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RL-Dice | ||
======= | ||
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A module to be used with conventional Roguelike dice. | ||
A robust module to roll and manipulate roguelike dice. | ||
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Dice Index | ||
---------- | ||
Consult the [online documentation](https://timothymtorres.github.io/RL-Dice) for the API and usage examples. | ||
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({x}d{y}+{s}{z}^+{s}{r})x{v} | ||
The dice module provides the following: | ||
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x - Number of dice | ||
y - Faces of the dice | ||
z - Bonus value to be added to the last roll result (can be negative) | ||
r - Rerolls, if + then remove lowest rolls, if - then remove highest rolls | ||
s - If double sign (++ or --) adds {z} value to ALL dice rolls and/or {r} rerolls to all dice rolls | ||
v - Sets of dice used | ||
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Examples: | ||
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1d6 = Roll 1 six sided die | ||
3d4 = Roll 3 dice with four sides | ||
2d4+1 = Roll 2 dice with four sides, add +1 to last roll | ||
3d3++1 = Roll 3 dice with three sides, add +1 to all rolls | ||
3d3--1 = Roll 3 dice with three sides, add -1 to all rolls | ||
2d6^+2 = Roll 4 dice with six sides, remove the two lowest rolls | ||
2d4^++1 = Roll 4 dice with four sides, remove the two lowest rolls | ||
3d4-2^-1 = Roll 3 dice with four sides, remove the highest roll, add -1 to last roll | ||
(1d6)x1 = Roll 1 six sided die (one set) | ||
(1d6)x3 = Roll 1 six sided die (three sets) | ||
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The difference between 3d6 and (1d6)x3 is {3d3} vs {1d6, 1d6, 1d6} | ||
Sets return MULTIPLE results where number of dice only returns a SINGLE result or... | ||
You could use both! | ||
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(3d3)x3 = Roll 3 six sided die (three sets) {3d3, 3d3, 3d3} | ||
* Dice notation strings - used to create or roll dice instances | ||
* Dice number/faces - can be increased or decreased | ||
* Dice bonus - can be increased or decreased | ||
* Dice rerolls - can reroll and filter out via highest or lowest results | ||
* Dice sets - can return multiple results | ||
* Dice pluralism - enable bonus or rerolls to individual dice or to all dice | ||
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Usage | ||
----- | ||
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First load the module: | ||
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local dice = require('rl-dice/dice') | ||
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Then to use, it is really simple: | ||
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print(dice.roll(8)) -- 2 (ie. math.random(1, num)) | ||
print(dice.roll({sets=5,faces=3}) -- 3, 1, 1, 2, 3 | ||
print(dice.roll('3d6')) -- 12 | ||
print(dice.getString({num=3, faces=6})) -- '3d6' | ||
print(dice.getDice('3d6')) -- {num=3, faces=6} | ||
print(dice.roll(Dice.getDice(dice.getString({set=3, faces=6}))) -- 2,6,1 | ||
print(dice.roll(Dice.getString(dice.getDice('(1d6)x3')))) -- 2,6,1 | ||
print(dice.chance(.72)) -- true (math.random() rolled .27) | ||
print(dice.chance(.13)) -- false (math.random() rolled .51) | ||
There are also additional dice roll methods not normally seen in roguelikes, such as applying bonuses to all dice and the ability to reroll dice. | ||
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Methods | ||
------- | ||
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dice.roll(num/string/dice_tbl) or dice:roll() | ||
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returns set1, set2, set3, etc. | ||
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dice.chance(decimal) | ||
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returns decimal >= math.random() | ||
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dice.getString(dice_tbl) or dice:getString() | ||
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returns "formatted dice string" | ||
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dice.getDice(str) | ||
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returns {formatted dice table} | ||
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dice.setMin(minimum) | ||
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sets the lowest possible roll minimum for class default (if nil allows negative results to be rolled) | ||
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Dice Table | ||
---------- | ||
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dice = { | ||
num = (+)number, | ||
faces = (+)number, | ||
sets = (+)number, -- optional | ||
bonus = (+ or -)number, -- optional | ||
double_b = binary, -- optional (requires bonus) | ||
rerolls = (+ or -)number -- optional | ||
double_r = binary, -- optional (requires rerolls) | ||
minimum = number/nil -- optional (nil results in class default (if any) ) | ||
} | ||
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Classes & Metamethods | ||
--------------------- | ||
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dice:new(num/string/dice_tbl, minimum) [returns roll obj] | ||
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weapon = dice:new('1d6') -- '1d6' | ||
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dice.__add [modify bonus] | ||
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weapon = weapon + 4 -- '1d6+4' | ||
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dice.__sub [modify bonus] | ||
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weapon = weapon - 2 -- '1d6+2' | ||
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dice.__mul [modify number of dice] | ||
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weapon = weapon * 2 -- '3d6+2' | ||
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dice.__div [modify dice faces] | ||
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weapon = weapon / -2 -- '3d4+2' | ||
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dice.__pow [modify dice rerolls] | ||
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weapon = weapon ^ 1 -- '3d4+2^+1' | ||
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dice.__mod [modify dice sets] | ||
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weapon = weapon % 2 -- '(3d4+1^+1)x3' | ||
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dice.__concat [modify double sign (for bonus or rerolls)] | ||
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weapon = weapon .. '++^^' -- '(3d4++2^++1)x3' | ||
weapon = weapon .. '+^' -- '(3d4+2^+1)x3' | ||
-- '++' or '--' to enable double sign for bonus, '^^' to enable double sign for rerolls | ||
-- '+' or '-' to enable single sign for bonus, '^' to enable single sign for rerolls | ||
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dice.__tostring [returns dice str] | ||
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print(weapon) -- '(3d4+2^+1)x3' | ||
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Minimums | ||
-------- | ||
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You can set minimums for the dice result for either the entire class, a single dice instance, or nil. (nil allows negative roll results) | ||
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To set the class minimum: | ||
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dice.setMin(0) -- Dice minimum for ALL results is now 0 | ||
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To set a dice instance minimum: (the second argument in dice:new(dice_str, minimum)) | ||
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dice:new('1d5', 1) -- Dice minimum for ONLY this dice instance is 1 | ||
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A dice instance minimum overrides a class minimum. Therefore, | ||
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dice.setMin(0) -- dice class min is 0 | ||
dice_INST = dice:new('1d3-10', 1) -- dice inst min is 1 | ||
print(dice_INST:roll()) -- 1 | ||
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dice.setMin(nil) -- dice class min is nil (can roll negative results) | ||
dice_INST = dice:new('1d3-5') -- dice inst min is nil as well | ||
print(dice_INST:roll()) -- -3 | ||
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Dice Strings | ||
------------ | ||
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The dice must follow a certain string format when creating a new dice object or it will raise an error. | ||
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dice_str = '1d5' -- valid | ||
dice_str = '3d5' -- valid | ||
dice_str = '(1d3)x1' -- valid | ||
dice_str = '1d2+1' -- valid | ||
dice_str = '1d10^+1' -- valid | ||
dice_str = '1d5+1^-2' -- valid | ||
dice_str = '(1d3+8^+3)x3' -- valid | ||
dice_str = ' 1d5' -- not valid (space in front of string) | ||
dice_str = '+10d5' -- not valid | ||
dice_str = '5d+5' -- not valid | ||
dice_str = '3d4+^1' -- not valid | ||
dice_str = '(1d3)x1+5' -- not valid (bonuses and rerolls have to be inside the sets parenthesis!) | ||
dice_str = '3d4^3' -- not valid (reroll needs a + or - sign in front of it) | ||
Remember! | ||
--------- | ||
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* Error message will result if dice are incorrectly formatted. | ||
* You must put a pos or neg sign in front of the bonus or reroll! (if you are going to use them) | ||
* Double sign, bonus value, sets, and rerolls are optional, but number of dice and dice faces are NOT! | ||
* When using dice.roll(), if dice result is 0 or neg, it will default to 1. (unless dice.minimum is set to another value) |
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