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ISteamRemotePlay
syntax-tm edited this page Jul 13, 2024
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A versioned accessor is exported by the library.
S_API ISteamRemotePlay *SteamAPI_SteamRemotePlay_v002();
Inline, unversioned accessor to get the current version. Essentially the same as SteamRemotePlay()
, but using this ensures that you are using a matching library.
inline ISteamRemotePlay *SteamAPI_SteamRemotePlay() { return SteamAPI_SteamRemotePlay_v002(); }
Return Type | Interface | Method | Arguments |
---|---|---|---|
uint32 |
ISteamRemotePlay |
GetSessionCount |
ISteamRemotePlay* self |
RemotePlaySessionID_t |
ISteamRemotePlay |
GetSessionID |
ISteamRemotePlay* self, int iSessionIndex |
uint64_steamid |
ISteamRemotePlay |
GetSessionSteamID |
ISteamRemotePlay* self, RemotePlaySessionID_t unSessionID |
const char * |
ISteamRemotePlay |
GetSessionClientName |
ISteamRemotePlay* self, RemotePlaySessionID_t unSessionID |
ESteamDeviceFormFactor |
ISteamRemotePlay |
GetSessionClientFormFactor |
ISteamRemotePlay* self, RemotePlaySessionID_t unSessionID |
bool |
ISteamRemotePlay |
BGetSessionClientResolution |
ISteamRemotePlay* self, RemotePlaySessionID_t unSessionID, int * pnResolutionX, int * pnResolutionY |
bool |
ISteamRemotePlay |
BStartRemotePlayTogether |
ISteamRemotePlay* self, bool bShowOverlay |
bool |
ISteamRemotePlay |
BSendRemotePlayTogetherInvite |
ISteamRemotePlay* self, uint64_steamid steamIDFriend |
Note
This Wiki is work-in-progress. If you notice any errors or would like to add any missing information, changes are welcome.
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