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OSVR-Unity Android app crashes when multithreaded rendering is enabled #247

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DuFF14 opened this issue Feb 2, 2018 · 1 comment
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@DuFF14
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DuFF14 commented Feb 2, 2018

Looking into it. Have to make sure the Unity context is current when calling RM functions.

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DuFF14 commented Feb 14, 2018

multithreaded rendering on android now works on this branch: #245 with https://github.com/OSVR/OSVR-Unity-Rendering/tree/d3d_capi_db_refactor

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