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DevJam I ‐ SG‐1000
televandalist edited this page Feb 2, 2024
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- Start Date: 2023-07-01
- Launch Date: 2023-09-30
Max Earnable Points: 6
This table details earnable points for the SG-1000 DevJam:
Points | Set Submission |
---|---|
2 | Licensed Games |
1 | Collaboration • 1 point per dev • Must be evenly split |
1 | Subsets, Homebrews, Unlicensed Games |
1 | Hacks, Prototypes, Demos |
1 | Late Submissions • Sets can still qualify up until the following DevJam's launch date! |
While the main goal is to promote a bunch of a sets, there are secondary goals that we can work on as a group. If a goal is met, bonus points will be applied to those who helped reach it. Current quarterly goals:
Point Value | Quarterly Goal | Details |
---|---|---|
2 | Double the amount of existing sets | 26 sets |
1 | Develop sets for all SG-1000 games with set requests | • Bomb Jack • Elevator Action • Flicky • Q-Bert • Rock N' Bolt • Sinbad Mystery • Yie Ar Kung-Fu • Yie Ar Kung-Fu II |
1 | Develop sets for all SG-1000 games released in 1983 | • Borderline • Champion Baseball • Champion Golf • Champion Tennis • • Exerion • Mahjong • Monaco GP • N-Sub • • Pachinko • Pop Flamer • Safari Hunting • • • • Sindbad Mystery • • Star Jacker • Yamato • Zippy Race |
1 | Develop sets for all Othello Multivision Games | • 007 James Bond • Challenge Derby • Guzzler • Okamoto Ayako no Match Play Golf • Othello • Q-Bert • San-nin Mahjong • Space Armor • Space Mountain |
as of 2023-07-01 (start date)
- Current number of sets: 26
- 18 licensed games, 4 homebrews, and 4 unlicensed games.
- Current number of achievements: 660 worth 5912 points.
- Current number of leaderboards: 168
as of 2023-09-30 (end date)
- Current number of sets: 88
- 63 licensed games, 1 subset, 14 homebrews, and 10 unlicensed games.
- Current number of achievements: 1,644 worth 14,511 points.
- Current number of leaderboards: 272
- User Guidelines
- Developer Guidelines
- Content Guidelines
- FAQ
- Setup Guide
- Emulator Support and Issues
- Ways to Contribute
- RABot, the RA Discord Robot
- Events
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- About Us
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- How to Become an Achievement Developer
- Getting Started as an Achievement Developer
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- Progression and Win Condition Typing
- Badge and Icon Creation
- Achievement Development Overview
- Flags
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- WIP---Dev-Tips---Code-Notes-En-Masse
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- Manifesto RetroAchievements
- Código de Conduta do Usuário
- FAQ - Perguntas Frequentes
- Como contribuir se você não é um desenvolvedor
- Tutorial para Jogos Multi-Discos
- Introdução
- Primeiros Passos como um Desenvolvedor de Conquistas
- Recursos de Lógica para Achievements
- Exemplos Reais
- Dicas e Truques
- Dicas Específicas de Console
- Modelos de Achievement
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- FAQ - Preguntas Frecuentes
- Tablas Globales y Reglas para la Casería de Logros
- Mi juego no esta cargando los logros
- Como contribuir si no eres un desarrollador
- Por que no deberías utilizar la función de cargar estado
- Contribuyendo con los documentos
- Como funciona la Documentación de RA
- Descargas
- Intro
- Código de Conducta del Desarrollador
- Como convertirme en un Desarrollador de Logros
- Primeros pasos como un Desarrollador de Logros
- Un vistazo al Inspector de Memoria
- Características en la Logica de un Logro
- Ejemplos Reales
- Intro
- Utilizando Hit Counts como un Temporizador
- Utilizando Valores Delta y Hit Counts para Detectar un Incremento
- Un Ejemplo Simple en como evitar el Abuso de Estados de Guardado
- Evitar el Problema de que un Contador se Incremente Dos Veces en el Mismo Frame
- Creando un Temporizador con un ResetIf Hits basándote en la Velocidad de un Juego
- Plantillas para Logros
- Tips y Trucos
- Escala de Dificultad y Balance
- Diseño de Logros
- Mapa de Desarrollo de Set
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- Tablas de Clasificación
- Rich Presence
- Trabajando con el ROM apropiado
- Identificación del Juego
- Guía para Sets Bonus
- Logros para ROM hacks
- Tips Específicos por Consola