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ISteamGameServerStats
syntax-tm edited this page Jul 13, 2024
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A versioned accessor is exported by the library.
S_API ISteamGameServerStats *SteamAPI_SteamGameServerStats_v001();
Inline, unversioned accessor to get the current version. Essentially the same as SteamGameServerStats()
, but using this ensures that you are using a matching library.
inline ISteamGameServerStats *SteamAPI_SteamGameServerStats() { return SteamAPI_SteamGameServerStats_v001(); }
Return Type | Interface | Method | Arguments |
---|---|---|---|
SteamAPICall_t |
ISteamGameServerStats |
RequestUserStats |
ISteamGameServerStats* self, uint64_steamid steamIDUser |
bool |
ISteamGameServerStats |
GetUserStatInt32 |
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, int32 * pData |
bool |
ISteamGameServerStats |
GetUserStatFloat |
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float * pData |
bool |
ISteamGameServerStats |
GetUserAchievement |
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, bool * pbAchieved |
bool |
ISteamGameServerStats |
SetUserStatInt32 |
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, int32 nData |
bool |
ISteamGameServerStats |
SetUserStatFloat |
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float fData |
bool |
ISteamGameServerStats |
UpdateUserAvgRateStat |
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength |
bool |
ISteamGameServerStats |
SetUserAchievement |
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName |
bool |
ISteamGameServerStats |
ClearUserAchievement |
ISteamGameServerStats* self, uint64_steamid steamIDUser, const char * pchName |
SteamAPICall_t |
ISteamGameServerStats |
StoreUserStats |
ISteamGameServerStats* self, uint64_steamid steamIDUser |
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