Adds basic enemy movement & Player castles #4
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And SO it begins, added basics here, follow up video of progress so far below.
2025-02-09.03-27-23.mp4
This pull request includes several changes related to materials, prefabs, and scripts in the Unity project. The most important changes include the addition of new materials and prefabs, the renaming of certain files, and the introduction of new scripts for enemy movement and management.
Materials:
Assets/Materials/Emission_orange.mat
to add_AddPrecomputedVelocity
and modify_EmissionColor
values. [1] [2]Assets/Materials/Emission_red.mat
to add_AddPrecomputedVelocity
and modify_EmissionColor
values. [1] [2]Prefabs:
Assets/Prefabs/Enemy_Portal.prefab
with multiple components includingGameObject
,Transform
,MeshFilter
,MeshRenderer
, andMonoBehaviour
.Assets/Thirdparty/Ciathyza/Gridbox Prototype Materials.meta
toAssets/Prefabs.meta
.Scripts:
EnemyGroundMovement.cs
script to control the movement of ground-type enemies along a path of waypoints.EnemyManager.cs
script to manage enemy spawning with a respawn point and spawn timer.WaypointManager.cs
script to manage waypoints for enemy navigation, including finding, sorting, and hiding waypoints.