Releases: narc0tiq/YARM
YARM v0.8.206
With thanks (and apologies!) to @Kingdud, this changes the way ore-per-minute is calculated to include a bit more history -- hopefully providing more accuracy.
NB: There have been multiple reports of save file corruption (including #145) with this version; please try reverting to 0.8.205 instead if this happens to you.
YARM v0.8.205
With thanks to @ExterminatorX99, this adds a compatibility fix to prevent crashing when Space Exploration (or other mods) delete a surface.
YARM v0.8.204
With thanks to @JasonLandbridge, this adds a remote interface to allow data to be extracted from YARM by other mods (e.g., Global Variable Viewer).
Looking forward to seeing TARM soon :)
YARM v0.8.203
More thanks to @perobertson for fixing the code -- Factorio renamed clean_cursor
to clear_cursor
and we were still using the old name.
YARM v0.8.202
With thanks to @perobertson, we now have the ability to have the surface name included in auto-generated site names (map setting, off by default).
YARM v0.8.201
With many thanks to @skaupper, here is a version for Factorio 1.1.
YARM v0.8.102
With thank to @mgkr, this adds the ability to sort sites alphabetically.
YARM v0.8.101
This is literally just updating the version tag in info.json
to Factorio 0.18. No code changes were made.
YARM v0.8.18
Just a bugfix release:
- Avoid a server crash on first multiplayer player join (tick 0 on_tick before on_init)
- Reset ore statistics on site expansion
YARM v0.8.17
Changes:
- Numeric columns in YARM now right-aligned. Everything looks 1000% better! (Thanks, @Choumiko) (ref: #113 (comment))
- Ore type column now features ore icons (using rich text) for the ore's mining results (ref: #114)
Bugfixes:
- Load after AAI programmable vehicles, to avoid a weird cross-compatibility issue with it and Liquid Science (ref: https://mods.factorio.com/mod/YARM/discussion/5cdaf0c1328303000cac8c97)