feat(producer): game-producer agent + anniversary ship polish#39
feat(producer): game-producer agent + anniversary ship polish#39wildcard wants to merge 6 commits into
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Introduces a producer sub-agent that orchestrates the 6 specialist agents, runs cadence rituals, maintains .claude/backlog/BACKLOG.md as the single source of truth, and asks on every session what makes a game legendary. Backlog seeded from docs/issues-session/SESSION-GAPS.md plus producer-generated audits (remembered moments, ambient texture, ending landing). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The 8-option kitchen hub in japan.narrat exceeded the 6-visit ship-gate cap (clearing all flags required 7+ visits), funneling Ch 1-4 into the same Ch5 failure. Splits into Hub A (MAKING / LOVE / chopsticks / dumplings) and Hub B (TIGER / ZODIAC / FUTURE / necklace) with a dispatcher guard on ate_dumplings. All sub-label cascade guards remain valid. Inaugural game-tester pass (BLOCK) and re-verdict (SHIP) saved under .claude/test-reports/. Backlog item closed. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Apply author-approved landing-the-ending review (3 edits): - add one necklace bridge line in fly_home so the silver carries across the flight instead of disappearing - cut the penultimate "they lived and loved" line (pre-echoed "forever" and fought the intimate register) - cut "THE END" + blank brackets (convention for audiences, not for an audience of one) home_scene is now 3 body lines: tea image, silence, sacred line. Ship gate: SHIP re-verdict against all 12 criteria. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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…README refresh, keyword registry Batch-commits Items 1-4 of the 6-item producer sequence for the 2026-04-23 anniversary ship: - `.claude/docs/remembered-moments.md` — Engineer-the-Moments lens: 5 moments graded PASS/WEAK. Polish budget steered to first-60s + kitchen personal-detail density (Items 5-6, next). - `.claude/reviews/ambient-texture-audit-2026-04-20.md` — NITW lens: 7 flags. Jaffa identified as the weakest link. - `README.md` — "What's Next" rewritten to reflect shipped state (5 chapters live on Vercel, chapter-select hidden, ship-gate policy). - `v1-modern/src/scripts/sunset.narrat` — easter-egg keyword registry comment block appended at the bottom; single source of truth for the 11 reserved keywords and their wire-up status. - `.claude/backlog/BACKLOG.md` — checks off the three completed P1s. No gameplay or sacred-line changes in this commit. Narrat build stays green; ship-gate verdict from prior commit (`ec98c1c`) still stands. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
…ce moment polish The final two polish items of the 6-item producer sequence. All edits are single-file narrative additions — no structural changes, cascade guards untouched, sacred line untouched. - `game.narrat:116` — one line at `beach_rest_look` addressing the ambient-texture audit's Flag 1: the café now has "her" in it before K. arrives. *"A napkin pinned by a seashell. This table is hers, for now."* - `japan.narrat:give_necklace` — K.'s brisk "Here. Put it on." replaced with four lines of *why* (silver / kite-for-JAFFA / snake-is-my-ZODIAC / invitation). The stranded zodiac-snake disclosure previously at `talk_future:161` is folded into the box-open moment where it belongs. Addresses Moment 4 WEAK in `.claude/docs/remembered-moments.md` (HIGH polish budget). - `japan.narrat:talk_making/talk_zodiac/talk_future` — three density lines: har gow callback, "I noticed you before you noticed me", Sunday- mornings future-ritual beat. Satisfies the kitchen personal-detail backlog's 3+ lines requirement. - `.claude/backlog/BACKLOG.md` — closes 3 items (landing ship, first-60s, kitchen density); files 1 new P3 for post-ship `beach_rest.png` regen per art-director's audit. Build green. Cascade trace verified by game-narrative. Ready for final ship-gate re-verdict. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
game-tester dispatched against commit a7e5ad3. All 12 acceptance criteria PASS. All 4 post-commit checks PASS (kitchen cascade, 4-line necklace sequence, sacred line once-per-chapter, beach_rest_look new line renders without flow disruption). Residual observations are P3 harness ergonomics and pre-existing parser noise — not introduced by the 2026-04-20 polish pass and covered by the existing P3 backlog item. PR #39 ready to merge. 6-item producer sequence complete. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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Agent: Claude Code ( 6-item producer sequence — COMPLETEAll six P1/P2 backlog items from the 2026-04-20 heartbeat have shipped in this PR. Final game-tester re-verdict: SHIP. PR ready to merge for the 2026-04-23 anniversary. What shipped (commits since last update)
Final ship-gate (commit
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Agent: Claude Code ( Closing in favor of #51 — a clean replay of this PR's producer sequence against current
What made it into #51:
What was dropped:
Sacred line preserved. v0 untouched. Ship-gate re-running on #51. → #51 Prompt used to generate this comment |
Replays the 2026-04-20 producer sequence cleanly on top of current main, which had absorbed 10+ PRs while #39 was in flight. **Infrastructure (9 files, additive):** - .claude/agents/game-producer.md — coordinator sub-agent - .claude/backlog/BACKLOG.md — single-source-of-truth backlog - .claude/docs/remembered-moments.md — Engineer-the-Moments audit - .claude/reviews/ambient-texture-audit-2026-04-20.md — NITW-lens audit - .claude/reviews/landing-the-ending-2026-04-20.md — landing review - .claude/test-reports/2026-04-20*.md + 2026-04-22-integrated-shipgate.md **Narrative polish (2 files, 6 edits):** - game.narrat:beach_rest_look — "napkin pinned by a seashell" ambient detail - japan.narrat — har gow callback, "I noticed you before you noticed me", Sunday-mornings ritual, expanded necklace gift (4 lines), fly_home bridge, home_scene trimmed so "For Anastasia. Forever." is terminal. **Dropped during integration:** kitchen Hub A/B split (superseded by main's PR #42 top-guard), sunset.narrat keyword registry (superseded by main's PR #43 CI check), README rewrite (stale, filed in backlog). Ship-gate: SHIP verdict on 2026-04-22 against integrated tree — all 10 acceptance criteria PASS, zero self-jumps, sacred line preserved. Replaces #39. Closes the producer-sequence milestone. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Summary
Anniversary ship-prep run — 2026-04-23 delivery date. Stands up a
game-producercoordinator agent, runs the inaugural ship-gate cycle, fixes the kitchen hub P0 blocker, and polishes the final 60 seconds of gameplay. All ship-gate criteria now green.Commits
a415fc6 —
feat(agents): add game-producer coordinator + seed backlog.claude/agents/game-producer.md— orchestrates the 6 existing specialists, runs cadence rituals, maintains a single-source-of-truth backlog.claude/backlog/BACKLOG.mdfromdocs/issues-session/SESSION-GAPS.mdplus producer-generated legendary-game audits82f478e —
fix(narrat): split kitchen_conversation into two 4-option hubsate_dumplingsec98c1c —
fix(narrat): polish the final 60 secondsfly_home(silver carries across the flight)"And they lived, and loved, and kept going — forever."(pre-echoed "Forever" one line before the sacred line)"THE END"+ blank brackets (convention for audiences, not for an audience of one)Sacred constraint audit
"For Anastasia. Forever."preserved verbatim as last statement ofhome_scene✓v0-original-text-engine/✓game-artistdirect dispatches ✓Test reports
.claude/test-reports/2026-04-20.md— inaugural BLOCK.claude/test-reports/2026-04-20-reverdict.md— post-kitchen-split SHIP.claude/test-reports/2026-04-20-landing-reverdict.md— post-landing-edits SHIP.claude/reviews/landing-the-ending-2026-04-20.md— reviewer artifactTest plan
console.errorduring full Ch 1-5 runcd v1-modern && npm run build)Follow-ups on this same PR before anniversary
Producer has 6 items queued in sequence per author directive: