Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix: rebuilt shader linkage should only create a diff if Rust code has changed #146

Merged
merged 25 commits into from
Dec 8, 2024

Conversation

schell
Copy link
Owner

@schell schell commented Dec 7, 2024

Running cargo build may generate shader linkage, which results in a diff even when those shaders have not changed. These changes add Windows and macOS to the build matrix for the renderling-build-shaders step, which ensures there's no diff.

@schell schell marked this pull request as ready for review December 8, 2024 21:37
@schell schell merged commit 9208b9e into main Dec 8, 2024
11 checks passed
@schell schell deleted the fix/unwanted-shader-linkage-diff branch December 8, 2024 21:38
schell added a commit that referenced this pull request Dec 27, 2024
…s changed (#146)

* fix: rebuilt shader linkage should only create a diff if Rust code has changed

* CI improvements
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant