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fix: only generate linkage if CARGO_WORKSPACE_DIR is available, fixes #…
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schell committed Jan 11, 2025
1 parent 74d06bc commit 966f55c
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Showing 3 changed files with 61 additions and 54 deletions.
106 changes: 55 additions & 51 deletions crates/renderling-build/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -109,73 +109,77 @@ pub struct RenderlingPaths {
pub linkage_dir: std::path::PathBuf,
}

impl Default for RenderlingPaths {
fn default() -> Self {
let cargo_workspace =
std::path::PathBuf::from(std::env::var("CARGO_WORKSPACE_DIR").unwrap());
impl RenderlingPaths {
/// Create a new `RenderlingPaths`.
///
/// If the `CARGO_WORKSPACE_DIR` is _not_ available, this most likely means we're building renderling
/// outside of its own source tree, which means we **don't want to compile shaders or generate linkage**.
///
/// For this reason we return `Option`.
pub fn new() -> Option<Self> {
let cargo_workspace = std::path::PathBuf::from(std::env::var("CARGO_WORKSPACE_DIR").ok()?);
let renderling_crate = cargo_workspace.join("crates").join("renderling");
log::debug!("cargo_manifest_dir: {renderling_crate:#?}");
let shader_dir = renderling_crate.join("shaders");

let shader_manifest = shader_dir.join("manifest.json");
let linkage_dir = renderling_crate.join("src").join("linkage");

Self {
Some(Self {
cargo_workspace,
renderling_crate,
shader_dir,
shader_manifest,
linkage_dir,
}
}
}
/// Generate linkage (Rust source) files for each shader in the manifest.
pub fn generate_linkage() {
log::trace!("{:#?}", std::env::vars().collect::<Vec<_>>());
let paths = RenderlingPaths::default();

assert!(
paths.shader_manifest.is_file(),
"missing file '{}', you must first compile the shaders",
paths.shader_manifest.display()
);

if !paths.linkage_dir.is_dir() {
log::info!("creating linkage directory");
std::fs::create_dir_all(&paths.linkage_dir).unwrap();
})
}

log::debug!("cwd: {:?}", std::env::current_dir().unwrap());
/// Generate linkage (Rust source) files for each shader in the manifest.
pub fn generate_linkage(&self) {
log::trace!("{:#?}", std::env::vars().collect::<Vec<_>>());
assert!(
self.shader_manifest.is_file(),
"missing file '{}', you must first compile the shaders",
self.shader_manifest.display()
);

if !self.linkage_dir.is_dir() {
log::info!("creating linkage directory");
std::fs::create_dir_all(&self.linkage_dir).unwrap();
}

log::debug!("cwd: {:?}", std::env::current_dir().unwrap());

let manifest_file = std::fs::File::open(&paths.shader_manifest).unwrap();
let manifest: Vec<Linkage> = serde_json::from_reader(manifest_file).unwrap();
let mut set = std::collections::HashSet::new();
for linkage in manifest.into_iter() {
log::debug!("linkage: {linkage:#?}");
let fn_name = linkage.fn_name();
let manifest_file = std::fs::File::open(&self.shader_manifest).unwrap();
let manifest: Vec<Linkage> = serde_json::from_reader(manifest_file).unwrap();
let mut set = std::collections::HashSet::new();
for linkage in manifest.into_iter() {
log::debug!("linkage: {linkage:#?}");
let fn_name = linkage.fn_name();

if set.contains(fn_name) {
panic!("Shader name '{fn_name}' is used for two or more shaders, aborting!");
if set.contains(fn_name) {
panic!("Shader name '{fn_name}' is used for two or more shaders, aborting!");
}
set.insert(fn_name.to_string());

let absolute_source_path = self
.shader_dir
.join(linkage.source_path.file_name().unwrap());
let wgsl_source_path = linkage.source_path.with_extension("wgsl");
let absolute_wgsl_source_path =
self.shader_dir.join(wgsl_source_path.file_name().unwrap());
wgsl(absolute_source_path, absolute_wgsl_source_path);

let filepath = self.linkage_dir.join(fn_name).with_extension("rs");
log::info!("generating: {}", linkage.entry_point,);

let contents = linkage.to_string();
std::fs::write(&filepath, contents).unwrap();
std::process::Command::new("rustfmt")
.args([&format!("{}", filepath.display())])
.output()
.expect("could not format generated code");
}
set.insert(fn_name.to_string());

let absolute_source_path = paths
.shader_dir
.join(linkage.source_path.file_name().unwrap());
let wgsl_source_path = linkage.source_path.with_extension("wgsl");
let absolute_wgsl_source_path =
paths.shader_dir.join(wgsl_source_path.file_name().unwrap());
wgsl(absolute_source_path, absolute_wgsl_source_path);

let filepath = paths.linkage_dir.join(fn_name).with_extension("rs");
log::info!("generating: {}", linkage.entry_point,);

let contents = linkage.to_string();
std::fs::write(&filepath, contents).unwrap();
std::process::Command::new("rustfmt")
.args([&format!("{}", filepath.display())])
.output()
.expect("could not format generated code");
log::info!("...done!")
}
log::info!("...done!")
}
4 changes: 3 additions & 1 deletion crates/renderling/src/build.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,9 @@
fn main() {
if std::env::var("CARGO_CFG_TARGET_ARCH").as_deref() != Ok("spirv") {
renderling_build::generate_linkage();
if let Some(paths) = renderling_build::RenderlingPaths::new() {
paths.generate_linkage();
}
}

cfg_aliases::cfg_aliases! {
Expand Down
5 changes: 3 additions & 2 deletions crates/xtask/src/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ fn main() {
let cli = Cli::parse();
match cli.subcommand {
Command::CompileShaders => {
let paths = renderling_build::RenderlingPaths::default();
let paths = renderling_build::RenderlingPaths::new().unwrap();

log::info!(
"Calling `cargo gpu toml {}",
Expand All @@ -40,7 +40,8 @@ fn main() {
}
Command::GenerateLinkage => {
log::info!("Generating linkage for shaders");
renderling_build::generate_linkage()
let paths = renderling_build::RenderlingPaths::new().unwrap();
paths.generate_linkage();
}
}
}

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