-
Notifications
You must be signed in to change notification settings - Fork 47
Item General
Using RPGItem, we can create RPG styled gaming items.
It supports a large variety of effects like Sound, Damage, Particle Effect and Laser Beams.
Generally, a RPGItem contains some Basic Properties, powers, conditions, markers and modifiers.
Basic Properties is common properties that every item have, like name, lore, damage, item.
Powers is the core of RPGItems. It gives items different functionality.
Conditions determine wether a power can be triggered or not. (e.g. Check an item's durabiltity. If durability is lower than a specific value, the power on this item can't be triggered.) Conditions must have an id
to recognized by powers.
Markers have some special functions that an item should always have, like Attribute Modifier, Unique, Unbreakable.
/rpgitem display <item> <displayName>
display name for a item.
Item can be renamed by anvil or other plugin (e.g. NyaaUtils).
displayName
can be formatted (e.g. colored, italic, bold) by &
character
/rpgitem description <item> <set/insert> <index> <loreText>
/rpgitem description <item> <add> <loreText>
Change lore for this item.
All Lores on an item can be replaced by /rpgitem description set
.
loreText
can be formatted (e.g. colored, italic, bold) by &
character.
Index started from 0, count lines with caution.
/rpgitem item <item> <material>
Change item model.
Materials list can be found here
e.g. Command /rpgitem item example BOW
can change item example
's item material to a BOW.
NOTE: 2.If any type of item was break by user click (e.g. put a banboo item into flower pot, bucket item take water from a lake), please tell us what happened.
RPGItem use standalone durability system to let you have a more accurate control for an item.
Power's cost property will cost durability when the power is triggered.
/rpgitem durability <item> <defaultDurability>
Set default and max durability
e.g. /rpgitem durability <item> 500
will set item
's default and max durability to 500.
/rpgitem durability <item> <barformat/bound/default/infinite/togglebar>
this command can modify specific durability property for an item.
togglebar
can enable/disable a durability bar on an item. Durability bar can be displayed on item lore to indicate the durability of an item.
barformat
control the durability bar style.
bound
have two parameters, lower bound and upper bound. (e.g. /rpgitem durability <item> bound 100 200
)
Powered by NyaaCat Community.
This wiki is licensed under a Creative Commons Attribution-ShareAlike license (CC BY-SA) version 4.0.