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Dynamic Drawer
PonyCui edited this page Apr 1, 2019
·
1 revision
Additionally, you want to draw things on element in animation.
You can download a sample file from SVGA-Samples to try.
import 'package:flutter/material.dart';
import 'package:svgaplayer_flutter/svgaplayer_flutter.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
SVGAAnimationController animationController;
@override
void initState() {
this.animationController = SVGAAnimationController(vsync: this);
this.loadAnimation();
super.initState();
}
@override
void dispose() {
this.animationController.dispose();
super.dispose();
}
void loadAnimation() async {
final videoItem = await SVGAParser.shared.decodeFromURL("https://github.com/yyued/SVGA-Samples/blob/master/kingset?raw=true");
this.animationController.videoItem = videoItem;
this
.animationController
.repeat()
.whenComplete(() => this.animationController.videoItem = null);
}
@override
Widget build(BuildContext context) {
return Container(
child: SVGAImage(this.animationController),
);
}
}
void loadAnimation() async {
final videoItem = await SVGAParser.shared.decodeFromURL(
"https://github.com/yyued/SVGA-Samples/blob/master/kingset?raw=true");
this.animationController.videoItem = videoItem;
this.animationController.videoItem.dynamicItem.setDynamicDrawer((canvas, frameIndex) {
canvas.drawRect(Rect.fromLTWH(0, 0, 88, 88), Paint()..color = Colors.red); // draw by yourself.
}, "banner");
this
.animationController
.repeat()
.whenComplete(() => this.animationController.videoItem = null);
}The imageKey is the name of png file, ask your designer tell you the file name.
For example, the layer png image file name is xxx.png, imageKey is xxx. File name should always use English name, do not use Chinese or Japanese etc.