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Merge branch 'develop' into smelting-update
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Xoduz authored Nov 11, 2023
2 parents ce27070 + 71b4f9b commit d13e273
Showing 2 changed files with 7 additions and 7 deletions.
8 changes: 4 additions & 4 deletions data/js/item/equip_effects/skill_boosting_equipment.js
Original file line number Diff line number Diff line change
@@ -21,10 +21,10 @@ function onEquip( pEquipper, iEquipped )
switch( skillBonusID )
{
case 7: // Blacksmithing
pEquipper.baseskills.blacksmithing += skillBonusVal;
pEquipper.skills.blacksmithing += skillBonusVal;
break;
case 45: // Mining
pEquipper.baseskills.mining += skillBonusVal;
pEquipper.skills.mining += skillBonusVal;
break;
default:
break;
@@ -39,10 +39,10 @@ function onUnequip( pUnquipper, iUnequipped )
switch( skillBonusID )
{
case 7: // Blacksmithing
pUnquipper.baseskills.blacksmithing -= skillBonusVal;
pUnquipper.skills.blacksmithing -= skillBonusVal;
break;
case 45: // Mining
pUnquipper.baseskills.mining -= skillBonusVal;
pUnquipper.skills.mining -= skillBonusVal;
break;
default:
break;
6 changes: 3 additions & 3 deletions data/js/npc/ai/vendor_bdo_dispenser.js
Original file line number Diff line number Diff line change
@@ -694,17 +694,17 @@ function DispenseBODRewards( pDropper, npcDroppedOn, iDropped )
minReward = 0 + minMaxMod[0];
maxReward = 16 + minMaxMod[1];

switch( WeightedRandom( minReward, maxReward, weightVal ))
switch( WeightedRandom( minReward, maxReward, weightVal ) )
{
case 0: // Sturdy Pickaxe / Sturdy Shovel (equal chance)
switch( RandomNumber( 0, 1 ))
switch( RandomNumber( 0, 1 ) )
{
case 0: // Sturdy Pickaxe
bodRewardItem = CreateBODReward( 0, socket, pDropper, 0 );
break;
case 1: // Sturdy Shovel
break;
bodRewardItem = CreateBODReward( 1, socket, pDropper, 0 );
break;
default:
break;
}

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