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DiligentGraphics
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DiligentFX
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Radient: add material property animation and KHR_animation_pointer su…
Emscripten build
#3168:
Commit
d2aa40c
pushed by
TheMostDiligent
15m 59s
development
development
15m 59s
View workflow file
Radient: add material property animation and KHR_animation_pointer su…
MacOS/iOS/tvOS build
#3167:
Commit
d2aa40c
pushed by
TheMostDiligent
21m 26s
development
development
21m 26s
View workflow file
Radient: add material property animation and KHR_animation_pointer su…
Win32/UWP build
#3168:
Commit
d2aa40c
pushed by
TheMostDiligent
49m 11s
development
development
49m 11s
View workflow file
Radient: add material property animation and KHR_animation_pointer su…
Linux build
#3168:
Commit
d2aa40c
pushed by
TheMostDiligent
22m 55s
development
development
22m 55s
View workflow file
Radient: add material property animation and KHR_animation_pointer su…
MSVC Code Analysis
#3175:
Commit
d2aa40c
pushed by
TheMostDiligent
13m 15s
development
development
13m 15s
View workflow file
Radient: use canonical property names for animation channels
Emscripten build
#3167:
Commit
f86630b
pushed by
TheMostDiligent
16m 23s
development
development
16m 23s
View workflow file
Radient: use canonical property names for animation channels
Win32/UWP build
#3167:
Commit
f86630b
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53m 24s
development
development
53m 24s
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Radient: use canonical property names for animation channels
Linux build
#3167:
Commit
f86630b
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21m 59s
development
development
21m 59s
View workflow file
Radient: use canonical property names for animation channels
MacOS/iOS/tvOS build
#3166:
Commit
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pushed by
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21m 48s
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development
21m 48s
View workflow file
Radient: use canonical property names for animation channels
MSVC Code Analysis
#3174:
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TheMostDiligent
14m 7s
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14m 7s
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Radient: group animation property IDs into schema-specific enums
Win32/UWP build
#3166:
Commit
0064615
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TheMostDiligent
51m 30s
development
development
51m 30s
View workflow file
Radient: group animation property IDs into schema-specific enums
Linux build
#3166:
Commit
0064615
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TheMostDiligent
22m 49s
development
development
22m 49s
View workflow file
Radient: group animation property IDs into schema-specific enums
MSVC Code Analysis
#3173:
Commit
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TheMostDiligent
14m 18s
development
development
14m 18s
View workflow file
Radient: group animation property IDs into schema-specific enums
MacOS/iOS/tvOS build
#3165:
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13m 17s
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13m 17s
View workflow file
Radient: group animation property IDs into schema-specific enums
Emscripten build
#3166:
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14m 54s
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14m 54s
View workflow file
Radient: support runtime material shader-data updates
Emscripten build
#3165:
Commit
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15m 28s
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development
15m 28s
View workflow file
Radient: support runtime material shader-data updates
MSVC Code Analysis
#3172:
Commit
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10m 7s
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10m 7s
View workflow file
Radient: support runtime material shader-data updates
Win32/UWP build
#3165:
Commit
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52m 55s
development
development
52m 55s
View workflow file
Radient: support runtime material shader-data updates
Linux build
#3165:
Commit
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pushed by
TheMostDiligent
19m 35s
development
development
19m 35s
View workflow file
Radient: support runtime material shader-data updates
MacOS/iOS/tvOS build
#3164:
Commit
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11m 53s
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development
11m 53s
View workflow file
Radient: add built-in OBJ scene importer
Emscripten build
#3164:
Commit
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15m 40s
master
master
15m 40s
View workflow file
Radient: add built-in OBJ scene importer
MSVC Code Analysis
#3171:
Commit
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13m 0s
master
master
13m 0s
View workflow file
Radient: add built-in OBJ scene importer
Win32/UWP build
#3164:
Commit
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1h 13m 56s
master
master
1h 13m 56s
View workflow file
Radient: add built-in OBJ scene importer
Linux build
#3164:
Commit
f26cfe5
pushed by
TheMostDiligent
19m 23s
master
master
19m 23s
View workflow file
Radient: add built-in OBJ scene importer
MacOS/iOS/tvOS build
#3163:
Commit
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pushed by
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28m 34s
master
master
28m 34s
View workflow file
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