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JasperLorelai edited this page Feb 21, 2025 · 1 revision

Source Code

Modifier condition: hasmark

Properties:

Property Value
Has Entity Target true
Has Location Target false

Description:

Passes if the player has a mark set specified.

String Format Options:

Arguments:

- hasmark (mark) [modifier action]

Section Format Options:

(Unsupported for now.)

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