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D3d capi doublebuffer #37

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D3d capi doublebuffer #37

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@DuFF14 DuFF14 commented Jan 2, 2018

Double buffered rendering for Windows and Android. Differs from master branch in that it uses the RenderManager CAPI (instead of C++API) and an extra set of render buffers. Which set of buffers is used for rendering alternates each frame. Needs a bit more testing before merging. Requires: OSVR/OSVR-Unity#245

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DuFF14 commented Jan 11, 2018

Replaced by #38

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