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En Usage

hectoralvf edited this page Jul 18, 2026 · 1 revision

Usage

Starting and stopping

Click Start in the main window, or press the middle mouse button (the wheel) anywhere — even while a game is in the foreground. Press it again to stop. When capture stops, all axes return to neutral and all buttons are released.

The middle-click toggle is the recommended way to use Rodenstick in games: Rodenstick does not disable the mouse, so in games that support mouse menus, enable the conversion only while driving.

Mappings

Mouse Gamepad
Horizontal movement Left stick, horizontal
Vertical movement Left stick, vertical (up is up)
Left click A
Right click B
Wheel up X (150 ms pulse)
Wheel down ESC key, or Y if configured
Middle click Start/stop the conversion

The conversion is linear and takes the screen center as the stick's neutral position. There is no spring-back effect — games handle that.

Many racing games accelerate and brake with the triggers by default; you will likely need to reassign those to the A/B buttons (mouse clicks) in the game's settings.

Settings

Open the settings pane with the Settings button. Changes apply when you press Save Settings.

  • Deadzone (pixels): radius around the screen center where the stick stays neutral.
  • Maximum range (pixels): distance from the center (deadzone included) at which the stick reaches full deflection. If your screen is smaller than this value in some direction, the stick will not reach the maximum there — lower it to taste (for a 1080p screen, 500 works well).
  • Wheel down as gamepad button: send Y instead of the ESC key.
  • Overlay options: visibility, opacity, size, screen position and edge gap for each of the two axis overlays. Size changes take effect the next time capture starts (an orange notice in the status bar reminds you).
  • Language: applies immediately on save.
  • logLevel: log verbosity; needs an application restart (red notice).

The configuration lives in %APPDATA%\Rodenstick\rodenstick.config, a commented TOML file you can edit by hand — use Load Config to apply external edits without restarting.

Overlays

While capturing, two overlay bars show the current stick deflection per axis. They are click-through and stay on top of other windows. Note that no overlay can survive exclusive fullscreen games; use borderless/windowed fullscreen if you want to see them in game.

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