Releases: narc0tiq/YARM
YARM v0.8.16
Locale:
Changes:
- Smoothed ore-per-minute and ETD calculations (@wchristian, #113)
The new ore-per-minute calculation is so much nicer, I'm not even kidding:
YARM v0.8.15
Emergency quickfix: use an optional dependency to make YARM run after Omnimatter, to give the latter time to delete ores from data.raw
before YARM tries to create fake items from them.
Thanks to Discordian @GuiltyNeko.
YARM v0.8.14
YARM v0.8.13
Bugfixes:
- Prevent crashing from trying to set the active filter before the YARM GUI is created.
Features:
- Add a remote call
get_active_filter(player_name_or_index)
that returns the given player's active filter without changing it (avoiding the need to callset_filter
twice).
YARM v0.8.12
With help from Discordian @Xeanoa and Factorio dev and wiki master @bilka, this release fixes the issue reported at https://mods.factorio.com/mod/YARM/discussion/5ca33f0b254a20000b1213f1 with previously-insufficient detail.
Turns out LuaForce::add_chart_tag
can fail returning nil -- when the position it's being placed in isn't charted yet. Which would happen if you were trying to add a site right on the edge of your chart area.
YARM v0.8.11
Quickfix for Factorio 0.17.35: player characters are now named character
instead of player
, and we still maintain the legacy fake players from YARM <= 0.7.
YARM v0.8.10
Bugfixes:
- Restore missing chart tag ore icons.
Changes:
- Infinite resources now display number of entities rather than a useless ore count.
YARM v0.8.9
This release fixes #108 -- there was no handling for the case where a change in mods removed an ore type that was being tracked; now the affected sites will be removed and the relevant force will be notified of the fact.
YARM v0.8.8
Bugfixes:
- Actually finish transitioning site expansion to the new ore_tracker introduced in v0.8.6 (fixes #107).
YARM v0.8.7
This release adds the ability to change the YARM sort order, as implemented by @okradonkey! You can now, via mod settings, choose to sort by ore type, ore count, or estimated time to depletion.
Because 0.8.6 was a beta, I'll also include that change log:
- Separate ore tracking functions to another module. This should be an invisible change, except for adding the ability to globally limit the number of entities queried in a single tick.
- Save/load times may also be affected by the above, as we are now keeping references to actual entities instead of keeping just their coordinates; on the bright side, UPS should be higher, especially for large sites.
Please do notify me if you encounter problems with particularly long save/load times, or UPS drops.
Features:
- It is now possible (thanks to @okradonkey) for a player to change the sort order of sites:
- sort by percent remaining (as before),
- sort by ore type,
- sort by absolute ore count, and
- sort by estimated time remaining.