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This pull request introduces the
IDamageable
interface and integrates it into the enemy and tower systems to handle damage interactions. The most important changes include adding theIDamageable
interface, updating theEnemyGroundMovement
class to implement this interface, and modifying theTower_Crossbow
class to deal damage to enemies.Introduction of
IDamageable
interface:Assets/Scripts/Interfaces/IDamageable.cs
: Created theIDamageable
interface with aTakeDamage
method.Assets/Scripts/Interfaces/IDamageable.cs.meta
: Added metadata for the newIDamageable
interface file.Assets/Scripts/Interfaces.meta
: Added metadata for the newInterfaces
folder.Integration with enemy and tower systems:
Assets/Scripts/Enemy/EnemyGroundMovement.cs
: Implemented theIDamageable
interface in theEnemyGroundMovement
class and added aTakeDamage
method to reduce the enemy's health and destroy it when health reaches zero. [1] [2]Assets/Scripts/Towers/Tower_Crossbow.cs
: Updated theTower_Crossbow
class to deal damage to enemies by calling theTakeDamage
method on objects implementing theIDamageable
interface. [1] [2]