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Cause Incident
juanosarg edited this page Aug 8, 2021
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1 revision
CompCauseIncident triggers an ingame incident every X ticks. The type of incident can be configured and can be a modded or vanilla one.
public int checkingInterval = 450000;
public bool requiresTamed = false;
public string incidentToCause;
It is a comp class, so you just add it in XML in the <comps>
tag. For example, this allows the Aurora Sylph in Alpha Animals to cause an Aurora every two weeks, only when tamed
<comps>
<li Class="AnimalBehaviours.CompProperties_CauseIncident">
<checkingInterval>450000</checkingInterval>
<requiresTamed>true</requiresTamed>
<incidentToCause>Aurora</incidentToCause>
</li>
</comps>
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