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IVRCompositor::Submit

aleiby edited this page Apr 23, 2015 · 1 revision

Updated scene texture to display. If pBounds is NULL the entire texture will be used.

OpenGL dirty state:
    glBindTexture

virtual void Submit( Hmd_Eye eEye, void* pTexture, Compositor_TextureBounds* pBounds ) = 0;

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