Red Kihunter Shaft: plasma kills#2820
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Pull request overview
Adds/clarifies strats for the upper (7,5) Red Kihunter Shaft traversal using Plasma-only options, aligning naming with the existing top/bottom split and documenting the “plasma kill / hitbox top” techniques referenced in the PR description.
Changes:
- Renamed existing (7,5) strats to include “(Top)” for disambiguation.
- Added new (7,5) strats: “Plasma Kill (Top)” and “Hitbox the Kihunters (Top)” with heat frame requirements and notes.
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osse101
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I'd prefer these two PRs were a single pull request
| }, | ||
| { | ||
| "link": [7, 5], | ||
| "name": "Plasma Kill (Top)", |
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Combine this with Wave+Plasma as or:[Wave, canDodgeWhileShooting]
I find plasma kill to be 200 frames faster than ice+wave+spazer, so set that branch to around 1000.
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kk lemme give that a whirl
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@osse101 looking to merge the two now -- do you know why strat 69 (Wave+Plasma) has "canDash"? Trying to figure out if that needs to be in both branches.
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I guess canDash is necessary for accurate heat timings, so it should be in both branches maybe
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canDash is tracked because of bluesuit state. But its not only that so we're watching if you need to dash at all to do the strat. What's important is using canDash if the strat will be faster than the bluesuit strat. Because yeah, it should apply to all heated strats
| }, | ||
| { | ||
| "link": [7, 5], | ||
| "name": "Hitbox the Kihunters (Top)", |
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This isn't reliable so should be removed.
There is a plasma hitbox manip strat that can be added as [3, 5] as part of the canInsaneJump option I suggestted over there.
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Hmm, should I try to play around with this more to find a more reliable setup? Or like, this just isn't viable at any difficulty?
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Or, I guess it would have to be something less than Expert to even be worth mentioning; otherwise you can do the other strats without needing plasma.
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I can't find a simple set of movements that 100% avoids the middle kihunter getting stuck where you jump up, so you have to kill it in that case. It needs to be something really simple, and that's why the canInsaneJump version where you just do the room as fast as you can is a candidate.
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Ahh ok. I assumed it had to do with the uncertainty around the top kihunter descending or not. Cool, cool, I'll play around a bit and see what I see. :)
dragonsinth
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Okay, I merged Wave+Plasma with Plasma for both top (this PR) and bottom (previous) since it was already merged.
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Removed hitboxing; maybe it can be considered separately |
https://videos.maprando.com/video/10161
https://videos.maprando.com/video/10162
c.f. #2819