Adds Damage Interface, also checks workflows. #21
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This pull request introduces the
IDamageable
interface and integrates it into the enemy and tower scripts to handle damage interactions. The most important changes include adding theIDamageable
interface, updating theEnemyGroundMovement
class to implement this interface, and modifying theTower_Crossbow
class to deal damage to enemies.Introduction of
IDamageable
interface:Assets/Scripts/Interfaces/IDamageable.cs
: Added theIDamageable
interface with theTakeDamage
method.Assets/Scripts/Interfaces/IDamageable.cs.meta
: Added metadata for theIDamageable
interface.Assets/Scripts/Interfaces.meta
: Added metadata for theInterfaces
folder.Integration with enemy and tower scripts:
Assets/Scripts/Enemy/EnemyGroundMovement.cs
: Implemented theIDamageable
interface in theEnemyGroundMovement
class, added a health field, and provided theTakeDamage
method to handle damage and destruction of the enemy. [1] [2]Assets/Scripts/Towers/Tower_Crossbow.cs
: Updated theTower_Crossbow
class to deal damage to enemies by checking for theIDamageable
component and calling theTakeDamage
method. [1] [2]