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fix: rebuilt shader linkage should only create a diff if Rust code has changed #477

fix: rebuilt shader linkage should only create a diff if Rust code has changed

fix: rebuilt shader linkage should only create a diff if Rust code has changed #477

Triggered via pull request December 7, 2024 18:56
Status Cancelled
Total duration 8m 59s
Artifacts 3

push.yaml

on: pull_request
renderling-build-shaders
0s
renderling-build-shaders
renderling-clippy
1m 18s
renderling-clippy
renderling-build-example
4m 29s
renderling-build-example
renderling-test-linux
7m 38s
renderling-test-linux
renderling-test-macos
3m 41s
renderling-test-macos
renderling-test-windows
3m 36s
renderling-test-windows
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1 error and 3 warnings
renderling-build-shaders
The run was canceled by @schell.
renderling-clippy
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
renderling-build-example
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
renderling-test-linux
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636

Artifacts

Produced during runtime
Name Size
test-output-linux
43.1 KB
test-output-macos
43.3 KB
test-output-windows
43.3 KB