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Releases: narc0tiq/YARM

YARM v0.7.102

15 Jul 09:56
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This release adds the German translation kindly provided by Factorio forum-goer luma88, and updates the instructions for getting back in your own body if you should somehow get lost from it.

YARM v0.7.101

01 Jul 05:07
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We're now on Factorio 0.13 -- with @Bisa's kind assistance in #40.

This also includes the new icons made by Factorio forumgoer Meppi, as well as @jocker-il's update to the Hebrew locale from #36.

YARM v0.7.17

10 Jun 10:20
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Thanks to @jocker-il, this version adds a Hebrew translation (via #34).

It also includes the change from v0.7.16, because it doesn't really hurt anything.

YARM v0.7.16

26 Feb 09:36
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YARM v0.7.16 Pre-release
Pre-release

This version is a quick fix (555b529) for a bug encountered by the inimitable @KaneHart whereby his world doesn't have the force data structures initialized. It's a bit of a hack, so unless you've encountered a bug that looks like this: http://i.imgur.com/qVG3Pha.png -- you can probably ignore it.

YARM v0.7.15

14 Feb 16:21
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@Afforess continues showing awesomeness with #26 and #27 -- a major performance enhancement improving save/load times as well as site addition performance. Overall, this is beyond excellent.

There's also a nice improvement from @zorbathut: #25 allows endless resources to have a base value other than 0%, and thus just stay out of your way even when depleted. Personally, I tend to just remove endless sites when they deplete down to their base production, but having the ability to retain them for remote viewing is obviously a good thing.

YARM v0.7 build 12

06 Nov 08:29
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Build 12 brings the results of PR #20 -- @Choumiko's remote interface addon that allows other mods to minimize/restore the YARM list. Look for FARL to be taking advantage of this soon (if it's not already).

It also includes a Russian translation by forum-goer RikkiLook, who also did the Russian localization for EvoGUI. Many thanks!

YARM v0.7 build 7

21 Oct 04:52
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This is just an update to Factorio 0.12.12. Requires Factorio >= 0.12.12.

YARM v0.7 build 6

19 Oct 08:59
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This is primarily the update to Factorio 0.12.11, but it also includes:

  • a temporary improvement/mitigation for #16 (reduces the GUI update rate to once every five seconds); and
  • a fix for #2, scanning full tiles instead of just a point in the center of each.

YARM 0.6 b23

04 Oct 17:11
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Build 23 fixes two major issues, and changes the minimum Factorio version:

YARM 0.6 b20

01 Oct 17:09
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Build 20 fixes the issue reported at http://www.factorioforums.com/forum/viewtopic.php?p=110862#p110862, wherein it turns out I wasn't detecting endless resources properly and Bob's new ores tripped the flag when they shouldn't.