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Librazy edited this page Dec 21, 2018 · 1 revision

instruction: /rpgitem power {Item} realdamage {cooldownTime} {realDamage}

effect: Adds real damage ability to {Item}, {cooldownTime} is engraved for the game. Creatures that are hit will have real damage from {realDamage} but at least points remaining.

Attributes:

  • cooldownTime
    • Type: int
    • Default: 20
    • Set Status: Required
    • Role: Cooling time
  • realDamage
    • Type: double
    • Default: 0
    • Set Status: Required
    • Role: Real damage value
  • minDamage
    • Type: double
    • Default: 0
    • Set status: additional
    • Role: Target minimum residual blood volume
  • consumption

Example /rpgitem power testrealdamage realdamage 1 10

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