fix: rebuilt shader linkage should only create a diff if Rust code has changed #478
push.yaml
on: pull_request
renderling-clippy
23s
renderling-build-example
50s
renderling-test-linux
1m 38s
renderling-test-macos
1m 17s
renderling-test-windows
1m 17s
Matrix: renderling-build-shaders
Annotations
7 errors and 4 warnings
renderling-build-shaders (windows-latest)
Process completed with exit code 1.
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renderling-build-shaders (macos-latest)
The job was canceled because "windows-latest" failed.
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renderling-build-shaders (macos-latest)
Process completed with exit code 101.
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renderling-build-shaders (ubuntu-latest)
The job was canceled because "windows-latest" failed.
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renderling-build-shaders (ubuntu-latest)
Process completed with exit code 101.
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renderling-test-linux
The run was canceled by @schell.
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renderling-test-linux
The operation was canceled.
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renderling-clippy
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
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renderling-build-shaders (macos-latest)
Failed to save: uploadChunk (start: 301989888, end: 335544319) failed: socket hang up
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renderling-build-example
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
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renderling-test-linux
No files were found with the provided path: test_output/**/*.png. No artifacts will be uploaded.
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Artifacts
Produced during runtime
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test-output-macos
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43.3 KB |
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test-output-windows
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43.3 KB |
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