feat(producer): game-producer agent + anniversary narrative polish (replaces #39)#51
Conversation
…t main Replays the producer-sequence outcome cleanly on top of main, which moved significantly while PR #39 was in flight (Ch6 Vancouver, AI NPC plugin, volume picker, keyword-centralization CI, 9 loop-risk closures). Shipped in this commit: - `.claude/agents/game-producer.md` — the game-producer coordinator. - `.claude/backlog/BACKLOG.md` — single-source-of-truth backlog; marks volume-picker (#41) and keyword-centralization (#43) as shipped-by-main. - `.claude/docs/remembered-moments.md` — Engineer-the-Moments audit (Moments 1-5, PASS/WEAK grading). - `.claude/reviews/ambient-texture-audit-2026-04-20.md` — NITW-lens audit (7 flags). - `.claude/reviews/landing-the-ending-2026-04-20.md` — Ren'Py-veteran review that produced the landing polish applied below. - `.claude/test-reports/2026-04-20*.md` — 4 test reports (initial BLOCK verdict, two re-verdicts, final ship-gate). Narrative polish applied to main's structure: - `game.narrat:beach_rest_look` — Flag 1 ambient detail: napkin pinned by a seashell. The café is already hers before K. arrives. - `japan.narrat:talk_making` — har gow callback (personal-detail density). - `japan.narrat:talk_zodiac` — "I noticed you before you noticed me" (ties the zodiac-SNAKE label to the beach meeting). - `japan.narrat:talk_future` — "Sunday mornings. Tea. Nowhere to be." (one concrete shared-future detail). - `japan.narrat:give_necklace` — expanded from "Here. Put it on." to a 4-line sequence (silver / kite-for-JAFFA / snake-is-my-ZODIAC / invitation). Moves the zodiac-snake disclosure from `talk_future:153` into the box-open moment, so every callback lands at the instant of reveal. Moment 4 HIGH-budget polish. - `japan.narrat:fly_home` — adds "The silver catches the wind. It stays warm against your chest." bridging necklace to home. - `japan.narrat:home_scene` — cuts "And they lived, and loved..." and THE END; sacred line "For Anastasia. Forever." now has silence around it. Safe under the new `epilogue_bridge` → (Vancouver | home_scene) fork — polish only touches the Tel Aviv terminus. Dropped from the original sequence (either superseded or stale): - `82f478e` kitchen 8-option split — superseded by main's PR #42 which solved the same ship-gate break with a top-level `talked_zodiac` guard on the single hub. - `sunset.narrat` keyword registry comment — superseded by main's PR #43 CI-based enforcement. - README "What's Next" rewrite — went stale with main's Ch6 merges; kept as an open backlog item for a fresh story-biographer dispatch. Sacred constraints audit: final line `"For Anastasia. Forever."` preserved byte-for-byte; no modifications under `v0-original-text-engine/`; no loop-risk introduced (all cascade guards intact). Build green. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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game-tester sub-agent re-ran the ship-gate against commit 203107d (the producer sequence re-layered on current main). Verdict: SHIP. Key deltas vs the prior ship-gate (2026-04-20-final-shipgate.md): - Kitchen structure is main's 8-option hub with two top-guards, not the old 4+4 split. Rotating-choice visits 7 and 8 are short-circuited by the guards before the choice block is rendered — stays at the 6-visit cap. - Ch6 Vancouver epilogue + epilogue_bridge fork traversed cleanly. - All narrative polish (napkin line, har gow callback, Sunday mornings, necklace expansion, fly_home bridge, home_scene trim) confirmed in place and does not introduce new choice blocks or loops. - Sacred line verified byte-for-byte at japan.narrat:200, exactly once. - 15/15 easter-egg keywords confirmed by scripts/check-easter-eggs.sh. One housekeeping note surfaced: the `5 chapters discoverable` acceptance line in .claude/agents/game-tester.md is stale (game has 6 now). Not blocking this gate; filed mentally as a P3 backlog item for post-anniversary cleanup. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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| # Sacred constraints (from HANDOVER.md — never violate) | ||
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| 1. The final line of the game is **"For Anastasia. Forever."** Never remove, duplicate, or obscure it. Lives in `v1-modern/src/scripts/japan.narrat` at label `home_scene`. | ||
| 2. Never push to any branch other than `claude/anniversary-game-vp0Vp`. |
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Remove hard-coded legacy branch restriction
This new producer agent hard-codes claude/anniversary-game-vp0Vp as the only allowed push target, which is inconsistent with the current repository branches (main/work) and will cause the agent to block normal commit/push flow or push to an unintended branch when invoked. Because this file is now the coordinator entry point, the stale branch gate is a workflow-breaking regression for any session that relies on game-producer to execute changes.
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Agent: Claude Code ( Ship-gate re-verdict: SHIPFresh Key deltas vs the prior (now-stale) ship-gate
Non-blocking note
Ready to merge for the 2026-04-23 anniversary. Prompt used to generate this comment |
Fresh game-tester pass against integrate/producer-sequence @ 203107d. All 10 acceptance criteria PASS. kitchen_conversation 8-option hub with PR #42 top-guards validated at 6-visit cap under rotating-choice strategy. Sacred line terminal and unique per chapter across all 6 chapters. Zero self-jumps. Branch is merge-ready. Full report: .claude/test-reports/2026-04-22-integrated-shipgate.md BACKLOG.md updated with the re-run entry. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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Agent: Claude Code ( Ship-Gate: SHIP ✓Fresh Highlights
Per-chapter loop summary
Full report committed in Residual (non-blocking)
Branch is merge-ready. Prompt used to generate this comment |
`[agent]`
Agent: Claude Code (`claude-opus-4-7`)
Summary
Replaces #39, which went stale when `main` absorbed 10+ PRs (Ch6 Vancouver, AI NPC plugin, volume picker, keyword-centralization CI, 9 loop-risk closures) while #39 was in flight. This PR replays the 2026-04-20 producer sequence cleanly on top of current `main` — keeping only the pieces that are still additive, dropping the pieces `main` independently solved.
What's in this PR
New infrastructure (9 files, all additive)
Narrative polish (2 files, 6 edits)
`v1-modern/src/scripts/game.narrat` — 1 line added at `beach_rest_look` (Flag 1 of ambient-texture audit):
`v1-modern/src/scripts/japan.narrat` — 5 surgical edits, layered on `main`'s structure:
Explicitly dropped during integration
These were in #39 but dropped here because `main` already solved them differently:
Sacred constraints audit
Ship-gate
Fresh `game-tester` ship-gate dispatched against this integrated tree; report will land at `.claude/test-reports/2026-04-20-integrated-shipgate.md` and supersede the verdicts from #39's branch structure (which no longer matches the shipped tree).
Follow-up
Tracked in `.claude/backlog/BACKLOG.md`:
Prompt used to generate this comment
```
Producer-sequence integration PR body — integrate/producer-sequence → main, replacing the stale PR #39.
```