Independent full-stack product builder — NYOWORKS, The Hague, Netherlands.
My background is warehouse quality and operations, and it shapes how I design software: workflows first, explicit rules, measurable outcomes, and systems that survive daily use.
| Product | What it is | Availability |
|---|---|---|
| NYOWORKS | The studio website, client journey and private delivery platform behind my independent product work | Case study · Website |
| TIAS | A multi-tenant suite for commerce, people operations and warehouse execution across web, mobile and desktop | Case study |
| DOS | Doomed Interactive's private studio operations system for project state, communication and delivery evidence | Case study |
| Sequences | A visual reflection journal that structures events, thoughts, emotions and behaviour | Case study · Prototype |
| Not Today! | A browser arcade game built with vanilla JavaScript, DOM APIs and original game-state logic | Source and demo |
Commercial product source stays private. The public repositories above are deliberately scoped case studies: they show the product, decisions and working surfaces without publishing customer data, infrastructure or saleable implementation details.
- One source of truth per fact; measured state beats remembered state
- Every guard proven red and green before it counts
- Strict TypeScript, zero-warning builds, schema-validated boundaries
- Multi-agent development with fixed role desks and auditable delivery evidence


