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Condition Passable
JasperLorelai edited this page Feb 21, 2025
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1 revision
Modifier condition: passable
Warning
Since 4.0 Beta 14.
Property | Value |
---|---|
Has Entity Target | false |
Has Location Target | true |
Passes for blocks if it has no colliding parts that would prevent players from moving through it.
String Format Options:
- passable [modifier action]
Section Format Options:
(Unsupported for now.)