-
Notifications
You must be signed in to change notification settings - Fork 14
editor durability
goflishMC edited this page Jun 28, 2025
·
2 revisions
The Durability option sets the item's vanilla damage value — this controls how worn or used the item looks when it is first generated.
- Click the Durability icon in the editor.
- Enter a raw damage value (integer).
-
0= fully repaired (new) - Higher values = item appears more damaged
-
- This sets how much durability has already been used when the item is created.
- It does not control how long the item will last — only how much durability is already missing.
- Applied using
ItemMeta#setDamage(int)based on the item's material.
If you want to define how many uses the item should have before it breaks, use the plugin’s custom durability system:
- This is configured through the Editor: Item Stats page.
- There, you can define custom durability values (e.g., 250, 500, etc.).
- You must also enable the Unbreakable option so that Minecraft’s default durability is bypassed.
- Use raw damage values for visual storytelling (e.g., worn gear, cursed loot).
- Combine with
UnbreakableandItem Statsfor full control over actual item lifespan.
Return to: Item Generator Module