Releases: zymex22/Project-RimFactory-Revived
v2.7.3
v2.7.2
What's Changed
- Update SimpleFridge Patch to refer to the correct source by @feeddanoob & @InsanityPrelude in #628
- Added Do until X Support for the Cold Storage Unit by @Sn1p3rr3c0n in #630
- Code Cleanup & Styleguides by @Sn1p3rr3c0n in #631
- Fixed Trading issue caused by Cold Storage Unit by @Sn1p3rr3c0n
- Updated Translations to be in Sync with the Storage capacity Changes
New Contributors
- @feeddanoob made their first contribution in #628
Full Changelog: v2.7.1...v2.7.2
v2.7.1
What's Changed
- #625 resolves issue where Replimat is incorrectly moved by @Sn1p3rr3c0n in #626
- Fixed issue where Items where incorrectly shown while in the DSU by @Sn1p3rr3c0n
- Fixed issue in Transpiler causing Replimat patch to fail by @Sn1p3rr3c0n
Full Changelog: v2.7.0...v2.7.1
v2.7.0
What's Changed
- Added Advanced IO Port by @Sn1p3rr3c0n in #598
- Added Cold Storage Unit by @Sn1p3rr3c0n in #614
- Changed Storage Patches are now conditional (only active if needed) by @Sn1p3rr3c0n
- Removed Draw Patch (thanks Bradson) by @Sn1p3rr3c0n in #617
- Changed Recipes_Mining.xml to ensure consistent base Work amounts by @InsanityPrelude in #621
- Update Stone Drilling and Mining Patches by @InsanityPrelude in #620
- Rename Patches by @InsanityPrelude in #623
- Fixed Flickering Power on Refrigerated DSU by @Sn1p3rr3c0n in #624
- Micro Optimization for
Building_ProgrammableAssembler :TryGetNextBill()by @Sn1p3rr3c0n - Changed Updated Damage Data to better fit DSU by @Sn1p3rr3c0n
- Early Storage Rebalance (Less Research & Capacity) by @Sn1p3rr3c0n
Advanced IO Port
The Advanced IO Port is a new kind of IO Port.
It can be connected to any DSU allowing Pawns to automatically request items from it instead of walking to the DSU.
There is an Optional Patch available in Settings that allows access to items via the Advanced IO Port even if the path to the DSU is Blocked. (Off by default) (might impact Performance)
Cold Storage Unit
A new Type of Storage that is Highly Performance Friendly. It holds upto 10k Things.
Items stored inside it are not Spawned. You may access the items inside it only via IO Ports (Advanced IO Ports are NOT supported)
Items inside Contribute to Colony wealth (This can be toggled in the Settings as it might impact Performance in some extreme cases)
Items inside are available for Trade, both Orbital & Local.
Textures by: Madman666
Concept / Inspiration: Madman666 & Odd // Nickodemus
Special Thanks to Badson
Full Changelog: v2.6.7...v2.7.0
v2.6.7
What's Changed
- #585 resolved issue by hiding all cells by @Sn1p3rr3c0n in #586
- #577 added check if cells are blocked by @Sn1p3rr3c0n in #582
- #195 added support for Save Storage on drills by @Sn1p3rr3c0n in #588
- #542 SAL Autominer can now work on recipes that requier no ingridiants by @Sn1p3rr3c0n in #587
- Patch for Oriental Dragon mod. by @InsanityPrelude in #591
- Mod Patch Submission by @sweetkid169 in #580
- #583 Fixed SAL Color by @Sn1p3rr3c0n in #584
- hoapfully found all naming inconsistency by @Sn1p3rr3c0n in #589
- #604 resolved issue by deepsaving ingredients by @Sn1p3rr3c0n in #605
- #601 added Right and Leftclick Actions by @Sn1p3rr3c0n in #602
- removed ModExtension_Settings & optimized ModExtension_Graphic by @Sn1p3rr3c0n in #592
- Auto Description by @Sn1p3rr3c0n in #599
- Added load after instruction for VFE:Core
- Removed mention of already resolved incompatibility
- Fixed Save & Load issue for SAL working on drills or Research
- Buffed SAL Research speed
New Contributors
- @sweetkid169 made their first contribution in #580
Full Changelog: v2.6.6...v2.6.7
v2.6.6
What's Changed
- resolved mod conflict with Technology Blueprints & Reverse Engineering by @Sn1p3rr3c0n in #564
- #568 Prevents SAL Deep drilling despite forbidden setting by @Sn1p3rr3c0n in #569
- #570 fixed SAL Benches losing Bills on Uninstall by @Sn1p3rr3c0n in #571
- Update trader label by @aph3rson in #561
- Refactor SAL Code by @Sn1p3rr3c0n in #573
- #567 fixed incompatibility with Bulk Recipe Generator by @Sn1p3rr3c0n in #572
New Contributors
Full Changelog: v2.6.5...v2.6.6
v2.6.5
What's Changed
- Fixed typo by @dougbenham in #550
- #547 fixed Wall lamps drawing incorrectly when placed next to natural… by @Sn1p3rr3c0n in #548
- #549 removed Factory Entrepreneur Scenario if Lite mode is enabled by @Sn1p3rr3c0n in #552
- Updated the patch's system to make it faster by @Sn1p3rr3c0n in #557
- Description changes by @InsanityPrelude in #518
- Fix inconsistent name of Chip Tier 1 by @InsanityPrelude
- #545 added compatibility for Locks 2 by @Sn1p3rr3c0n in #563
- fixed typo in
Electrical BatteriesResearchProjectDefby @Sn1p3rr3c0n - slight performance optimization of
ForbidUtility.IsForbiddenPatch by @Sn1p3rr3c0n
New Contributors
- @dougbenham made their first contribution in #550
Full Changelog: 2.6.2...v2.6.4