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feat(producer): game-producer agent + anniversary ship polish#39

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feat(producer): game-producer agent + anniversary ship polish#39
wildcard wants to merge 6 commits into
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claude/quizzical-vaughan-a13f65

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Summary

Anniversary ship-prep run — 2026-04-23 delivery date. Stands up a game-producer coordinator agent, runs the inaugural ship-gate cycle, fixes the kitchen hub P0 blocker, and polishes the final 60 seconds of gameplay. All ship-gate criteria now green.

Commits

  • a415fc6feat(agents): add game-producer coordinator + seed backlog

    • New coordinator sub-agent at .claude/agents/game-producer.md — orchestrates the 6 existing specialists, runs cadence rituals, maintains a single-source-of-truth backlog
    • Seeded .claude/backlog/BACKLOG.md from docs/issues-session/SESSION-GAPS.md plus producer-generated legendary-game audits
  • 82f478efix(narrat): split kitchen_conversation into two 4-option hubs

    • Inaugural ship-gate pass returned BLOCK — kitchen 8-option hub required 7+ visits to clear, exceeding the 6-visit cap
    • Split into Hub A (MAKING/LOVE/chopsticks/dumplings) + Hub B (TIGER/ZODIAC/FUTURE/necklace) with a dispatcher guard on ate_dumplings
    • All sub-label cascade guards preserved
    • Re-verdict: SHIP
  • ec98c1cfix(narrat): polish the final 60 seconds

    • Ren'Py postmortem veteran review returned POLISH-BEFORE-SHIP on the ending arc
    • Added one necklace bridge line in fly_home (silver carries across the flight)
    • Cut "And they lived, and loved, and kept going — forever." (pre-echoed "Forever" one line before the sacred line)
    • Cut "THE END" + blank brackets (convention for audiences, not for an audience of one)
    • Re-verdict: SHIP — all 12 ship-gate criteria green

Sacred constraint audit

  • "For Anastasia. Forever." preserved verbatim as last statement of home_scene
  • Zero modifications to v0-original-text-engine/
  • No secrets committed ✓
  • No game-artist direct dispatches ✓

Test reports

  • .claude/test-reports/2026-04-20.md — inaugural BLOCK
  • .claude/test-reports/2026-04-20-reverdict.md — post-kitchen-split SHIP
  • .claude/test-reports/2026-04-20-landing-reverdict.md — post-landing-edits SHIP
  • .claude/reviews/landing-the-ending-2026-04-20.md — reviewer artifact

Test plan

  • Kitchen hub terminates under 6-visit cap under rotating-choice
  • All 15 easter-egg keywords render in at least one playthrough
  • Sacred line renders exactly once at end of Ch 5
  • Zero console.error during full Ch 1-5 run
  • Build passes (cd v1-modern && npm run build)
  • Legacy playtest returns READY TO SHIP

Follow-ups on this same PR before anniversary

Producer has 6 items queued in sequence per author directive:

  1. Remembered-moments doc (diagnostic)
  2. Ambient-texture audit (diagnostic)
  3. Centralize easter-egg keyword list
  4. README "What's Next" refresh
  5. First-60-seconds polish
  6. Kitchen personal-detail density pass

wildcard and others added 3 commits April 20, 2026 15:49
Introduces a producer sub-agent that orchestrates the 6 specialist
agents, runs cadence rituals, maintains .claude/backlog/BACKLOG.md as
the single source of truth, and asks on every session what makes a
game legendary. Backlog seeded from docs/issues-session/SESSION-GAPS.md
plus producer-generated audits (remembered moments, ambient texture,
ending landing).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The 8-option kitchen hub in japan.narrat exceeded the 6-visit
ship-gate cap (clearing all flags required 7+ visits), funneling
Ch 1-4 into the same Ch5 failure. Splits into Hub A
(MAKING / LOVE / chopsticks / dumplings) and Hub B
(TIGER / ZODIAC / FUTURE / necklace) with a dispatcher guard
on ate_dumplings. All sub-label cascade guards remain valid.

Inaugural game-tester pass (BLOCK) and re-verdict (SHIP) saved
under .claude/test-reports/. Backlog item closed.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Apply author-approved landing-the-ending review (3 edits):
- add one necklace bridge line in fly_home so the silver carries
  across the flight instead of disappearing
- cut the penultimate "they lived and loved" line (pre-echoed
  "forever" and fought the intimate register)
- cut "THE END" + blank brackets (convention for audiences,
  not for an audience of one)

home_scene is now 3 body lines: tea image, silence, sacred line.
Ship gate: SHIP re-verdict against all 12 criteria.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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…README refresh, keyword registry

Batch-commits Items 1-4 of the 6-item producer sequence for the
2026-04-23 anniversary ship:

- `.claude/docs/remembered-moments.md` — Engineer-the-Moments lens:
  5 moments graded PASS/WEAK. Polish budget steered to first-60s +
  kitchen personal-detail density (Items 5-6, next).
- `.claude/reviews/ambient-texture-audit-2026-04-20.md` — NITW lens:
  7 flags. Jaffa identified as the weakest link.
- `README.md` — "What's Next" rewritten to reflect shipped state
  (5 chapters live on Vercel, chapter-select hidden, ship-gate policy).
- `v1-modern/src/scripts/sunset.narrat` — easter-egg keyword registry
  comment block appended at the bottom; single source of truth for the
  11 reserved keywords and their wire-up status.
- `.claude/backlog/BACKLOG.md` — checks off the three completed P1s.

No gameplay or sacred-line changes in this commit. Narrat build stays
green; ship-gate verdict from prior commit (`ec98c1c`) still stands.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
wildcard and others added 2 commits April 20, 2026 21:42
…ce moment polish

The final two polish items of the 6-item producer sequence. All edits are
single-file narrative additions — no structural changes, cascade guards
untouched, sacred line untouched.

- `game.narrat:116` — one line at `beach_rest_look` addressing the
  ambient-texture audit's Flag 1: the café now has "her" in it before K.
  arrives. *"A napkin pinned by a seashell. This table is hers, for now."*
- `japan.narrat:give_necklace` — K.'s brisk "Here. Put it on." replaced
  with four lines of *why* (silver / kite-for-JAFFA / snake-is-my-ZODIAC /
  invitation). The stranded zodiac-snake disclosure previously at
  `talk_future:161` is folded into the box-open moment where it belongs.
  Addresses Moment 4 WEAK in `.claude/docs/remembered-moments.md` (HIGH
  polish budget).
- `japan.narrat:talk_making/talk_zodiac/talk_future` — three density
  lines: har gow callback, "I noticed you before you noticed me", Sunday-
  mornings future-ritual beat. Satisfies the kitchen personal-detail
  backlog's 3+ lines requirement.
- `.claude/backlog/BACKLOG.md` — closes 3 items (landing ship, first-60s,
  kitchen density); files 1 new P3 for post-ship `beach_rest.png` regen
  per art-director's audit.

Build green. Cascade trace verified by game-narrative. Ready for final
ship-gate re-verdict.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
game-tester dispatched against commit a7e5ad3. All 12 acceptance
criteria PASS. All 4 post-commit checks PASS (kitchen cascade, 4-line
necklace sequence, sacred line once-per-chapter, beach_rest_look new
line renders without flow disruption).

Residual observations are P3 harness ergonomics and pre-existing
parser noise — not introduced by the 2026-04-20 polish pass and
covered by the existing P3 backlog item.

PR #39 ready to merge. 6-item producer sequence complete.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
@wildcard

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[agent]

Agent: Claude Code (claude-opus-4-7)


6-item producer sequence — COMPLETE

All six P1/P2 backlog items from the 2026-04-20 heartbeat have shipped in this PR. Final game-tester re-verdict: SHIP. PR ready to merge for the 2026-04-23 anniversary.

What shipped (commits since last update)

Commit What
b1e0709 Remembered-moments doc, ambient-texture audit, README "What's Next" refresh, easter-egg keyword registry
a7e5ad3 First-60s lived-in detail (Flag 1), kitchen personal-detail density (6 lines), necklace moment polish (Moment 4 HIGH budget)
1ac3025 Final ship-gate re-verdict — SHIP

Final ship-gate (commit a7e5ad3)

All 12 acceptance criteria PASS. All 4 post-commit checks PASS:

  1. Kitchen cascade Hub A → Hub B → give_necklace → use_necklace → fly_home → home_scene — terminates cleanly, no 6-visit loops.
  2. give_necklace 4-line sequence ("Silver…" / "KITE — for JAFFA…" / "SNAKE is my ZODIAC…" / "Put it on.") renders in order.
  3. Sacred line "For Anastasia. Forever." appears exactly once per chapter.
  4. New game.narrat:116 line ("A napkin pinned by a seashell. This table is hers, for now.") renders without flow disruption.

Report: .claude/test-reports/2026-04-20-final-shipgate.md
Screenshots: /tmp/pnk-tester-shots-final/ (19 images including give_necklace 4-line sequence + sacred-line terminal).

Closed in this PR

  • P0 Kitchen 8-option hub split (commit 82f478e)
  • P1 Landing-the-ending review + ship (commits ec98c1c)
  • P1 Remembered-moments doc
  • P1 Ambient-texture audit
  • P2 First-60-seconds polish
  • P2 Kitchen personal-detail density pass

Filed during this PR (post-ship)

  • P3 beach_rest.png regen — art-director audit flagged the existing background as generic-dusk; queued with a specific prompt brief for a post-ship regen.

Prompt used to generate this comment
game-producer end-of-milestone PR update — consolidate the 6-item sequence outcome, link the ship-gate report, list what closed and what's queued.

@wildcard

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[agent]

Agent: Claude Code (claude-opus-4-7)


Closing in favor of #51 — a clean replay of this PR's producer sequence against current main.

main absorbed 10+ PRs while this was in flight (Ch6 Vancouver, AI NPC plugin, volume picker, keyword-centralization CI, 9 loop-risk closures). The structural commit 82f478e in this branch (kitchen Hub A / Hub B split) was superseded by main's PR #42 top-guard fix — a different-but-equivalent solution. Rebasing would have produced noise; the clean replay in #51 is easier to review.

What made it into #51:

  • All 9 producer infrastructure artefacts (agent spec, backlog, remembered-moments, ambient-texture audit, landing review, 4 test reports).
  • 6 narrative polish edits layered on main's structure (1 in game.narrat, 5 in japan.narrat).

What was dropped:

Sacred line preserved. v0 untouched. Ship-gate re-running on #51.

#51


Prompt used to generate this comment
Close-in-favor-of comment for #39, pointing at the clean replay #51.

@wildcard wildcard closed this Apr 23, 2026
wildcard added a commit that referenced this pull request Apr 23, 2026
Replays the 2026-04-20 producer sequence cleanly on top of current main, which had absorbed 10+ PRs while #39 was in flight.

**Infrastructure (9 files, additive):**
- .claude/agents/game-producer.md — coordinator sub-agent
- .claude/backlog/BACKLOG.md — single-source-of-truth backlog
- .claude/docs/remembered-moments.md — Engineer-the-Moments audit
- .claude/reviews/ambient-texture-audit-2026-04-20.md — NITW-lens audit
- .claude/reviews/landing-the-ending-2026-04-20.md — landing review
- .claude/test-reports/2026-04-20*.md + 2026-04-22-integrated-shipgate.md

**Narrative polish (2 files, 6 edits):**
- game.narrat:beach_rest_look — "napkin pinned by a seashell" ambient detail
- japan.narrat — har gow callback, "I noticed you before you noticed me",
  Sunday-mornings ritual, expanded necklace gift (4 lines), fly_home bridge,
  home_scene trimmed so "For Anastasia. Forever." is terminal.

**Dropped during integration:** kitchen Hub A/B split (superseded by main's PR #42 top-guard), sunset.narrat keyword registry (superseded by main's PR #43 CI check), README rewrite (stale, filed in backlog).

Ship-gate: SHIP verdict on 2026-04-22 against integrated tree — all 10 acceptance criteria PASS, zero self-jumps, sacred line preserved.

Replaces #39. Closes the producer-sequence milestone.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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