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Double-buffer native VR implementation #245

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@DuFF14 DuFF14 commented Jan 2, 2018

Adds an extra set of RenderTextures and alternates which RenderTextures are active each frame. Requires: OSVR/OSVR-Unity-Rendering#37
This aims to improve performance when asynchronous timewarp is enabled in the renderManager config.

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DuFF14 commented Jan 2, 2018

Needs some more testing before merging as this is a significant change.

…sequences for Windows and Android. Creating RM via GL.IssuePluginEvent is required for multithreaded rendering on Android.
…compatibility. Changes some comments. Updated libosvrUnityRenderingPlugin.so which includes choreographer timing. Adds an extra call to OsvrRenderManager for setting client context in the rendering plugin.
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