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editor material
goflishMC edited this page Jun 28, 2025
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1 revision
The Material option controls what base materials the item can use. This is especially powerful when paired with model data to create randomized item appearances.
- Click the Material icon in the editor.
- You'll see two key toggles and two editable lists:
- Whitelist – The list of allowed materials.
- Whitelist Reversed – If enabled, the list becomes a blacklist instead.
- Model Data – Optional per-material values that can be used for cosmetic variations.
- Toggle Whitelist Reversed to control filtering logic.
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Add New Material
- Opens a material selector GUI.
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Add Model Data to Material
- Input one or more integers (e.g.,
1001,1002). - If multiple values are added, one will be chosen at random during generation.
- Input one or more integers (e.g.,
Whitelist:
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PAPER→ Model Data:[1, 2, 3] -
BONE→ Model Data:[5]
Result: the item will randomly pick from PAPER (model 1–3) or BONE (model 5).
- Combine with Custom Model Data for resource pack customization.
- Use reversed whitelist to exclude materials instead of allowing only some.
Return to: Item Generator Module