Releases: zymex22/Project-RimFactory-Revived
Releases · zymex22/Project-RimFactory-Revived
v2.9.4
What's Changed
- Added Odyssey Fish support by @Sn1p3rr3c0n in #887
- Improved Drone Compatibility and slight performance improvements by @Sn1p3rr3c0n in #891
- Fixed visibility of non-storable things in the Splitter filter by @Sn1p3rr3c0n in #892
Full Changelog: v2.9.3...v2.9.4
v2.9.3
What's Changed
- Added Wastepacks to Fridge I/O Port by @zachinglis in #870
- Fixed null ref on Destroyed SAL target by @Sn1p3rr3c0n in #874
- Fixed biotech messing with drone skills by @Sn1p3rr3c0n in #875
- Fixed Splitter & Belt Gavship Move Compatibility by @Sn1p3rr3c0n in #880
- Fixed unintended removal of ITab Settings by checking for an Interface instead by @Sn1p3rr3c0n in #879
- Fixed issue with I/O Port linking to off gravship on move by @Sn1p3rr3c0n in #877
- Fixed reaserch terminal building Type by @Sn1p3rr3c0n in #884
New Contributors
- @zachinglis made their first contribution in #870
Full Changelog: v2.9.2...v2.9.3
v2.9.2
What's Changed
- #871 Fixed Null ref Issue introduced in 2.9.1 for drone Stations by @Sn1p3rr3c0n in #872
Full Changelog: v2.9.1...v2.9.2
v2.9.1
What's Changed
- Fixed Compatibility for
Vanilla Brewing ExpandedandVanilla Fishing Expandedby @Sn1p3rr3c0n in #853 - Fixed Removed planect layer from Scenario by @Sn1p3rr3c0n in #854
- Fixed Pay some tech debt by @Sn1p3rr3c0n in #856
- Fixed Added missing blueprintClass by @Sn1p3rr3c0n in #860
- Fixed IO Output Ports leaving items behind by @Sn1p3rr3c0n in #864
- Added Help text for output to entire stockpile by @deltanedas in #857
- Changed Switch to Building_WorkTable for Bill Type machines by @Sn1p3rr3c0n in #862
Note regarding "Changed Switch to Building_WorkTable for Bill Type machines":
- If you have a T3 Miner you will see a one time error in the log
- The Miner may be slower than usual. rebalance will come in a future Update
- Overclocking no longer has an direct impact on the progress for the Miner #176
- Custom Miners should now be possible for addons #562
- Dubs Mint Menus, better Workbench Management and alike are now fully supported #775 #774 #858
New Contributors
- @deltanedas made their first contribution in #857
Full Changelog: v2.9.0...v2.9.1
v2.9.0
What's Changed
- Update 1.6 Support by @Sn1p3rr3c0n in #849
- Updated Poisen Logic for 1.5 by @Sn1p3rr3c0n in #831
- Updated def names for
[K]Extra Stoneby @Sn1p3rr3c0n in #844 - Added Absorb Patch for Item counts by @Sn1p3rr3c0n in #839
- Added check to prevent spawning items on SOS2 ship move by @Sn1p3rr3c0n in #843
- Code Quality fixed ;; typo by @Sn1p3rr3c0n in #838
- Code Quality Formatting on basic Properties by @Sn1p3rr3c0n in #840
- Code Quality remove unused Imports by @Sn1p3rr3c0n in #841
- Fixed Typo in Russian translation by @umanamente in #833
- Fixed weather overlay by @Sn1p3rr3c0n in #845
New Contributors
- @umanamente made their first contribution in #833
Full Changelog: v2.8.8...v2.9.0
v2.8.8
What's Changed
- Changed: Storage now displays the Renamed Name if Available and the Group name in Brackets by @Sn1p3rr3c0n in #820
- Changed: Belts no use hidden Cable (with disable Setting) by @Sn1p3rr3c0n in #825
- Fixed: SAL reduced the impact of a null map by @Sn1p3rr3c0n in #813
- Fixed: (DMS) Null Ref wehen crafting items with NULL Quality by @Sn1p3rr3c0n in #824
- Fixed: issue where pawn Access Patch was affecting Pullers by @Sn1p3rr3c0n in #822
- Removed: Remove Complex Jobs Patch on Author's Request by @Sn1p3rr3c0n in #818
Full Changelog: v2.8.7...v2.8.8
v2.8.7
What's Changed
- Added Support for 1.5 Fridge Mods by @Sn1p3rr3c0n in #801
- Added support for Research Tree (Continued) by @Sn1p3rr3c0n in #806
- Improved DSU Performance by @Sn1p3rr3c0n in #803
- Fixed issue NullRef issue with RecipeDB when Removing Mods mid Save by @Sn1p3rr3c0n in #805
- Fixed Issue where Smart Recycler Won't produce anything for non Smeltable Stuff by @Sn1p3rr3c0n in #802
Full Changelog: v2.8.6...v2.8.7
v2.8.6
What's Changed
- Fixed Raid starting Instantly by @Sn1p3rr3c0n in #791
- Resolved Issue where Pullers can't pull from entrances and exits for UG Belts by @Sn1p3rr3c0n in #798
- Prevented UG Belts from receiving items from standard Above-ground Buildings by @Sn1p3rr3c0n in #797
- Fixed Advanced IO Port issue (Started 10 jobs...) by @Sn1p3rr3c0n in #796
- Performance Improvements Draw thx Bradson by @Sn1p3rr3c0n in #799
- Performance Improvements Patch_Pawn_JobTracker_StartJob, SetPositionPatch, DSU and Advanced IO Port by @Sn1p3rr3c0n in #800
Full Changelog: v2.8.5...v2.8.6
v2.8.5
What's Changed
- resolved Character Editor incompatibility by @Sn1p3rr3c0n in #782
- Fixed "Started 10 Jobs" Job Errors by @Sn1p3rr3c0n in #787
- Fixed Anomaly entity error by @Sn1p3rr3c0n in #786
- Fixed Alert_NoBabyFeeders error by @Sn1p3rr3c0n in #786
Full Changelog: v2.8.4...v2.8.5
v2.8.4
What's Changed
- Actually check if trader buildings are Minifiable by @Sn1p3rr3c0n in #770
- 1.5 Update by @Sn1p3rr3c0n in #777
Please note: this Update does not include Updated Patches for other Mods. Those will be added at a later point
Full Changelog: v2.8.3...v2.8.4