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修正建置錯誤
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luiges90 committed Oct 17, 2023
1 parent 2da9b2e commit 60f8ea2
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Showing 5 changed files with 19 additions and 21 deletions.
2 changes: 1 addition & 1 deletion Content/Data/GameParameters.xml
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<?xml version="1.0" encoding="utf-8"?><GameParameters FindTreasureChance="10" LearnSkillDays="30" LearnStuntDays="60" LearnTitleDays="90" SearchDays="10" LearnSkillSuccessRate="100" LearnStuntSuccessRate="100" LearnTitleSuccessRate="100" FollowedLeaderOffenceRateIncrement="0.2" FollowedLeaderDefenceRateIncrement="0.2" InternalRate="1" TrainingRate="2" RecruitmentRate="2" FundRate="1" FoodRate="1.5" TroopDamageRate="1" ArchitectureDamageRate="2" DefaultPopulationDevelopingRate="5E-05" BuyFoodAgriculture="500" SellFoodCommerce="500" FundToFoodMultiple="50" FoodToFundDivisor="200" InternalFundCost="5" RecruitmentFundCost="20" RecruitmentDomination="50" RecruitmentMorale="100" ChangeCapitalCost="20000" ConvincePersonCost="200" RewardPersonCost="100" DestroyArchitectureCost="1000" InstigateArchitectureCost="1000" GossipArchitectureCost="1000" JailBreakArchitectureCost="1000" SurroundArchitectureDominationUnit="1" FireDamageScale="1" AIFundRate="1" AIFoodRate="1" AITroopOffenceRate="1" AITroopDefenceRate="1" AIArchitectureDamageRate="1" AITrainingSpeedRate="1" AIRecruitmentSpeedRate="1" AIFundYearIncreaseRate="0" AIFoodYearIncreaseRate="0" AITroopOffenceYearIncreaseRate="0" AITroopDefenceYearIncreaseRate="0" AIArchitectureDamageYearIncreaseRate="0" AITrainingSpeedYearIncreaseRate="0" AIRecruitmentSpeedYearIncreaseRate="0" AIArmyExperienceYearIncreaseRate="0" AIOfficerExperienceYearIncreaseRate="0" AIOfficerExperienceRate="1" AIArmyExperienceRate="1" AIBackendArmyReserveCalmBraveDifferenceMultiply="5" AIBackendArmyReserveAmbitionMultiply="10" AIBackendArmyReserveAdd="50" AIBackendArmyReserveMultiply="1" AITradePeriod="10" AITreasureChance="10" AITreasureCountMax="2" AITreasureCountCappedTitleLevelAdd="0" AITreasureCountCappedTitleLevelMultiply="1" AIGiveTreasureMaxWorth="40" AIFacilityFundMonthWaitParam="1" AIFacilityDestroyValueRate="300" AIBuildHougongUnambitionProbWeight="4" AIBuildHougongSpaceBuiltProbWeight="20" AIBuildHougongMaxSizeAdd="0" AIBuildHougongSkipSizeChance="80" AINafeiUncreultyProbAdd="1" AIHougongArchitectureCountProbMultiply="10" AIHougongArchitectureCountProbPower="0.6" AINafeiAbilityThresholdRate="30000" AINafeiStealSpouseThresholdRateAdd="0.5" AINafeiStealSpouseThresholdRateMultiply="999" AINafeiMaxAgeThresholdAdd="30" AINafeiMaxAgeThresholdMultiply="1" AINafeiSkipChanceAdd="25" AINafeiSkipChanceMultiply="15" AIChongxingChanceAdd="20" AIChongxingChanceMultiply="20" AIRecruitPopulationCapMultiply="50" AIRecruitPopulationCapBackendMultiply="0.7" AIRecruitPopulationCapHostilelineMultiply="1.2" AIRecruitPopulationCapStrategyTendencyMulitply="0.2" AIRecruitPopulationCapStrategyTendencyAdd="0.2" AINewMilitaryPopulationThresholdDivide="30000" AINewMilitaryPersonThresholdDivide="5" AIExecuteMaxUncreulty="4" AIExecutePersonIdealToleranceMultiply="15" FireStayProb="20" FireSpreadProbMultiply="1" MinPregnantProb="0" InternalExperienceRate="1" AbilityExperienceRate="1" ArmyExperienceRate="0.5" AIAttackChanceIfUnfull="5" AIObeyStrategyTendencyChance="90" AIOffendMaxDiplomaticRelationMultiply="20" AIOffendDefendTroopAdd="1.2" AIOffendDefendTroopMultiply="0.1" AIOffendIgnoreReserveProbAmbitionMultiply="5" AIOffendIgnoreReserveProbAmbitionAdd="-2" AIOffendIgnoreReserveProbBCDiffMultiply="2" AIOffendIgnoreReserveProbBCDiffAdd="10" AIOffendIgnoreReserveChanceTroopRatioAdd="-0.8" AIOffendIgnoreReserveChanceTroopRatioMultiply="100" PrincessMaintainenceCost="50" AIUniqueTroopFightingForceThreshold="60000" MilitaryPopulationCap="1" MilitaryPopulationReloadQuantity="2" CloseThreshold="500" HateThreshold="-500" VeryCloseThreshold="4000" MaxAITroopCountCandidates="1000" PopulationDevelopingRate="1" AIAntiStratagem="0" AIAntiSurround="0" AIAntiSurroundIncreaseRate="0" AIAntiStratagemIncreaseRate="0" CloseAbilityRate="1.1" VeryCloseAbilityRate="1.1" AIEncirclePlayerRate="0" InternalSurplusFactor="10000000" AIExtraPerson="1" AIExtraPersonIncreaseRate="0" ExpandConditions="2260 2100 2110 2120 2130 2140 2150 " SearchPersonArchitectureCountPower="0.3" AIEncircleRank="15" AIEncircleVar="15" SelectPrinceCost="20000" TransferCostPerMilitary="2000" TransferFoodPerMilitary="2000" AutoLearnSkillSuccessRate="10" AutoLearnStuntSuccessRate="10" RansomRate="0.2" DayInTurn="3" MaxRelation="10000" HougongRelationHateFactor="1" AIMaxFeizi="300" MaxReputationForRecruit="4000000" TroopMoraleChange="0.5" RecruitPopualationDecreaseRate="0.25" MakeMarriageCost="8000" NafeiCost="8000" MakeMarrigeIdealLimit="1" />
<?xml version="1.0" encoding="utf-8"?><GameParameters FindTreasureChance="10" LearnSkillDays="30" LearnStuntDays="60" LearnTitleDays="90" SearchDays="10" LearnSkillSuccessRate="100" LearnStuntSuccessRate="100" LearnTitleSuccessRate="100" FollowedLeaderOffenceRateIncrement="0.2" FollowedLeaderDefenceRateIncrement="0.2" InternalRate="1" TrainingRate="2" RecruitmentRate="2" FundRate="1" FoodRate="1.5" TroopDamageRate="1" ArchitectureDamageRate="2" DefaultPopulationDevelopingRate="5E-05" BuyFoodAgriculture="500" SellFoodCommerce="500" FundToFoodMultiple="50" FoodToFundDivisor="200" InternalFundCost="5" RecruitmentFundCost="20" RecruitmentDomination="50" RecruitmentMorale="100" ChangeCapitalCost="20000" ConvincePersonCost="200" RewardPersonCost="100" DestroyArchitectureCost="1000" InstigateArchitectureCost="1000" GossipArchitectureCost="1000" JailBreakArchitectureCost="1000" SurroundArchitectureDominationUnit="1" FireDamageScale="1" AIFundRate="1" AIFoodRate="1" AITroopOffenceRate="1" AITroopDefenceRate="1" AIArchitectureDamageRate="1" AITrainingSpeedRate="1" AIRecruitmentSpeedRate="1" AIFundYearIncreaseRate="0" AIFoodYearIncreaseRate="0" AITroopOffenceYearIncreaseRate="0" AITroopDefenceYearIncreaseRate="0" AIArchitectureDamageYearIncreaseRate="0" AITrainingSpeedYearIncreaseRate="0" AIRecruitmentSpeedYearIncreaseRate="0" AIArmyExperienceYearIncreaseRate="0" AIOfficerExperienceYearIncreaseRate="0" AIOfficerExperienceRate="1" AIArmyExperienceRate="1" AIBackendArmyReserveCalmBraveDifferenceMultiply="5" AIBackendArmyReserveAmbitionMultiply="10" AIBackendArmyReserveAdd="50" AIBackendArmyReserveMultiply="1" AITradePeriod="10" AITreasureChance="10" AITreasureCountMax="2" AITreasureCountCappedTitleLevelAdd="0" AITreasureCountCappedTitleLevelMultiply="1" AIGiveTreasureMaxWorth="40" AIFacilityFundMonthWaitParam="1" AIFacilityDestroyValueRate="300" AIBuildHougongUnambitionProbWeight="4" AIBuildHougongSpaceBuiltProbWeight="20" AIBuildHougongMaxSizeAdd="0" AIBuildHougongSkipSizeChance="80" AINafeiUncreultyProbAdd="1" AIHougongArchitectureCountProbMultiply="10" AIHougongArchitectureCountProbPower="0.6" AINafeiAbilityThresholdRate="30000" AINafeiStealSpouseThresholdRateAdd="0.5" AINafeiStealSpouseThresholdRateMultiply="999" AINafeiMaxAgeThresholdAdd="30" AINafeiMaxAgeThresholdMultiply="1" AINafeiSkipChanceAdd="25" AINafeiSkipChanceMultiply="15" AIChongxingChanceAdd="20" AIChongxingChanceMultiply="20" AIRecruitPopulationCapMultiply="50" AIRecruitPopulationCapBackendMultiply="0.7" AIRecruitPopulationCapHostilelineMultiply="1.2" AIRecruitPopulationCapStrategyTendencyMulitply="0.2" AIRecruitPopulationCapStrategyTendencyAdd="0.2" AINewMilitaryPopulationThresholdDivide="30000" AINewMilitaryPersonThresholdDivide="5" AIExecuteMaxUncreulty="4" AIExecutePersonIdealToleranceMultiply="15" FireStayProb="20" FireSpreadProbMultiply="1" MinPregnantProb="0" InternalExperienceRate="1" AbilityExperienceRate="1" ArmyExperienceRate="0.5" AIAttackChanceIfUnfull="5" AIObeyStrategyTendencyChance="90" AIOffendMaxDiplomaticRelationMultiply="20" AIOffendDefendTroopAdd="1.2" AIOffendDefendTroopMultiply="0.1" AIOffendIgnoreReserveProbAmbitionMultiply="5" AIOffendIgnoreReserveProbAmbitionAdd="-2" AIOffendIgnoreReserveProbBCDiffMultiply="2" AIOffendIgnoreReserveProbBCDiffAdd="10" AIOffendIgnoreReserveChanceTroopRatioAdd="-0.8" AIOffendIgnoreReserveChanceTroopRatioMultiply="100" PrincessMaintainenceCost="50" AIUniqueTroopFightingForceThreshold="60000" MilitaryPopulationCap="1" MilitaryPopulationReloadQuantity="2" CloseThreshold="500" HateThreshold="-500" VeryCloseThreshold="4000" MaxAITroopCountCandidates="1000" PopulationDevelopingRate="1" AIAntiStratagem="0" AIAntiSurround="0" AIAntiSurroundIncreaseRate="0" AIAntiStratagemIncreaseRate="0" CloseAbilityRate="1.1" VeryCloseAbilityRate="1.1" AIEncirclePlayerRate="0" InternalSurplusFactor="10000000" AIExtraPerson="1" AIExtraPersonIncreaseRate="0" ExpandConditions="2260 2100 2110 2120 2130 2140 2150 " SearchPersonArchitectureCountPower="0.3" AIEncircleRank="15" AIEncircleVar="15" SelectPrinceCost="20000" TransferCostPerMilitary="2000" TransferFoodPerMilitary="2000" AutoLearnSkillSuccessRate="10" AutoLearnStuntSuccessRate="10" RansomRate="0.2" DayInTurn="3" MaxRelation="10000" HougongRelationHateFactor="1" AIMaxFeizi="300" MaxReputationForRecruit="4000000" TroopMoraleChange="0.5" RecruitPopualationDecreaseRate="0.25" MakeMarriageCost="8000" NafeiCost="8000" MakeMarrigeIdealLimit="1" PersonCap="10000" PersonCapFalldown="10000"/>
29 changes: 14 additions & 15 deletions WorldOfTheThreeKingdoms.Android/Resources/Resource.Designer.cs

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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Expand Up @@ -11,8 +11,8 @@
<AssemblyName>WorldOfTheThreeKingdoms.UWP</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion Condition=" '$(TargetPlatformVersion)' == '' ">10.0.17763.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.10586.0</TargetPlatformMinVersion>
<TargetPlatformVersion Condition=" '$(TargetPlatformVersion)' == '' ">10.0.22000.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.22000.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
Expand Down Expand Up @@ -4486,7 +4486,6 @@
<Link>Content\Data\Scenario\40WJQXGJ7.json</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>

<Content Include="..\Content\Data\Scenario\Scenarios.json">
<Link>Content\Data\Scenario\Scenarios.json</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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2 changes: 1 addition & 1 deletion WorldOfTheThreeKingdoms/GameObjects/Architecture.cs
Original file line number Diff line number Diff line change
Expand Up @@ -15022,7 +15022,7 @@ public PersonList nvxingwujiang()
nvxingwujiangliebiao.Add(person);
}
}
- foreach (Captive c in this.Captives)
foreach (Captive c in this.Captives)
{
Person person = c.CaptivePerson;
if (person.ArrivingDays > 0) continue;
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2 changes: 1 addition & 1 deletion WorldOfTheThreeKingdoms/GameScreens/MainMenuScreen.cs
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Expand Up @@ -1070,7 +1070,7 @@ public MainMenuScreen()
Unit = 1
};

nstGeneralChildsMax = new NumericSetTextureF(1, 100, 100, null, new Vector2(left1 + 220, heightBase + height * 4.5f), true)
nstGeneralChildsMax = new NumericSetTextureF(1, 1000, 1000, null, new Vector2(left1 + 220, heightBase + height * 4.5f), true)
{
IntMode = true,
DisNumber = false,
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