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README.TXT
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||==================================================================||
|| ||
|| CS 488 - Assignment 4 ||
|| Long Nguyen ||
|| 20455912 ||
|| ||
||==================================================================||
//------------------- COMPILATION --------------------//
to compile run the following: in A4 folder
- premake4 gmake
- make
//-----------------------OBJECTIVE NOT COMPLETED --------------------//
1 ) NO shadow
2 ) NO hierachical model transformation
//------------------ Extra ------------------------//
1) Extra feature: Implemented Supersampling with Random Gamma for 16 rays per pixel
2) There is a picture of nonhier-bb.png to show the bounding for Mesh
3) There is a picture for the Custom Scene (NOTE: AGAIN no hierachical) : sample.png
The Lua file is in Assets with the same name.
//---------------
NOTE:
for nonhier.lua and hier.lua, I have changed the Path for it to get the Relative Path with Assets folder.
(Same applied with all .lua file)
From : steldodec = gr.mesh( 'dodec', 'smstdodeca.obj' )
To: steldodec = gr.mesh( 'dodec', 'Assets/smstdodeca.obj' )
- There is a new Mesh called boat.obj
downloading from:
http://www.models-resource.com/gamecube/legendofzeldathewindwaker/