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2 changes: 2 additions & 0 deletions llvm/lib/Target/AMDGPU/AMDGPU.td
Original file line number Diff line number Diff line change
Expand Up @@ -2126,6 +2126,8 @@ def FeatureISAVersion12_50 : FeatureSet<
FeatureLdsBarrierArriveAtomic,
FeatureSetPrioIncWgInst,
Feature45BitNumRecordsBufferResource,
FeatureSupportsXNACK,
FeatureXNACK,
]>;

def FeatureISAVersion12_51 : FeatureSet<
Expand Down
231 changes: 162 additions & 69 deletions llvm/test/CodeGen/AMDGPU/GlobalISel/load-constant.96.ll
Original file line number Diff line number Diff line change
Expand Up @@ -90,26 +90,24 @@ define <3 x i32> @v_load_constant_v3i32_align1(ptr addrspace(4) %ptr) {
; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v10, v[0:1], off offset:8
; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v11, v[0:1], off offset:9
; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v12, v[0:1], off offset:11
; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v0, v[0:1], off offset:10
; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v13, v[0:1], off offset:10
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0xa
; GFX1250-NOUNALIGNED-NEXT: s_wait_xcnt 0x0
; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v1, v3, 8, v2
; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v0, v3, 8, v2
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x8
; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v3, 16, v4 :: v_dual_lshlrev_b32 v2, 24, v5
; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v2, 16, v4 :: v_dual_lshlrev_b32 v1, 24, v5
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x6
; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v4, v7, 8, v6
; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v3, v7, 8, v6
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x4
; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v6, 16, v8 :: v_dual_lshlrev_b32 v5, 24, v9
; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v5, 16, v8 :: v_dual_lshlrev_b32 v4, 24, v9
; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v0, v1, v2, v0
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x2
; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v7, v11, 8, v10
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x1
; GFX1250-NOUNALIGNED-NEXT: v_lshlrev_b32_e32 v8, 24, v12
; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v6, v11, 8, v10
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x0
; GFX1250-NOUNALIGNED-NEXT: v_lshlrev_b32_e32 v9, 16, v0
; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v0, v2, v3, v1
; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v1, v5, v6, v4
; GFX1250-NOUNALIGNED-NEXT: s_delay_alu instid0(VALU_DEP_3)
; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v2, v8, v9, v7
; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v7, 24, v12 :: v_dual_lshlrev_b32 v8, 16, v13
; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v1, v4, v5, v3
; GFX1250-NOUNALIGNED-NEXT: s_delay_alu instid0(VALU_DEP_2)
; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v2, v7, v8, v6
; GFX1250-NOUNALIGNED-NEXT: s_set_pc_i64 s[30:31]
;
; GFX9-UNALIGNED-LABEL: v_load_constant_v3i32_align1:
Expand Down Expand Up @@ -942,7 +940,7 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align1(ptr addrspace(4) inreg
;
; GFX1250-NOUNALIGNED-LABEL: s_load_constant_v3i32_align1:
; GFX1250-NOUNALIGNED: ; %bb.0:
; GFX1250-NOUNALIGNED-NEXT: s_clause 0xa
; GFX1250-NOUNALIGNED-NEXT: s_clause 0xb
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s2, s[0:1], 0x1
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s3, s[0:1], 0x3
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s4, s[0:1], 0x2
Expand All @@ -954,27 +952,26 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align1(ptr addrspace(4) inreg
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s10, s[0:1], 0x0
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s11, s[0:1], 0x4
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s12, s[0:1], 0xa
; GFX1250-NOUNALIGNED-NEXT: s_wait_xcnt 0x0
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s1, s[0:1], 0x8
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s13, s[0:1], 0x8
; GFX1250-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s0, s2, 8
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s2, s3, 24
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s3, s4, 16
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s4, s5, 8
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s2, s3
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s5, s6, 24
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s6, s7, 16
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s7, s8, 8
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s1, s3, 24
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s2, s4, 16
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s3, s5, 8
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s1, s1, s2
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s4, s6, 24
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s5, s7, 16
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s6, s8, 8
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s0, s0, s10
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s8, s9, 24
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s0, s2, s0
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s2, s12, 16
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s3, s4, s11
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s4, s5, s6
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s7, s9, 24
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s0, s1, s0
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s1, s12, 16
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s3, s11
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s3, s4, s5
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s4, s6, s13
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s5, s7, s1
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s8, s2
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s1, s4, s3
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s2, s5
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s1, s3, s2
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s5, s4
; GFX1250-NOUNALIGNED-NEXT: ; return to shader part epilog
;
; GFX9-UNALIGNED-LABEL: s_load_constant_v3i32_align1:
Expand Down Expand Up @@ -1351,11 +1348,25 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align2(ptr addrspace(4) inreg
}

define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align4(ptr addrspace(4) inreg %ptr) {
; GFX12-LABEL: s_load_constant_v3i32_align4:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
; GFX12-UNALIGNED-LABEL: s_load_constant_v3i32_align4:
; GFX12-UNALIGNED: ; %bb.0:
; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
;
; GFX12-NOUNALIGNED-LABEL: s_load_constant_v3i32_align4:
; GFX12-NOUNALIGNED: ; %bb.0:
; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: s_load_constant_v3i32_align4:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_mov_b32 s4, s0
; GFX1250-NEXT: s_mov_b32 s5, s1
; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
; GFX1250-NEXT: s_wait_kmcnt 0x0
; GFX1250-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v3i32_align4:
; GFX9: ; %bb.0:
Expand Down Expand Up @@ -1388,11 +1399,25 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align4(ptr addrspace(4) inreg
}

define amdgpu_ps i96 @s_load_constant_i96_align8(ptr addrspace(4) inreg %ptr) {
; GFX12-LABEL: s_load_constant_i96_align8:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
; GFX12-UNALIGNED-LABEL: s_load_constant_i96_align8:
; GFX12-UNALIGNED: ; %bb.0:
; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
;
; GFX12-NOUNALIGNED-LABEL: s_load_constant_i96_align8:
; GFX12-NOUNALIGNED: ; %bb.0:
; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: s_load_constant_i96_align8:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_mov_b32 s4, s0
; GFX1250-NEXT: s_mov_b32 s5, s1
; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
; GFX1250-NEXT: s_wait_kmcnt 0x0
; GFX1250-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_i96_align8:
; GFX9: ; %bb.0:
Expand Down Expand Up @@ -1425,11 +1450,25 @@ define amdgpu_ps i96 @s_load_constant_i96_align8(ptr addrspace(4) inreg %ptr) {
}

define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align8(ptr addrspace(4) inreg %ptr) {
; GFX12-LABEL: s_load_constant_v3i32_align8:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
; GFX12-UNALIGNED-LABEL: s_load_constant_v3i32_align8:
; GFX12-UNALIGNED: ; %bb.0:
; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
;
; GFX12-NOUNALIGNED-LABEL: s_load_constant_v3i32_align8:
; GFX12-NOUNALIGNED: ; %bb.0:
; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: s_load_constant_v3i32_align8:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_mov_b32 s4, s0
; GFX1250-NEXT: s_mov_b32 s5, s1
; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
; GFX1250-NEXT: s_wait_kmcnt 0x0
; GFX1250-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v3i32_align8:
; GFX9: ; %bb.0:
Expand Down Expand Up @@ -1462,11 +1501,25 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align8(ptr addrspace(4) inreg
}

define amdgpu_ps <3 x i32> @s_load_constant_v6i16_align8(ptr addrspace(4) inreg %ptr) {
; GFX12-LABEL: s_load_constant_v6i16_align8:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: ; return to shader part epilog
; GFX12-UNALIGNED-LABEL: s_load_constant_v6i16_align8:
; GFX12-UNALIGNED: ; %bb.0:
; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
;
; GFX12-NOUNALIGNED-LABEL: s_load_constant_v6i16_align8:
; GFX12-NOUNALIGNED: ; %bb.0:
; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: s_load_constant_v6i16_align8:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_mov_b32 s4, s0
; GFX1250-NEXT: s_mov_b32 s5, s1
; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
; GFX1250-NEXT: s_wait_kmcnt 0x0
; GFX1250-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v6i16_align8:
; GFX9: ; %bb.0:
Expand Down Expand Up @@ -1500,24 +1553,64 @@ define amdgpu_ps <3 x i32> @s_load_constant_v6i16_align8(ptr addrspace(4) inreg
}

define amdgpu_ps <12 x i8> @s_load_constant_v12i8_align8(ptr addrspace(4) inreg %ptr) {
; GFX12-LABEL: s_load_constant_v12i8_align8:
; GFX12: ; %bb.0:
; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NEXT: s_wait_kmcnt 0x0
; GFX12-NEXT: s_lshr_b32 s13, s0, 8
; GFX12-NEXT: s_lshr_b32 s12, s0, 16
; GFX12-NEXT: s_lshr_b32 s3, s0, 24
; GFX12-NEXT: s_lshr_b32 s5, s1, 8
; GFX12-NEXT: s_lshr_b32 s6, s1, 16
; GFX12-NEXT: s_lshr_b32 s7, s1, 24
; GFX12-NEXT: s_lshr_b32 s9, s2, 8
; GFX12-NEXT: s_lshr_b32 s10, s2, 16
; GFX12-NEXT: s_lshr_b32 s11, s2, 24
; GFX12-NEXT: s_mov_b32 s4, s1
; GFX12-NEXT: s_mov_b32 s8, s2
; GFX12-NEXT: s_mov_b32 s1, s13
; GFX12-NEXT: s_mov_b32 s2, s12
; GFX12-NEXT: ; return to shader part epilog
; GFX12-UNALIGNED-LABEL: s_load_constant_v12i8_align8:
; GFX12-UNALIGNED: ; %bb.0:
; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
; GFX12-UNALIGNED-NEXT: s_lshr_b32 s13, s0, 8
; GFX12-UNALIGNED-NEXT: s_lshr_b32 s12, s0, 16
; GFX12-UNALIGNED-NEXT: s_lshr_b32 s3, s0, 24
; GFX12-UNALIGNED-NEXT: s_lshr_b32 s5, s1, 8
; GFX12-UNALIGNED-NEXT: s_lshr_b32 s6, s1, 16
; GFX12-UNALIGNED-NEXT: s_lshr_b32 s7, s1, 24
; GFX12-UNALIGNED-NEXT: s_lshr_b32 s9, s2, 8
; GFX12-UNALIGNED-NEXT: s_lshr_b32 s10, s2, 16
; GFX12-UNALIGNED-NEXT: s_lshr_b32 s11, s2, 24
; GFX12-UNALIGNED-NEXT: s_mov_b32 s4, s1
; GFX12-UNALIGNED-NEXT: s_mov_b32 s8, s2
; GFX12-UNALIGNED-NEXT: s_mov_b32 s1, s13
; GFX12-UNALIGNED-NEXT: s_mov_b32 s2, s12
; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
;
; GFX12-NOUNALIGNED-LABEL: s_load_constant_v12i8_align8:
; GFX12-NOUNALIGNED: ; %bb.0:
; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s13, s0, 8
; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s12, s0, 16
; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s3, s0, 24
; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s5, s1, 8
; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s6, s1, 16
; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s7, s1, 24
; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s9, s2, 8
; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s10, s2, 16
; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s11, s2, 24
; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s4, s1
; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s8, s2
; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s1, s13
; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s2, s12
; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
;
; GFX1250-LABEL: s_load_constant_v12i8_align8:
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_mov_b32 s4, s0
; GFX1250-NEXT: s_mov_b32 s5, s1
; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
; GFX1250-NEXT: s_wait_kmcnt 0x0
; GFX1250-NEXT: s_lshr_b32 s13, s0, 8
; GFX1250-NEXT: s_lshr_b32 s12, s0, 16
; GFX1250-NEXT: s_lshr_b32 s3, s0, 24
; GFX1250-NEXT: s_lshr_b32 s5, s1, 8
; GFX1250-NEXT: s_lshr_b32 s6, s1, 16
; GFX1250-NEXT: s_lshr_b32 s7, s1, 24
; GFX1250-NEXT: s_lshr_b32 s9, s2, 8
; GFX1250-NEXT: s_lshr_b32 s10, s2, 16
; GFX1250-NEXT: s_lshr_b32 s11, s2, 24
; GFX1250-NEXT: s_mov_b32 s4, s1
; GFX1250-NEXT: s_mov_b32 s8, s2
; GFX1250-NEXT: s_mov_b32 s1, s13
; GFX1250-NEXT: s_mov_b32 s2, s12
; GFX1250-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v12i8_align8:
; GFX9: ; %bb.0:
Expand Down
34 changes: 17 additions & 17 deletions llvm/test/CodeGen/AMDGPU/bf16.ll
Original file line number Diff line number Diff line change
Expand Up @@ -569,10 +569,10 @@ define <16 x bfloat> @v_load_global_v16bf16(ptr addrspace(1) %ptr) {
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0
; GFX1250-NEXT: s_wait_kmcnt 0x0
; GFX1250-NEXT: v_dual_mov_b32 v5, v1 :: v_dual_mov_b32 v4, v0
; GFX1250-NEXT: v_dual_mov_b32 v9, v1 :: v_dual_mov_b32 v8, v0
; GFX1250-NEXT: s_clause 0x1
; GFX1250-NEXT: global_load_b128 v[0:3], v[4:5], off
; GFX1250-NEXT: global_load_b128 v[4:7], v[4:5], off offset:16
; GFX1250-NEXT: global_load_b128 v[0:3], v[8:9], off
; GFX1250-NEXT: global_load_b128 v[4:7], v[8:9], off offset:16
; GFX1250-NEXT: s_wait_loadcnt 0x0
; GFX1250-NEXT: s_set_pc_i64 s[30:31]
%load = load <16 x bfloat>, ptr addrspace(1) %ptr
Expand Down Expand Up @@ -752,12 +752,12 @@ define <32 x bfloat> @v_load_global_v32bf16(ptr addrspace(1) %ptr) {
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0
; GFX1250-NEXT: s_wait_kmcnt 0x0
; GFX1250-NEXT: v_dual_mov_b32 v13, v1 :: v_dual_mov_b32 v12, v0
; GFX1250-NEXT: v_dual_mov_b32 v17, v1 :: v_dual_mov_b32 v16, v0
; GFX1250-NEXT: s_clause 0x3
; GFX1250-NEXT: global_load_b128 v[0:3], v[12:13], off
; GFX1250-NEXT: global_load_b128 v[4:7], v[12:13], off offset:16
; GFX1250-NEXT: global_load_b128 v[8:11], v[12:13], off offset:32
; GFX1250-NEXT: global_load_b128 v[12:15], v[12:13], off offset:48
; GFX1250-NEXT: global_load_b128 v[0:3], v[16:17], off
; GFX1250-NEXT: global_load_b128 v[4:7], v[16:17], off offset:16
; GFX1250-NEXT: global_load_b128 v[8:11], v[16:17], off offset:32
; GFX1250-NEXT: global_load_b128 v[12:15], v[16:17], off offset:48
; GFX1250-NEXT: s_wait_loadcnt 0x0
; GFX1250-NEXT: s_set_pc_i64 s[30:31]
%load = load <32 x bfloat>, ptr addrspace(1) %ptr
Expand Down Expand Up @@ -1055,16 +1055,16 @@ define <64 x bfloat> @v_load_global_v64bf16(ptr addrspace(1) %ptr) {
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0
; GFX1250-NEXT: s_wait_kmcnt 0x0
; GFX1250-NEXT: v_dual_mov_b32 v29, v1 :: v_dual_mov_b32 v28, v0
; GFX1250-NEXT: v_dual_mov_b32 v33, v1 :: v_dual_mov_b32 v32, v0
; GFX1250-NEXT: s_clause 0x7
; GFX1250-NEXT: global_load_b128 v[0:3], v[28:29], off
; GFX1250-NEXT: global_load_b128 v[4:7], v[28:29], off offset:16
; GFX1250-NEXT: global_load_b128 v[8:11], v[28:29], off offset:32
; GFX1250-NEXT: global_load_b128 v[12:15], v[28:29], off offset:48
; GFX1250-NEXT: global_load_b128 v[16:19], v[28:29], off offset:64
; GFX1250-NEXT: global_load_b128 v[20:23], v[28:29], off offset:80
; GFX1250-NEXT: global_load_b128 v[24:27], v[28:29], off offset:96
; GFX1250-NEXT: global_load_b128 v[28:31], v[28:29], off offset:112
; GFX1250-NEXT: global_load_b128 v[0:3], v[32:33], off
; GFX1250-NEXT: global_load_b128 v[4:7], v[32:33], off offset:16
; GFX1250-NEXT: global_load_b128 v[8:11], v[32:33], off offset:32
; GFX1250-NEXT: global_load_b128 v[12:15], v[32:33], off offset:48
; GFX1250-NEXT: global_load_b128 v[16:19], v[32:33], off offset:64
; GFX1250-NEXT: global_load_b128 v[20:23], v[32:33], off offset:80
; GFX1250-NEXT: global_load_b128 v[24:27], v[32:33], off offset:96
; GFX1250-NEXT: global_load_b128 v[28:31], v[32:33], off offset:112
; GFX1250-NEXT: s_wait_loadcnt 0x0
; GFX1250-NEXT: s_set_pc_i64 s[30:31]
%load = load <64 x bfloat>, ptr addrspace(1) %ptr
Expand Down
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