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Returns pose(s) to use to render scene.
virtual void WaitGetPoses( VR_ARRAY_COUNT(unPoseArrayCount) TrackedDevicePose_t* pPoseArray, uint32_t unPoseArrayCount ) = 0;
For more information on poses, see IVRSystem::GetDeviceToAbsoluteTrackingPose.
IVRSystem::GetDeviceToAbsoluteTrackingPose