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feat(producer): game-producer agent + anniversary narrative polish (replaces #39)#51

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integrate/producer-sequence
Apr 23, 2026
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feat(producer): game-producer agent + anniversary narrative polish (replaces #39)#51
wildcard merged 3 commits into
mainfrom
integrate/producer-sequence

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`[agent]`

Agent: Claude Code (`claude-opus-4-7`)


Summary

Replaces #39, which went stale when `main` absorbed 10+ PRs (Ch6 Vancouver, AI NPC plugin, volume picker, keyword-centralization CI, 9 loop-risk closures) while #39 was in flight. This PR replays the 2026-04-20 producer sequence cleanly on top of current `main` — keeping only the pieces that are still additive, dropping the pieces `main` independently solved.

What's in this PR

New infrastructure (9 files, all additive)

  • `.claude/agents/game-producer.md` — the coordinator sub-agent (no scope overlap with the 6 existing specialists).
  • `.claude/backlog/BACKLOG.md` — single-source-of-truth backlog. Volume picker (feat(ui): volume_select boot picker (closes #3) #41) and keyword centralization (feat(ci): centralize easter-egg keywords single source of truth (closes #6) #43) marked `[x]` as shipped-by-main.
  • `.claude/docs/remembered-moments.md` — Engineer-the-Moments audit (Hades/Undertale lens): 5 moments, 3 PASS / 2 WEAK.
  • `.claude/reviews/ambient-texture-audit-2026-04-20.md` — Night-in-the-Woods lens, 7 flags.
  • `.claude/reviews/landing-the-ending-2026-04-20.md` — Ren'Py-veteran review that motivated the `home_scene` cuts below.
  • `.claude/test-reports/2026-04-20{,-reverdict,-landing-reverdict,-final-shipgate}.md` — 4 test-report artefacts from the sequence.

Narrative polish (2 files, 6 edits)

`v1-modern/src/scripts/game.narrat` — 1 line added at `beach_rest_look` (Flag 1 of ambient-texture audit):

"A napkin pinned by a seashell. This table is hers, for now."

`v1-modern/src/scripts/japan.narrat` — 5 surgical edits, layered on `main`'s structure:

  • `talk_making` — har gow callback ("The translucent ones. I know you eat those first.")
  • `talk_zodiac` — "I noticed you before you noticed me" (anchors SNAKE to the beach meeting)
  • `talk_future` — Sunday-mornings ritual ("Tea. Nowhere to be. That's the whole plan.") + tightened close
  • `give_necklace` — expanded from 1 brisk line to 4 (silver / kite / snake / invitation)
  • `fly_home` — bridging line between necklace and home ("The silver catches the wind. It stays warm against your chest.")
  • `home_scene` — trimmed per landing review: cut "And they lived, and loved, forever after" + "THE END" so "For Anastasia. Forever." is the last thing on screen.

Explicitly dropped during integration

These were in #39 but dropped here because `main` already solved them differently:

Dropped Why
`japan.narrat` kitchen split into Hub A/B (commit `82f478e` in #39) `main`'s PR #42 added a top-guard `if $data.talked_zodiac: jump talk_future` at `kitchen_conversation` — different solution to the same 6-visit-cap problem. Kept `main`'s.
`sunset.narrat` easter-egg registry comment `main`'s PR #43 shipped a CI-based keyword check (`scripts/check-easter-eggs.sh`) — stronger than the comment.
`README.md` "What's Next" rewrite The rewrite prepared in #39 went stale against `main`'s new Ch6/AI-NPC/volume-picker state. Filed as backlog item (fresh dispatch needed).

Sacred constraints audit

  • Final line "For Anastasia. Forever." preserved byte-for-byte at `japan.narrat:home_scene`.
  • Zero modifications under `v0-original-text-engine/`.
  • No loop-risk introduced — cascade guards and top-guards intact per `.claude/rules/narrat-no-autoplay-loops.md`.
  • Build green locally (`vite build` — 1.64s).

Ship-gate

Fresh `game-tester` ship-gate dispatched against this integrated tree; report will land at `.claude/test-reports/2026-04-20-integrated-shipgate.md` and supersede the verdicts from #39's branch structure (which no longer matches the shipped tree).

Follow-up

Tracked in `.claude/backlog/BACKLOG.md`:

  • [P1] Fresh README "What's Next" pass by `story-biographer` against current `main`.
  • [P2] Keycap PNG→SVG, `vercel.json`→`vercel.ts`, mobile-viewport playtest coverage.
  • [P3] game-tester harness ergonomics (wait-for-`.interact-button`, `document.body.innerText` sacred-line scan, Playwright types).

Prompt used to generate this comment

```
Producer-sequence integration PR body — integrate/producer-sequence → main, replacing the stale PR #39.
```

…t main

Replays the producer-sequence outcome cleanly on top of main, which
moved significantly while PR #39 was in flight (Ch6 Vancouver, AI NPC
plugin, volume picker, keyword-centralization CI, 9 loop-risk closures).

Shipped in this commit:
- `.claude/agents/game-producer.md` — the game-producer coordinator.
- `.claude/backlog/BACKLOG.md` — single-source-of-truth backlog; marks
  volume-picker (#41) and keyword-centralization (#43) as shipped-by-main.
- `.claude/docs/remembered-moments.md` — Engineer-the-Moments audit
  (Moments 1-5, PASS/WEAK grading).
- `.claude/reviews/ambient-texture-audit-2026-04-20.md` — NITW-lens
  audit (7 flags).
- `.claude/reviews/landing-the-ending-2026-04-20.md` — Ren'Py-veteran
  review that produced the landing polish applied below.
- `.claude/test-reports/2026-04-20*.md` — 4 test reports (initial
  BLOCK verdict, two re-verdicts, final ship-gate).

Narrative polish applied to main's structure:
- `game.narrat:beach_rest_look` — Flag 1 ambient detail: napkin pinned
  by a seashell. The café is already hers before K. arrives.
- `japan.narrat:talk_making` — har gow callback (personal-detail
  density).
- `japan.narrat:talk_zodiac` — "I noticed you before you noticed me"
  (ties the zodiac-SNAKE label to the beach meeting).
- `japan.narrat:talk_future` — "Sunday mornings. Tea. Nowhere to be."
  (one concrete shared-future detail).
- `japan.narrat:give_necklace` — expanded from "Here. Put it on." to
  a 4-line sequence (silver / kite-for-JAFFA / snake-is-my-ZODIAC /
  invitation). Moves the zodiac-snake disclosure from `talk_future:153`
  into the box-open moment, so every callback lands at the instant of
  reveal. Moment 4 HIGH-budget polish.
- `japan.narrat:fly_home` — adds "The silver catches the wind. It
  stays warm against your chest." bridging necklace to home.
- `japan.narrat:home_scene` — cuts "And they lived, and loved..." and
  THE END; sacred line "For Anastasia. Forever." now has silence
  around it. Safe under the new `epilogue_bridge` → (Vancouver |
  home_scene) fork — polish only touches the Tel Aviv terminus.

Dropped from the original sequence (either superseded or stale):
- `82f478e` kitchen 8-option split — superseded by main's PR #42 which
  solved the same ship-gate break with a top-level `talked_zodiac`
  guard on the single hub.
- `sunset.narrat` keyword registry comment — superseded by main's
  PR #43 CI-based enforcement.
- README "What's Next" rewrite — went stale with main's Ch6 merges;
  kept as an open backlog item for a fresh story-biographer dispatch.

Sacred constraints audit: final line `"For Anastasia. Forever."`
preserved byte-for-byte; no modifications under `v0-original-text-engine/`;
no loop-risk introduced (all cascade guards intact). Build green.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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game-tester sub-agent re-ran the ship-gate against commit 203107d
(the producer sequence re-layered on current main). Verdict: SHIP.

Key deltas vs the prior ship-gate (2026-04-20-final-shipgate.md):
- Kitchen structure is main's 8-option hub with two top-guards, not
  the old 4+4 split. Rotating-choice visits 7 and 8 are short-circuited
  by the guards before the choice block is rendered — stays at the
  6-visit cap.
- Ch6 Vancouver epilogue + epilogue_bridge fork traversed cleanly.
- All narrative polish (napkin line, har gow callback, Sunday mornings,
  necklace expansion, fly_home bridge, home_scene trim) confirmed
  in place and does not introduce new choice blocks or loops.
- Sacred line verified byte-for-byte at japan.narrat:200, exactly once.
- 15/15 easter-egg keywords confirmed by scripts/check-easter-eggs.sh.

One housekeeping note surfaced: the `5 chapters discoverable`
acceptance line in .claude/agents/game-tester.md is stale (game has 6
now). Not blocking this gate; filed mentally as a P3 backlog item for
post-anniversary cleanup.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

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Reviewed commit: 203107d8a3

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# Sacred constraints (from HANDOVER.md — never violate)

1. The final line of the game is **"For Anastasia. Forever."** Never remove, duplicate, or obscure it. Lives in `v1-modern/src/scripts/japan.narrat` at label `home_scene`.
2. Never push to any branch other than `claude/anniversary-game-vp0Vp`.

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P2 Badge Remove hard-coded legacy branch restriction

This new producer agent hard-codes claude/anniversary-game-vp0Vp as the only allowed push target, which is inconsistent with the current repository branches (main/work) and will cause the agent to block normal commit/push flow or push to an unintended branch when invoked. Because this file is now the coordinator entry point, the stale branch gate is a workflow-breaking regression for any session that relies on game-producer to execute changes.

Useful? React with 👍 / 👎.

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[agent]

Agent: Claude Code (claude-opus-4-7)


Ship-gate re-verdict: SHIP

Fresh game-tester run against the integrated tree (now at 076e3be, commit 203107d + the ship-gate report). Report: .claude/test-reports/2026-04-20-integrated-shipgate.md.

Key deltas vs the prior (now-stale) ship-gate

Criterion Prior tree (#39) Integrated tree (#51) Result
Kitchen structure 2× 4-option hubs (Hub A/B split) 1× 8-option hub with 2 top-guards (main's PR #42) PASS — rotating-choice visits 7/8 short-circuited by guards before the choice block renders
Ch6 Vancouver epilogue N/A (not yet shipped) vancouver_intro → day_prompt (5 visits) → outro → home_scene PASS
epilogue_bridge fork N/A (a) continue to Vancouver or (b) come home to Tel Aviv PASS — both branches terminate at home_scene
Narrative polish survives additive to old structure additive to main structure PASS — all 14 polish lines present, no new choice blocks introduced
Sacred line byte-exact byte-exact at japan.narrat:200 PASS
Easter-egg keywords 15/15 15/15 via scripts/check-easter-eggs.sh PASS

Non-blocking note

.claude/agents/game-tester.md still says "5 chapters discoverable" in its acceptance criteria — the game now has 6 (PR #44). Doesn't block this gate; filed as a P3 post-anniversary cleanup in BACKLOG.md.

Ready to merge for the 2026-04-23 anniversary.


Prompt used to generate this comment
Post the ship-gate SHIP verdict to PR #51 with a compact delta table vs the prior stale verdict and a link to the report file.

Fresh game-tester pass against integrate/producer-sequence @ 203107d.
All 10 acceptance criteria PASS. kitchen_conversation 8-option hub with
PR #42 top-guards validated at 6-visit cap under rotating-choice strategy.
Sacred line terminal and unique per chapter across all 6 chapters.
Zero self-jumps. Branch is merge-ready.

Full report: .claude/test-reports/2026-04-22-integrated-shipgate.md
BACKLOG.md updated with the re-run entry.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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[agent]

Agent: Claude Code (claude-opus-4-7)


Ship-Gate: SHIP

Fresh game-tester pass against the integrated tree at 203107d returns SHIP — all 10 acceptance criteria PASS.

Highlights

  • kitchen_conversation (the re-validation target) — 8-option hub + PR fix(narrat): close 9 rotating-choice loop-risks (closes #5, #40) #42 top-guard exits cleanly at visit 6 under rotating-choice. The top-guard structure main chose (different from feat(producer): game-producer agent + anniversary ship polish #39's Hub A/B split) is validated end-to-end.
  • Sacred line"For Anastasia. Forever." is terminal and unique on all 6 chapter paths; home_scene has no trailing choice/jump.
  • Self-jump diagnostic — zero hits across all 6 .narrat files.
  • Easter-egg coverage — 15/15 canonical keywords reachable on at least one chapter playthrough.
  • Build — green, no new console errors (pre-existing ~314 parser-quirk errors unchanged).

Per-chapter loop summary

Chapter Max visits any label Loop? Terminal
Ch1 Meet Cute 6 (sunset_conversation) No home_scene
Ch2 Sunset Walk 6 (sunset_conversation) No home_scene
Ch3 Jaffa Nights 3 (jaffa_street_scene) No home_scene
Ch4 Kyoto Kitchen 6 (kitchen_conversation) No home_scene
Ch5 Forever Home 1 (direct) No home_scene
Ch6 West Coast Years 5 (vancouver_day_prompt) No home_scene

Full report committed in 64d0798 at .claude/test-reports/2026-04-22-integrated-shipgate.md.

Residual (non-blocking)

  • [P3] Agent spec criterion C2 still reads "5 chapters" — stale, build has 6.
  • [P3] EHECATL appears as mixed-case "Ehecatl" at beach.narrat:59; if it should be canonical, append to docs/easter-eggs.md.
  • [P2] Pre-existing console-error noise unchanged; not introduced by this PR.

Branch is merge-ready.


Prompt used to generate this comment
Ship-gate SHIP-verdict comment for #51, summarizing the game-tester re-run report.

@wildcard
wildcard merged commit e40d741 into main Apr 23, 2026
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