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timothymtorres committed Oct 28, 2016
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2 changes: 1 addition & 1 deletion LICENSE
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The MIT License (MIT)

Copyright (c) 2013 Codex
Copyright (c) 2013 Timothy Torres

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
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187 changes: 9 additions & 178 deletions README.md
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RL-Dice
=======

A module to be used with conventional Roguelike dice.
A robust module to roll and manipulate roguelike dice.

Dice Index
----------
Consult the [online documentation](https://timothymtorres.github.io/RL-Dice) for the API and usage examples.

({x}d{y}+{s}{z}^+{s}{r})x{v}
The dice module provides the following:

x - Number of dice
y - Faces of the dice
z - Bonus value to be added to the last roll result (can be negative)
r - Rerolls, if + then remove lowest rolls, if - then remove highest rolls
s - If double sign (++ or --) adds {z} value to ALL dice rolls and/or {r} rerolls to all dice rolls
v - Sets of dice used

Examples:

1d6 = Roll 1 six sided die
3d4 = Roll 3 dice with four sides
2d4+1 = Roll 2 dice with four sides, add +1 to last roll
3d3++1 = Roll 3 dice with three sides, add +1 to all rolls
3d3--1 = Roll 3 dice with three sides, add -1 to all rolls
2d6^+2 = Roll 4 dice with six sides, remove the two lowest rolls
2d4^++1 = Roll 4 dice with four sides, remove the two lowest rolls
3d4-2^-1 = Roll 3 dice with four sides, remove the highest roll, add -1 to last roll
(1d6)x1 = Roll 1 six sided die (one set)
(1d6)x3 = Roll 1 six sided die (three sets)

The difference between 3d6 and (1d6)x3 is {3d3} vs {1d6, 1d6, 1d6}
Sets return MULTIPLE results where number of dice only returns a SINGLE result or...
You could use both!

(3d3)x3 = Roll 3 six sided die (three sets) {3d3, 3d3, 3d3}
* Dice notation strings - used to create or roll dice instances
* Dice number/faces - can be increased or decreased
* Dice bonus - can be increased or decreased
* Dice rerolls - can reroll and filter out via highest or lowest results
* Dice sets - can return multiple results
* Dice pluralism - enable bonus or rerolls to individual dice or to all dice

Usage
-----

First load the module:

local dice = require('rl-dice/dice')

Then to use, it is really simple:

print(dice.roll(8)) -- 2 (ie. math.random(1, num))
print(dice.roll({sets=5,faces=3}) -- 3, 1, 1, 2, 3
print(dice.roll('3d6')) -- 12
print(dice.getString({num=3, faces=6})) -- '3d6'
print(dice.getDice('3d6')) -- {num=3, faces=6}
print(dice.roll(Dice.getDice(dice.getString({set=3, faces=6}))) -- 2,6,1
print(dice.roll(Dice.getString(dice.getDice('(1d6)x3')))) -- 2,6,1
print(dice.chance(.72)) -- true (math.random() rolled .27)
print(dice.chance(.13)) -- false (math.random() rolled .51)
There are also additional dice roll methods not normally seen in roguelikes, such as applying bonuses to all dice and the ability to reroll dice.

Methods
-------

dice.roll(num/string/dice_tbl) or dice:roll()

returns set1, set2, set3, etc.

dice.chance(decimal)

returns decimal >= math.random()

dice.getString(dice_tbl) or dice:getString()

returns "formatted dice string"

dice.getDice(str)

returns {formatted dice table}

dice.setMin(minimum)

sets the lowest possible roll minimum for class default (if nil allows negative results to be rolled)


Dice Table
----------

dice = {
num = (+)number,
faces = (+)number,
sets = (+)number, -- optional
bonus = (+ or -)number, -- optional
double_b = binary, -- optional (requires bonus)
rerolls = (+ or -)number -- optional
double_r = binary, -- optional (requires rerolls)
minimum = number/nil -- optional (nil results in class default (if any) )
}

Classes & Metamethods
---------------------

dice:new(num/string/dice_tbl, minimum) [returns roll obj]

weapon = dice:new('1d6') -- '1d6'

dice.__add [modify bonus]

weapon = weapon + 4 -- '1d6+4'

dice.__sub [modify bonus]

weapon = weapon - 2 -- '1d6+2'

dice.__mul [modify number of dice]

weapon = weapon * 2 -- '3d6+2'

dice.__div [modify dice faces]

weapon = weapon / -2 -- '3d4+2'

dice.__pow [modify dice rerolls]

weapon = weapon ^ 1 -- '3d4+2^+1'

dice.__mod [modify dice sets]

weapon = weapon % 2 -- '(3d4+1^+1)x3'

dice.__concat [modify double sign (for bonus or rerolls)]

weapon = weapon .. '++^^' -- '(3d4++2^++1)x3'
weapon = weapon .. '+^' -- '(3d4+2^+1)x3'
-- '++' or '--' to enable double sign for bonus, '^^' to enable double sign for rerolls
-- '+' or '-' to enable single sign for bonus, '^' to enable single sign for rerolls

dice.__tostring [returns dice str]

print(weapon) -- '(3d4+2^+1)x3'

Minimums
--------

You can set minimums for the dice result for either the entire class, a single dice instance, or nil. (nil allows negative roll results)

To set the class minimum:

dice.setMin(0) -- Dice minimum for ALL results is now 0

To set a dice instance minimum: (the second argument in dice:new(dice_str, minimum))

dice:new('1d5', 1) -- Dice minimum for ONLY this dice instance is 1

A dice instance minimum overrides a class minimum. Therefore,

dice.setMin(0) -- dice class min is 0
dice_INST = dice:new('1d3-10', 1) -- dice inst min is 1
print(dice_INST:roll()) -- 1

dice.setMin(nil) -- dice class min is nil (can roll negative results)
dice_INST = dice:new('1d3-5') -- dice inst min is nil as well
print(dice_INST:roll()) -- -3

Dice Strings
------------

The dice must follow a certain string format when creating a new dice object or it will raise an error.

dice_str = '1d5' -- valid
dice_str = '3d5' -- valid
dice_str = '(1d3)x1' -- valid
dice_str = '1d2+1' -- valid
dice_str = '1d10^+1' -- valid
dice_str = '1d5+1^-2' -- valid
dice_str = '(1d3+8^+3)x3' -- valid
dice_str = ' 1d5' -- not valid (space in front of string)
dice_str = '+10d5' -- not valid
dice_str = '5d+5' -- not valid
dice_str = '3d4+^1' -- not valid
dice_str = '(1d3)x1+5' -- not valid (bonuses and rerolls have to be inside the sets parenthesis!)
dice_str = '3d4^3' -- not valid (reroll needs a + or - sign in front of it)
Remember!
---------

* Error message will result if dice are incorrectly formatted.
* You must put a pos or neg sign in front of the bonus or reroll! (if you are going to use them)
* Double sign, bonus value, sets, and rerolls are optional, but number of dice and dice faces are NOT!
* When using dice.roll(), if dice result is 0 or neg, it will default to 1. (unless dice.minimum is set to another value)
26 changes: 25 additions & 1 deletion dice.lua
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-- @copyright 2013
-- @license MIT/X11

local dice = {}
local dice = {
_AUTHOR = 'Timothy Torres',
_URL = 'https://github.com/timothymtorres/RL-Dice',
_DESCRIPTION = 'A robust module to roll and manipulate roguelike dice.',
_LICENSE = [[
MIT LICENSE
Copyright (c) 2013 Timothy Torres
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
}
dice.minimum = 1 -- class default lowest possible roll is 1 (can set to nil to allow negative rolls)
local random, max, abs, sort, match, format = math.random, math.max, math.abs, table.sort, string.match, string.format

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