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feature: part out slab allocator into craballoc (#151)
* feature: part out slab allocator into craballoc * checkpoint * refactor: Update function signatures to use WgpuRuntime instead of device and queue * refactor: Simplify texture creation by passing runtime directly * refactor: Update create_depth_texture to use WgpuRuntime instead of device * refactor: Simplify HDR texture creation by using WgpuRuntime reference * refactor: Replace device and queue parameters with WgpuRuntime reference * refactor: Update functions to use device and queue parameters directly * change many device, queue params into impl AsRef<WgpuRuntime> * clippy * update crabslab * bump crabslab * rebase on main * bump craballoc, use labels
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