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Condition Has Mark
JasperLorelai edited this page Feb 21, 2025
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1 revision
Modifier condition: hasmark
| Property | Value |
|---|---|
| Has Entity Target | true |
| Has Location Target | false |
Passes if the player has a mark set specified.
String Format Options:
Arguments:
-
mark-MarkSpellinternal name
- hasmark (mark) [modifier action]Section Format Options:
(Unsupported for now.)