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<?xml version="1.0" encoding="UTF-8"?> | ||
<classpath> | ||
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER"/> | ||
<classpathentry kind="con" path="org.eclipse.jdt.USER_LIBRARY/Slick"/> | ||
<classpathentry kind="src" path="src"/> | ||
<classpathentry kind="output" path="bin"/> | ||
</classpath> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<projectDescription> | ||
<name>Galactic-Supremacy</name> | ||
<comment></comment> | ||
<projects> | ||
</projects> | ||
<buildSpec> | ||
<buildCommand> | ||
<name>org.eclipse.jdt.core.javabuilder</name> | ||
<arguments> | ||
</arguments> | ||
</buildCommand> | ||
</buildSpec> | ||
<natures> | ||
<nature>org.eclipse.jdt.core.javanature</nature> | ||
</natures> | ||
</projectDescription> |
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# Galactic Supremacy Lite | ||
Shoot'em up game called Galactic Supremacy made with Java | ||
This is the lite edition of the full version of game in master branch | ||
Please consider by upgrading lite edition that some changes could be not integrated on full version. | ||
Lite version is a limited version, some functionalities of full version are not implemented | ||
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All branches refering to lite version **must** begin with `lite` keyword | ||
This is the full version of Galactic Supremacy since end of developement of lite version | ||
You can commit directly based on this version, do not commit based on lite branch. | ||
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------------- | ||
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## Constraint on Lite version | ||
## Old constraint on Lite version | ||
**All the following constraint must be verified by lite version** | ||
* Usage of Slick2D lib and Java language ✔️ | ||
* Ship located on the bottom of the screen with only left and right moves ✔️ | ||
* ~~Ship located on the bottom of the screen with only left and right moves ✔️~~ | ||
* Game playable with Keyboard only ✔️ | ||
* min 3 differents types of ennemies with differents path and shoot's path (3+/3) ✔️ | ||
* no collisions between ennemies or ennemies' shoots ✔️ | ||
* ~~no collisions between ennemies or ennemies' shoots ✔️~~ | ||
* Several shoots can exist at the same time ✔️ | ||
* Usage of abstract class `Ennemy` (do not edit render and update methods) ✔️ | ||
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----------- | ||
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## Possible upgrade | ||
## Upgrades | ||
The following list refers to possible upgrade for lite edition | ||
* Scrolling ✔️ | ||
* Obstacles ✔️ | ||
* Bonus weapons ✔️ | ||
* Score ❌ (Replaced with money system) | ||
* ~~Score ❌ (Replaced with money system)~~ | ||
* Save system ✔️ | ||
* Difficulties level ✔️ | ||
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----------- | ||
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__**Game is not yet finished, and can have issues, or simply doesn't run properly, please wait release for play it**__<br/> | ||
__**Release lite-v1.0 is the latest stable version**__ | ||
__**Branch will be merged with master soon (check pull request)**__ |
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/gameplay/ | ||
/states/ |
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Titlescreen music : | ||
AmperMusic | ||
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Battle music : | ||
Freedom by Karstenholymoly (c) copyright 2017 Licensed under a Creative Commons Attribution Noncommercial (3.0) license. http://dig.ccmixter.org/files/Karstenholymoly/55921 Ft: MissJudged | ||
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Shop music : | ||
AmperMusic | ||
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Settings music : | ||
AmperMusic | ||
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Garage music : | ||
AmperMusic | ||
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Mapmonde music : | ||
Titlescreen music : | ||
AmperMusic | ||
Battle music : | ||
Freedom by Karstenholymoly (c) copyright 2017 Licensed under a Creative Commons Attribution Noncommercial (3.0) license. http://dig.ccmixter.org/files/Karstenholymoly/55921 Ft: MissJudged | ||
Shop music : | ||
AmperMusic | ||
Settings music : | ||
AmperMusic | ||
Garage music : | ||
AmperMusic | ||
Mapmonde music : | ||
AmperMusic |
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