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Red Kihunter Shaft: plasma kills #2820
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Red Kihunter Shaft: plasma kill / hitbox top
dragonsinth a8ceb27
Update region/lowernorfair/east/Red Kihunter Shaft.json
dragonsinth 4c7c571
remove dev notes
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feedback
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dragonsinth e0f64c4
rm top hitboxing
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This isn't reliable so should be removed.
There is a plasma hitbox manip strat that can be added as [3, 5] as part of the canInsaneJump option I suggestted over there.
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Hmm, should I try to play around with this more to find a more reliable setup? Or like, this just isn't viable at any difficulty?
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Or, I guess it would have to be something less than Expert to even be worth mentioning; otherwise you can do the other strats without needing plasma.
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I can't find a simple set of movements that 100% avoids the middle kihunter getting stuck where you jump up, so you have to kill it in that case. It needs to be something really simple, and that's why the canInsaneJump version where you just do the room as fast as you can is a candidate.
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Ahh ok. I assumed it had to do with the uncertainty around the top kihunter descending or not. Cool, cool, I'll play around a bit and see what I see. :)