Releases: narc0tiq/YARM
YARM v0.7.102
This release adds the German translation kindly provided by Factorio forum-goer luma88, and updates the instructions for getting back in your own body if you should somehow get lost from it.
YARM v0.7.101
We're now on Factorio 0.13 -- with @Bisa's kind assistance in #40.
This also includes the new icons made by Factorio forumgoer Meppi, as well as @jocker-il's update to the Hebrew locale from #36.
YARM v0.7.17
Thanks to @jocker-il, this version adds a Hebrew translation (via #34).
It also includes the change from v0.7.16, because it doesn't really hurt anything.
YARM v0.7.16
This version is a quick fix (555b529) for a bug encountered by the inimitable @KaneHart whereby his world doesn't have the force data structures initialized. It's a bit of a hack, so unless you've encountered a bug that looks like this: http://i.imgur.com/qVG3Pha.png -- you can probably ignore it.
YARM v0.7.15
@Afforess continues showing awesomeness with #26 and #27 -- a major performance enhancement improving save/load times as well as site addition performance. Overall, this is beyond excellent.
There's also a nice improvement from @zorbathut: #25 allows endless resources to have a base value other than 0%, and thus just stay out of your way even when depleted. Personally, I tend to just remove endless sites when they deplete down to their base production, but having the ability to retain them for remote viewing is obviously a good thing.
YARM v0.7 build 12
Build 12 brings the results of PR #20 -- @Choumiko's remote interface addon that allows other mods to minimize/restore the YARM list. Look for FARL to be taking advantage of this soon (if it's not already).
It also includes a Russian translation by forum-goer RikkiLook, who also did the Russian localization for EvoGUI. Many thanks!
YARM v0.7 build 7
This is just an update to Factorio 0.12.12. Requires Factorio >= 0.12.12.
YARM v0.7 build 6
YARM 0.6 b23
Build 23 fixes two major issues, and changes the minimum Factorio version:
- (hopefully) no more color errors, as reported in http://www.factorioforums.com/forum/viewtopic.php?p=111008#p111008;
- don't leave behind remote viewers, as reported in #3;
- change Factorio minimum version to 0.12.9, to avoid this Factorio issue: http://www.factorioforums.com/forum/viewtopic.php?t=16578.
YARM 0.6 b20
Build 20 fixes the issue reported at http://www.factorioforums.com/forum/viewtopic.php?p=110862#p110862, wherein it turns out I wasn't detecting endless resources properly and Bob's new ores tripped the flag when they shouldn't.