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Looking into it. Have to make sure the Unity context is current when calling RM functions.
The text was updated successfully, but these errors were encountered:
multithreaded rendering on android now works on this branch: #245 with https://github.com/OSVR/OSVR-Unity-Rendering/tree/d3d_capi_db_refactor
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Looking into it. Have to make sure the Unity context is current when calling RM functions.
The text was updated successfully, but these errors were encountered: