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DiligentGraphics
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DiligentFX
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Radient: add material property animation and KHR_animation_pointer su…
MacOS/iOS/tvOS build
#3167:
Commit
d2aa40c
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TheMostDiligent
21m 26s
development
development
21m 26s
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Radient: use canonical property names for animation channels
MacOS/iOS/tvOS build
#3166:
Commit
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TheMostDiligent
21m 48s
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development
21m 48s
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Radient: group animation property IDs into schema-specific enums
MacOS/iOS/tvOS build
#3165:
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0064615
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TheMostDiligent
13m 17s
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13m 17s
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Radient: support runtime material shader-data updates
MacOS/iOS/tvOS build
#3164:
Commit
2c7e03e
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11m 53s
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development
11m 53s
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Radient: add built-in OBJ scene importer
MacOS/iOS/tvOS build
#3163:
Commit
f26cfe5
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28m 34s
master
master
28m 34s
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Radient: add built-in OBJ scene importer
MacOS/iOS/tvOS build
#3162:
Commit
f26cfe5
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TheMostDiligent
28m 0s
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28m 0s
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Radient: migrate GLTF importer to public asset APIs
MacOS/iOS/tvOS build
#3161:
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ce25b71
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12m 18s
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12m 18s
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Radient: add pluggable scene asset importers
MacOS/iOS/tvOS build
#3160:
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10m 24s
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10m 24s
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Radient: unify mesh creation and import data descriptors
MacOS/iOS/tvOS build
#3159:
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11m 16s
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11m 16s
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Radient: add mesh import services for reusable geometry data
MacOS/iOS/tvOS build
#3158:
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16m 40s
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16m 40s
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Radient: support UINT8 indices in mesh creation
MacOS/iOS/tvOS build
#3157:
Commit
49270d7
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12m 59s
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12m 59s
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Radient: expose imported document types and extract common scene inst…
MacOS/iOS/tvOS build
#3156:
Commit
e58ab87
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TheMostDiligent
16m 54s
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16m 54s
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Run DiligentFX GPU tests in CI and update actions to v26
MacOS/iOS/tvOS build
#3155:
Commit
6d900ba
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TheMostDiligent
17m 34s
master
master
17m 34s
View workflow file
Run DiligentFX GPU tests in CI and update actions to v26
MacOS/iOS/tvOS build
#3154:
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6d900ba
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13m 56s
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13m 56s
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Radient: preserve effective LOD for full-slice textures
MacOS/iOS/tvOS build
#3153:
Commit
ac05982
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TheMostDiligent
12m 54s
master
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12m 54s
View workflow file
Run DiligentFX GPU tests in CI and update actions to v26
MacOS/iOS/tvOS build
#3152:
Commit
026d028
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14m 29s
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14m 29s
View workflow file
Radient: preserve effective LOD for full-slice textures
MacOS/iOS/tvOS build
#3151:
Commit
ac05982
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17m 51s
development
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17m 51s
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AtlasSampling: avoid redundant square root
MacOS/iOS/tvOS build
#3150:
Commit
73e7e2f
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TheMostDiligent
20m 9s
development
development
20m 9s
View workflow file
Radient: add C++ wrappers for vertex layouts and texture loading
MacOS/iOS/tvOS build
#3149:
Commit
01817b1
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TheMostDiligent
11m 35s
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development
11m 35s
View workflow file
Radient: add C++ wrappers for vertex layouts and texture loading
MacOS/iOS/tvOS build
#3148:
Commit
a0a1c80
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9m 20s
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9m 20s
View workflow file
Radient: support supplied texture mip chains and missing mip generation
MacOS/iOS/tvOS build
#3147:
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17950ea
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23m 19s
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23m 19s
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Radient: add texture asset reflection metadata
MacOS/iOS/tvOS build
#3146:
Commit
401521f
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19m 38s
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19m 38s
View workflow file
Radient: expose mesh geometry and primitive descriptions
MacOS/iOS/tvOS build
#3145:
Commit
9463105
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14m 7s
development
development
14m 7s
View workflow file
Radient: use data blobs for mesh index data
MacOS/iOS/tvOS build
#3144:
Commit
de8b43d
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20m 58s
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development
20m 58s
View workflow file
Radient: use vertex layouts and data blobs for mesh creation
MacOS/iOS/tvOS build
#3143:
Commit
8d873a2
pushed by
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21m 22s
development
development
21m 22s
View workflow file
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