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Developer Docs
If you want to be an achievement developer, check here how to become a developer.
Every Developer must know and adhere the Developer's Code of Conduct.
Now a brief description some pages you'll see in this section.
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How to Become an Achievement Developer: overview of the steps required in obtaining developer status
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Getting Started as an Achievement Developer: it's for the very first contact with cheevos development tools (Memory Inspector and other Achievements dialogs). IF YOU ARE A COMPLETE NEWBIE, START HERE!
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Achievement Scoring: a guide to deciding point totals for achievements
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Memory Inspector Overview: detailed look at one of an achievement developer's most used tools.
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Achievement Logic Features: describes the available tools a developer have in order to improve the logic behind the achievements, such as delta values, hit counts, ResetIf, PauseIf, Alt groups, etc.
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Real Examples: showing real examples and breaking down the logic behind them. AWESOME LEARNING RESOURCE!
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Achievement Templates: some generic templates to get inspiration.
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Tips and Tricks: general tips and tricks about memory digging and achievement creation.
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Difficulty Scale and Balance: guidelines/suggestions on how to balance the difficulty of your achievement set.
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Achievement Design: a guide on how to think about and design good achievements, not the technical side but the conceptual.
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Set Development Roadmap: suggestions of steps to take in order to create a really neat achievement set.
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Achievement Set Revisions: information on revisions, rescores, and the icon gauntlet.
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Subsets: an advanced topic on creating special challenge sets and how to release them.
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Badge and Icon Creation: some guidelines and tips about badge/icon creation.
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Leaderboards: instructions on how to create Leaderboards for a game.
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Rich Presence: how to write Rich Presence Scripts.
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Working with the Right ROM: information on using correct ROMs and hashes.
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Game Identification: details on the hashing methods used for each system.
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Emulator Support and Issues: details on both supported and unsupported cores, testing progress, etc.
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Achievements for ROM Hacks: a detailed guide for developers on the proper inclusion (and approval) of ROM Hacks.
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Console Specific Tips: knowing the peculiarities of your favorite console can help you with memory digging.
- User Guidelines
- Developer Guidelines
- Content Guidelines
- FAQ
- Setup Guide
- Emulator Support and Issues
- Ways to Contribute
- RABot, the RA Discord Robot
- Events
- Overlay Themes
- Useful Links
- Contributing with the docs
- About Us
- Tutorials
- Developer Docs
- How to Become an Achievement Developer
- Getting Started as an Achievement Developer
- Game Identification
- Achievement Design
- Achievement Scoring
- Difficulty Scale and Balance
- Progression and Win Condition Typing
- Badge and Icon Creation
- Achievement Development Overview
- Flags
- BitCount Size
- Alt Groups
- Hit Counts
- Delta Values
- Prior Values
- Value Definition
- Condition Syntax
- Minimum Required Versions for Logic Features
- Memory Inspector
- Real Examples
- Set Development Roadmap
- Achievement Templates
- Tips and Tricks
- Leaderboards
- Rich Presence
- RATools
- Console Specific Tips
- Emulator Hotkeys for Developers
- libretro core support
- Docs To Do List
- WIP User Code of Conduct
- WIP CoC FAQ
- WIP Content Guidelines
- WIP-Jr
- WIP---Dev-Tips---Code-Notes-En-Masse
- WIP-‐-Reauthorship-Policy
- Manifesto RetroAchievements
- Código de Conduta do Usuário
- FAQ - Perguntas Frequentes
- Como contribuir se você não é um desenvolvedor
- Tutorial para Jogos Multi-Discos
- Introdução
- Primeiros Passos como um Desenvolvedor de Conquistas
- Recursos de Lógica para Achievements
- Exemplos Reais
- Dicas e Truques
- Dicas Específicas de Console
- Modelos de Achievement
- Escala de Dificuldade e Equilíbrio
- Roteiro de Desenvolvimento de um Set de Conquistas
- Criação de Ícones e Emblemas
- Leaderboards
- Rich Presence
- Design de Conquistas
- Manifesto RetroAchievements
- Código de Conducta del Usuario
- FAQ - Preguntas Frecuentes
- Tablas Globales y Reglas para la Casería de Logros
- Mi juego no esta cargando los logros
- Como contribuir si no eres un desarrollador
- Por que no deberías utilizar la función de cargar estado
- Contribuyendo con los documentos
- Como funciona la Documentación de RA
- Descargas
- Intro
- Código de Conducta del Desarrollador
- Como convertirme en un Desarrollador de Logros
- Primeros pasos como un Desarrollador de Logros
- Un vistazo al Inspector de Memoria
- Características en la Logica de un Logro
- Ejemplos Reales
- Intro
- Utilizando Hit Counts como un Temporizador
- Utilizando Valores Delta y Hit Counts para Detectar un Incremento
- Un Ejemplo Simple en como evitar el Abuso de Estados de Guardado
- Evitar el Problema de que un Contador se Incremente Dos Veces en el Mismo Frame
- Creando un Temporizador con un ResetIf Hits basándote en la Velocidad de un Juego
- Plantillas para Logros
- Tips y Trucos
- Escala de Dificultad y Balance
- Diseño de Logros
- Mapa de Desarrollo de Set
- Revisiones en Set de Logros
- Creación de Iconos y Badges
- Tablas de Clasificación
- Rich Presence
- Trabajando con el ROM apropiado
- Identificación del Juego
- Guía para Sets Bonus
- Logros para ROM hacks
- Tips Específicos por Consola