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ErikosForkParadise
ErikosForkParadise PublicForked from ParadiseSS13/Paradise
Paradise Station's GitHub main repository.
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298 contributions in the last year
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Contribution activity
February 2025
Created 125 commits in 3 repositories
Created 2 repositories
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Erikos66/Erikos66
This contribution was made on Feb 6
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Erikos66/UnityTower
C#
This contribution was made on Feb 5
Created a pull request in ParadiseSS13/Paradise that received 2 comments
Lowers the budget cost of Clings/Vampires
What Does This PR Do Decreases the budget cost of changelings and vampires from 10 -> 8. Why It's Good For The Game Every shift I've had on the ru…
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comments
Opened 21 other pull requests in 1 repository
Erikos66/UnityTower
12
merged
9
closed
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Workflow Test & Adds Interfaces
This contribution was made on Feb 17
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Adds Damage Interface, also checks workflows.
This contribution was made on Feb 17
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Erikos test2
This contribution was made on Feb 16
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Erikos test1
This contribution was made on Feb 16
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test commit
This contribution was made on Feb 16
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Update README.md
This contribution was made on Feb 16
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Create more workflows
This contribution was made on Feb 15
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Update README.md
This contribution was made on Feb 15
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Update and rename safety-checks.yml to unity-buld-test.yml
This contribution was made on Feb 15
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Update README.md
This contribution was made on Feb 15
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Update README.md
This contribution was made on Feb 15
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Buildalon Auto Start
This contribution was made on Feb 15
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Update README.md
This contribution was made on Feb 15
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Update README.md
This contribution was made on Feb 15
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Update README.md
This contribution was made on Feb 15
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Update unity-ci.yml
This contribution was made on Feb 15
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Added Tower & Fast Enemies
This contribution was made on Feb 14
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Last Changes before Section 4
This contribution was made on Feb 9
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Adds basic enemy movement & Player castles
This contribution was made on Feb 9
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LJGTM
This contribution was made on Feb 8
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First Merge, asdaskldm
This contribution was made on Feb 5
Opened 2 issues in 2 repositories
ParadiseSS13/Paradise
1
closed
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Mining scanner showing item paths
This contribution was made on Feb 16
Erikos66/UnityTower
1
closed
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Use collision events to detect when the enemy reaches the waypoint instead.
This contribution was made on Feb 8