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<?xml version="1.0" encoding="utf-8"?><GameParameters FindTreasureChance="10" LearnSkillDays="30" LearnStuntDays="60" LearnTitleDays="90" SearchDays="10" LearnSkillSuccessRate="100" LearnStuntSuccessRate="100" LearnTitleSuccessRate="100" FollowedLeaderOffenceRateIncrement="0.2" FollowedLeaderDefenceRateIncrement="0.2" InternalRate="1" TrainingRate="2" RecruitmentRate="2" FundRate="1" FoodRate="1.5" TroopDamageRate="1" ArchitectureDamageRate="2" DefaultPopulationDevelopingRate="5E-05" BuyFoodAgriculture="500" SellFoodCommerce="500" FundToFoodMultiple="50" FoodToFundDivisor="200" InternalFundCost="5" RecruitmentFundCost="20" RecruitmentDomination="50" RecruitmentMorale="100" ChangeCapitalCost="20000" ConvincePersonCost="200" RewardPersonCost="100" DestroyArchitectureCost="1000" InstigateArchitectureCost="1000" GossipArchitectureCost="1000" JailBreakArchitectureCost="1000" SurroundArchitectureDominationUnit="1" FireDamageScale="1" AIFundRate="1" AIFoodRate="1" AITroopOffenceRate="1" AITroopDefenceRate="1" AIArchitectureDamageRate="1" AITrainingSpeedRate="1" AIRecruitmentSpeedRate="1" AIFundYearIncreaseRate="0" AIFoodYearIncreaseRate="0" AITroopOffenceYearIncreaseRate="0" AITroopDefenceYearIncreaseRate="0" AIArchitectureDamageYearIncreaseRate="0" AITrainingSpeedYearIncreaseRate="0" AIRecruitmentSpeedYearIncreaseRate="0" AIArmyExperienceYearIncreaseRate="0" AIOfficerExperienceYearIncreaseRate="0" AIOfficerExperienceRate="1" AIArmyExperienceRate="1" AIBackendArmyReserveCalmBraveDifferenceMultiply="5" AIBackendArmyReserveAmbitionMultiply="10" AIBackendArmyReserveAdd="50" AIBackendArmyReserveMultiply="1" AITradePeriod="10" AITreasureChance="10" AITreasureCountMax="2" AITreasureCountCappedTitleLevelAdd="0" AITreasureCountCappedTitleLevelMultiply="1" AIGiveTreasureMaxWorth="40" AIFacilityFundMonthWaitParam="1" AIFacilityDestroyValueRate="300" AIBuildHougongUnambitionProbWeight="4" AIBuildHougongSpaceBuiltProbWeight="20" AIBuildHougongMaxSizeAdd="0" AIBuildHougongSkipSizeChance="80" AINafeiUncreultyProbAdd="1" AIHougongArchitectureCountProbMultiply="10" AIHougongArchitectureCountProbPower="0.6" AINafeiAbilityThresholdRate="30000" AINafeiStealSpouseThresholdRateAdd="0.5" AINafeiStealSpouseThresholdRateMultiply="999" AINafeiMaxAgeThresholdAdd="30" AINafeiMaxAgeThresholdMultiply="1" AINafeiSkipChanceAdd="25" AINafeiSkipChanceMultiply="15" AIChongxingChanceAdd="20" AIChongxingChanceMultiply="20" AIRecruitPopulationCapMultiply="50" AIRecruitPopulationCapBackendMultiply="0.7" AIRecruitPopulationCapHostilelineMultiply="1.2" AIRecruitPopulationCapStrategyTendencyMulitply="0.2" AIRecruitPopulationCapStrategyTendencyAdd="0.2" AINewMilitaryPopulationThresholdDivide="30000" AINewMilitaryPersonThresholdDivide="5" AIExecuteMaxUncreulty="4" AIExecutePersonIdealToleranceMultiply="15" FireStayProb="20" FireSpreadProbMultiply="1" MinPregnantProb="0" InternalExperienceRate="1" AbilityExperienceRate="1" ArmyExperienceRate="0.5" AIAttackChanceIfUnfull="5" AIObeyStrategyTendencyChance="90" AIOffendMaxDiplomaticRelationMultiply="20" AIOffendDefendTroopAdd="1.2" AIOffendDefendTroopMultiply="0.1" AIOffendIgnoreReserveProbAmbitionMultiply="5" AIOffendIgnoreReserveProbAmbitionAdd="-2" AIOffendIgnoreReserveProbBCDiffMultiply="2" AIOffendIgnoreReserveProbBCDiffAdd="10" AIOffendIgnoreReserveChanceTroopRatioAdd="-0.8" AIOffendIgnoreReserveChanceTroopRatioMultiply="100" PrincessMaintainenceCost="50" AIUniqueTroopFightingForceThreshold="60000" MilitaryPopulationCap="1" MilitaryPopulationReloadQuantity="2" CloseThreshold="500" HateThreshold="-500" VeryCloseThreshold="4000" MaxAITroopCountCandidates="1000" PopulationDevelopingRate="1" AIAntiStratagem="0" AIAntiSurround="0" AIAntiSurroundIncreaseRate="0" AIAntiStratagemIncreaseRate="0" CloseAbilityRate="1.1" VeryCloseAbilityRate="1.1" AIEncirclePlayerRate="0" InternalSurplusFactor="10000000" AIExtraPerson="1" AIExtraPersonIncreaseRate="0" ExpandConditions="2260 2100 2110 2120 2130 2140 2150 " SearchPersonArchitectureCountPower="0.3" AIEncircleRank="15" AIEncircleVar="15" SelectPrinceCost="20000" TransferCostPerMilitary="2000" TransferFoodPerMilitary="2000" AutoLearnSkillSuccessRate="10" AutoLearnStuntSuccessRate="10" RansomRate="0.2" DayInTurn="3" MaxRelation="10000" HougongRelationHateFactor="3" AIMaxFeizi="300" MaxReputationForRecruit="4000000" TroopMoraleChange="0.5" RecruitPopualationDecreaseRate="0.25" MakeMarriageCost="8000" NafeiCost="8000" MakeMarrigeIdealLimit="1" /> | ||
<?xml version="1.0" encoding="utf-8"?><GameParameters FindTreasureChance="10" LearnSkillDays="30" LearnStuntDays="60" LearnTitleDays="90" SearchDays="10" LearnSkillSuccessRate="100" LearnStuntSuccessRate="100" LearnTitleSuccessRate="100" FollowedLeaderOffenceRateIncrement="0.2" FollowedLeaderDefenceRateIncrement="0.2" InternalRate="1" TrainingRate="2" RecruitmentRate="2" FundRate="1" FoodRate="1.5" TroopDamageRate="1" ArchitectureDamageRate="2" DefaultPopulationDevelopingRate="5E-05" BuyFoodAgriculture="500" SellFoodCommerce="500" FundToFoodMultiple="50" FoodToFundDivisor="200" InternalFundCost="5" RecruitmentFundCost="20" RecruitmentDomination="50" RecruitmentMorale="100" ChangeCapitalCost="20000" ConvincePersonCost="200" RewardPersonCost="100" DestroyArchitectureCost="1000" InstigateArchitectureCost="1000" GossipArchitectureCost="1000" JailBreakArchitectureCost="1000" SurroundArchitectureDominationUnit="1" FireDamageScale="1" AIFundRate="1" AIFoodRate="1" AITroopOffenceRate="1" AITroopDefenceRate="1" AIArchitectureDamageRate="1" AITrainingSpeedRate="1" AIRecruitmentSpeedRate="1" AIFundYearIncreaseRate="0" AIFoodYearIncreaseRate="0" AITroopOffenceYearIncreaseRate="0" AITroopDefenceYearIncreaseRate="0" AIArchitectureDamageYearIncreaseRate="0" AITrainingSpeedYearIncreaseRate="0" AIRecruitmentSpeedYearIncreaseRate="0" AIArmyExperienceYearIncreaseRate="0" AIOfficerExperienceYearIncreaseRate="0" AIOfficerExperienceRate="1" AIArmyExperienceRate="1" AIBackendArmyReserveCalmBraveDifferenceMultiply="5" AIBackendArmyReserveAmbitionMultiply="10" AIBackendArmyReserveAdd="50" AIBackendArmyReserveMultiply="1" AITradePeriod="10" AITreasureChance="10" AITreasureCountMax="2" AITreasureCountCappedTitleLevelAdd="0" AITreasureCountCappedTitleLevelMultiply="1" AIGiveTreasureMaxWorth="40" AIFacilityFundMonthWaitParam="1" AIFacilityDestroyValueRate="300" AIBuildHougongUnambitionProbWeight="4" AIBuildHougongSpaceBuiltProbWeight="20" AIBuildHougongMaxSizeAdd="0" AIBuildHougongSkipSizeChance="80" AINafeiUncreultyProbAdd="1" AIHougongArchitectureCountProbMultiply="10" AIHougongArchitectureCountProbPower="0.6" AINafeiAbilityThresholdRate="30000" AINafeiStealSpouseThresholdRateAdd="0.5" AINafeiStealSpouseThresholdRateMultiply="999" AINafeiMaxAgeThresholdAdd="30" AINafeiMaxAgeThresholdMultiply="1" AINafeiSkipChanceAdd="25" AINafeiSkipChanceMultiply="15" AIChongxingChanceAdd="20" AIChongxingChanceMultiply="20" AIRecruitPopulationCapMultiply="50" AIRecruitPopulationCapBackendMultiply="0.7" AIRecruitPopulationCapHostilelineMultiply="1.2" AIRecruitPopulationCapStrategyTendencyMulitply="0.2" AIRecruitPopulationCapStrategyTendencyAdd="0.2" AINewMilitaryPopulationThresholdDivide="30000" AINewMilitaryPersonThresholdDivide="5" AIExecuteMaxUncreulty="4" AIExecutePersonIdealToleranceMultiply="15" FireStayProb="20" FireSpreadProbMultiply="1" MinPregnantProb="0" InternalExperienceRate="1" AbilityExperienceRate="1" ArmyExperienceRate="0.5" AIAttackChanceIfUnfull="5" AIObeyStrategyTendencyChance="90" AIOffendMaxDiplomaticRelationMultiply="20" AIOffendDefendTroopAdd="1.2" AIOffendDefendTroopMultiply="0.1" AIOffendIgnoreReserveProbAmbitionMultiply="5" AIOffendIgnoreReserveProbAmbitionAdd="-2" AIOffendIgnoreReserveProbBCDiffMultiply="2" AIOffendIgnoreReserveProbBCDiffAdd="10" AIOffendIgnoreReserveChanceTroopRatioAdd="-0.8" AIOffendIgnoreReserveChanceTroopRatioMultiply="100" PrincessMaintainenceCost="50" AIUniqueTroopFightingForceThreshold="60000" MilitaryPopulationCap="1" MilitaryPopulationReloadQuantity="2" CloseThreshold="500" HateThreshold="-500" VeryCloseThreshold="4000" MaxAITroopCountCandidates="1000" PopulationDevelopingRate="1" AIAntiStratagem="0" AIAntiSurround="0" AIAntiSurroundIncreaseRate="0" AIAntiStratagemIncreaseRate="0" CloseAbilityRate="1.1" VeryCloseAbilityRate="1.1" AIEncirclePlayerRate="0" InternalSurplusFactor="10000000" AIExtraPerson="1" AIExtraPersonIncreaseRate="0" ExpandConditions="2260 2100 2110 2120 2130 2140 2150 " SearchPersonArchitectureCountPower="0.3" AIEncircleRank="15" AIEncircleVar="15" SelectPrinceCost="20000" TransferCostPerMilitary="2000" TransferFoodPerMilitary="2000" AutoLearnSkillSuccessRate="10" AutoLearnStuntSuccessRate="10" RansomRate="0.2" DayInTurn="3" MaxRelation="10000" HougongRelationHateFactor="1" AIMaxFeizi="300" MaxReputationForRecruit="4000000" TroopMoraleChange="0.5" RecruitPopualationDecreaseRate="0.25" MakeMarriageCost="8000" NafeiCost="8000" MakeMarrigeIdealLimit="1" /> |