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RealDamage
Librazy edited this page Dec 21, 2018
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1 revision
instruction:
/rpgitem power {Item} realdamage {cooldownTime} {realDamage}
effect: Adds real damage ability to {Item}, {cooldownTime} is engraved for the game. Creatures that are hit will have real damage from {realDamage} but at least points remaining.
Attributes:
- cooldownTime
- Type: int
- Default: 20
- Set Status: Required
- Role: Cooling time
- realDamage
- Type: double
- Default: 0
- Set Status: Required
- Role: Real damage value
- minDamage
- Type: double
- Default: 0
- Set status: additional
- Role: Target minimum residual blood volume
- consumption
- Type: int
- Default: 0
- Set status: additional
- Role: Consumption, see the New Consumption System chapter
Example
/rpgitem power testrealdamage realdamage 1 10
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