Skip to content

fix: rebuilt shader linkage should only create a diff if Rust code has changed #484

fix: rebuilt shader linkage should only create a diff if Rust code has changed

fix: rebuilt shader linkage should only create a diff if Rust code has changed #484

Re-run triggered December 7, 2024 22:26
Status Failure
Total duration 9m 50s
Artifacts 3

push.yaml

on: pull_request
renderling-clippy
23s
renderling-clippy
renderling-build-example
58s
renderling-build-example
renderling-test-linux
3m 51s
renderling-test-linux
renderling-test-macos
1m 20s
renderling-test-macos
renderling-test-windows
1m 18s
renderling-test-windows
Matrix: renderling-build-shaders
Fit to window
Zoom out
Zoom in

Annotations

1 error and 4 warnings
renderling-build-shaders (windows-latest)
Process completed with exit code 101.
renderling-build-shaders (ubuntu-latest)
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
renderling-build-example
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
renderling-clippy
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
renderling-test-linux
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636