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||==================================================================|| || || || CS 488 - Assignment 4 || || Long Nguyen || || 20455912 || || || ||==================================================================|| //------------------- COMPILATION --------------------// to compile run the following: in A4 folder - premake4 gmake - make //-----------------------OBJECTIVE NOT COMPLETED --------------------// 1 ) NO shadow 2 ) NO hierachical model transformation //------------------ Extra ------------------------// 1) Extra feature: Implemented Supersampling with Random Gamma for 16 rays per pixel 2) There is a picture of nonhier-bb.png to show the bounding for Mesh 3) There is a picture for the Custom Scene (NOTE: AGAIN no hierachical) : sample.png The Lua file is in Assets with the same name. //--------------- NOTE: for nonhier.lua and hier.lua, I have changed the Path for it to get the Relative Path with Assets folder. (Same applied with all .lua file) From : steldodec = gr.mesh( 'dodec', 'smstdodeca.obj' ) To: steldodec = gr.mesh( 'dodec', 'Assets/smstdodeca.obj' ) - There is a new Mesh called boat.obj downloading from: http://www.models-resource.com/gamecube/legendofzeldathewindwaker/
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