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[AMDGPU] Enable XNACK on gfx1250 #161457
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[AMDGPU] Enable XNACK on gfx1250 #161457
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@llvm/pr-subscribers-llvm-binary-utilities @llvm/pr-subscribers-backend-amdgpu Author: Shilei Tian (shiltian) ChangesThis should be always on. Fixes SWDEV-555931. Patch is 217.95 KiB, truncated to 20.00 KiB below, full version: https://github.com/llvm/llvm-project/pull/161457.diff 29 Files Affected:
diff --git a/llvm/lib/Target/AMDGPU/AMDGPU.td b/llvm/lib/Target/AMDGPU/AMDGPU.td
index 7003a40a940aa..9446144d30e9b 100644
--- a/llvm/lib/Target/AMDGPU/AMDGPU.td
+++ b/llvm/lib/Target/AMDGPU/AMDGPU.td
@@ -2126,6 +2126,8 @@ def FeatureISAVersion12_50 : FeatureSet<
FeatureLdsBarrierArriveAtomic,
FeatureSetPrioIncWgInst,
Feature45BitNumRecordsBufferResource,
+ FeatureSupportsXNACK,
+ FeatureXNACK,
]>;
def FeatureISAVersion12_51 : FeatureSet<
diff --git a/llvm/test/CodeGen/AMDGPU/GlobalISel/load-constant.96.ll b/llvm/test/CodeGen/AMDGPU/GlobalISel/load-constant.96.ll
index 41fda6de82181..efa51ead0d196 100644
--- a/llvm/test/CodeGen/AMDGPU/GlobalISel/load-constant.96.ll
+++ b/llvm/test/CodeGen/AMDGPU/GlobalISel/load-constant.96.ll
@@ -90,26 +90,24 @@ define <3 x i32> @v_load_constant_v3i32_align1(ptr addrspace(4) %ptr) {
; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v10, v[0:1], off offset:8
; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v11, v[0:1], off offset:9
; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v12, v[0:1], off offset:11
-; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v0, v[0:1], off offset:10
+; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v13, v[0:1], off offset:10
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0xa
; GFX1250-NOUNALIGNED-NEXT: s_wait_xcnt 0x0
-; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v1, v3, 8, v2
+; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v0, v3, 8, v2
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x8
-; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v3, 16, v4 :: v_dual_lshlrev_b32 v2, 24, v5
+; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v2, 16, v4 :: v_dual_lshlrev_b32 v1, 24, v5
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x6
-; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v4, v7, 8, v6
+; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v3, v7, 8, v6
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x4
-; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v6, 16, v8 :: v_dual_lshlrev_b32 v5, 24, v9
+; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v5, 16, v8 :: v_dual_lshlrev_b32 v4, 24, v9
+; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v0, v1, v2, v0
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x2
-; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v7, v11, 8, v10
-; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x1
-; GFX1250-NOUNALIGNED-NEXT: v_lshlrev_b32_e32 v8, 24, v12
+; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v6, v11, 8, v10
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x0
-; GFX1250-NOUNALIGNED-NEXT: v_lshlrev_b32_e32 v9, 16, v0
-; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v0, v2, v3, v1
-; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v1, v5, v6, v4
-; GFX1250-NOUNALIGNED-NEXT: s_delay_alu instid0(VALU_DEP_3)
-; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v2, v8, v9, v7
+; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v7, 24, v12 :: v_dual_lshlrev_b32 v8, 16, v13
+; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v1, v4, v5, v3
+; GFX1250-NOUNALIGNED-NEXT: s_delay_alu instid0(VALU_DEP_2)
+; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v2, v7, v8, v6
; GFX1250-NOUNALIGNED-NEXT: s_set_pc_i64 s[30:31]
;
; GFX9-UNALIGNED-LABEL: v_load_constant_v3i32_align1:
@@ -942,7 +940,7 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align1(ptr addrspace(4) inreg
;
; GFX1250-NOUNALIGNED-LABEL: s_load_constant_v3i32_align1:
; GFX1250-NOUNALIGNED: ; %bb.0:
-; GFX1250-NOUNALIGNED-NEXT: s_clause 0xa
+; GFX1250-NOUNALIGNED-NEXT: s_clause 0xb
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s2, s[0:1], 0x1
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s3, s[0:1], 0x3
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s4, s[0:1], 0x2
@@ -954,27 +952,26 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align1(ptr addrspace(4) inreg
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s10, s[0:1], 0x0
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s11, s[0:1], 0x4
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s12, s[0:1], 0xa
-; GFX1250-NOUNALIGNED-NEXT: s_wait_xcnt 0x0
-; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s1, s[0:1], 0x8
+; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s13, s[0:1], 0x8
; GFX1250-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s0, s2, 8
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s2, s3, 24
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s3, s4, 16
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s4, s5, 8
-; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s2, s3
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s5, s6, 24
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s6, s7, 16
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s7, s8, 8
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s1, s3, 24
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s2, s4, 16
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s3, s5, 8
+; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s1, s1, s2
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s4, s6, 24
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s5, s7, 16
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s6, s8, 8
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s0, s0, s10
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s8, s9, 24
-; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s0, s2, s0
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s2, s12, 16
-; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s3, s4, s11
-; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s4, s5, s6
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s7, s9, 24
+; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s0, s1, s0
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s1, s12, 16
+; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s3, s11
+; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s3, s4, s5
+; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s4, s6, s13
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s5, s7, s1
-; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s8, s2
-; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s1, s4, s3
-; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s2, s5
+; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s1, s3, s2
+; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s5, s4
; GFX1250-NOUNALIGNED-NEXT: ; return to shader part epilog
;
; GFX9-UNALIGNED-LABEL: s_load_constant_v3i32_align1:
@@ -1351,11 +1348,25 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align2(ptr addrspace(4) inreg
}
define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align4(ptr addrspace(4) inreg %ptr) {
-; GFX12-LABEL: s_load_constant_v3i32_align4:
-; GFX12: ; %bb.0:
-; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
-; GFX12-NEXT: s_wait_kmcnt 0x0
-; GFX12-NEXT: ; return to shader part epilog
+; GFX12-UNALIGNED-LABEL: s_load_constant_v3i32_align4:
+; GFX12-UNALIGNED: ; %bb.0:
+; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX12-NOUNALIGNED-LABEL: s_load_constant_v3i32_align4:
+; GFX12-NOUNALIGNED: ; %bb.0:
+; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX1250-LABEL: s_load_constant_v3i32_align4:
+; GFX1250: ; %bb.0:
+; GFX1250-NEXT: s_mov_b32 s4, s0
+; GFX1250-NEXT: s_mov_b32 s5, s1
+; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
+; GFX1250-NEXT: s_wait_kmcnt 0x0
+; GFX1250-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v3i32_align4:
; GFX9: ; %bb.0:
@@ -1388,11 +1399,25 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align4(ptr addrspace(4) inreg
}
define amdgpu_ps i96 @s_load_constant_i96_align8(ptr addrspace(4) inreg %ptr) {
-; GFX12-LABEL: s_load_constant_i96_align8:
-; GFX12: ; %bb.0:
-; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
-; GFX12-NEXT: s_wait_kmcnt 0x0
-; GFX12-NEXT: ; return to shader part epilog
+; GFX12-UNALIGNED-LABEL: s_load_constant_i96_align8:
+; GFX12-UNALIGNED: ; %bb.0:
+; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX12-NOUNALIGNED-LABEL: s_load_constant_i96_align8:
+; GFX12-NOUNALIGNED: ; %bb.0:
+; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX1250-LABEL: s_load_constant_i96_align8:
+; GFX1250: ; %bb.0:
+; GFX1250-NEXT: s_mov_b32 s4, s0
+; GFX1250-NEXT: s_mov_b32 s5, s1
+; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
+; GFX1250-NEXT: s_wait_kmcnt 0x0
+; GFX1250-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_i96_align8:
; GFX9: ; %bb.0:
@@ -1425,11 +1450,25 @@ define amdgpu_ps i96 @s_load_constant_i96_align8(ptr addrspace(4) inreg %ptr) {
}
define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align8(ptr addrspace(4) inreg %ptr) {
-; GFX12-LABEL: s_load_constant_v3i32_align8:
-; GFX12: ; %bb.0:
-; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
-; GFX12-NEXT: s_wait_kmcnt 0x0
-; GFX12-NEXT: ; return to shader part epilog
+; GFX12-UNALIGNED-LABEL: s_load_constant_v3i32_align8:
+; GFX12-UNALIGNED: ; %bb.0:
+; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX12-NOUNALIGNED-LABEL: s_load_constant_v3i32_align8:
+; GFX12-NOUNALIGNED: ; %bb.0:
+; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX1250-LABEL: s_load_constant_v3i32_align8:
+; GFX1250: ; %bb.0:
+; GFX1250-NEXT: s_mov_b32 s4, s0
+; GFX1250-NEXT: s_mov_b32 s5, s1
+; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
+; GFX1250-NEXT: s_wait_kmcnt 0x0
+; GFX1250-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v3i32_align8:
; GFX9: ; %bb.0:
@@ -1462,11 +1501,25 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align8(ptr addrspace(4) inreg
}
define amdgpu_ps <3 x i32> @s_load_constant_v6i16_align8(ptr addrspace(4) inreg %ptr) {
-; GFX12-LABEL: s_load_constant_v6i16_align8:
-; GFX12: ; %bb.0:
-; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
-; GFX12-NEXT: s_wait_kmcnt 0x0
-; GFX12-NEXT: ; return to shader part epilog
+; GFX12-UNALIGNED-LABEL: s_load_constant_v6i16_align8:
+; GFX12-UNALIGNED: ; %bb.0:
+; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX12-NOUNALIGNED-LABEL: s_load_constant_v6i16_align8:
+; GFX12-NOUNALIGNED: ; %bb.0:
+; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX1250-LABEL: s_load_constant_v6i16_align8:
+; GFX1250: ; %bb.0:
+; GFX1250-NEXT: s_mov_b32 s4, s0
+; GFX1250-NEXT: s_mov_b32 s5, s1
+; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
+; GFX1250-NEXT: s_wait_kmcnt 0x0
+; GFX1250-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v6i16_align8:
; GFX9: ; %bb.0:
@@ -1500,24 +1553,64 @@ define amdgpu_ps <3 x i32> @s_load_constant_v6i16_align8(ptr addrspace(4) inreg
}
define amdgpu_ps <12 x i8> @s_load_constant_v12i8_align8(ptr addrspace(4) inreg %ptr) {
-; GFX12-LABEL: s_load_constant_v12i8_align8:
-; GFX12: ; %bb.0:
-; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
-; GFX12-NEXT: s_wait_kmcnt 0x0
-; GFX12-NEXT: s_lshr_b32 s13, s0, 8
-; GFX12-NEXT: s_lshr_b32 s12, s0, 16
-; GFX12-NEXT: s_lshr_b32 s3, s0, 24
-; GFX12-NEXT: s_lshr_b32 s5, s1, 8
-; GFX12-NEXT: s_lshr_b32 s6, s1, 16
-; GFX12-NEXT: s_lshr_b32 s7, s1, 24
-; GFX12-NEXT: s_lshr_b32 s9, s2, 8
-; GFX12-NEXT: s_lshr_b32 s10, s2, 16
-; GFX12-NEXT: s_lshr_b32 s11, s2, 24
-; GFX12-NEXT: s_mov_b32 s4, s1
-; GFX12-NEXT: s_mov_b32 s8, s2
-; GFX12-NEXT: s_mov_b32 s1, s13
-; GFX12-NEXT: s_mov_b32 s2, s12
-; GFX12-NEXT: ; return to shader part epilog
+; GFX12-UNALIGNED-LABEL: s_load_constant_v12i8_align8:
+; GFX12-UNALIGNED: ; %bb.0:
+; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s13, s0, 8
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s12, s0, 16
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s3, s0, 24
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s5, s1, 8
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s6, s1, 16
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s7, s1, 24
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s9, s2, 8
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s10, s2, 16
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s11, s2, 24
+; GFX12-UNALIGNED-NEXT: s_mov_b32 s4, s1
+; GFX12-UNALIGNED-NEXT: s_mov_b32 s8, s2
+; GFX12-UNALIGNED-NEXT: s_mov_b32 s1, s13
+; GFX12-UNALIGNED-NEXT: s_mov_b32 s2, s12
+; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX12-NOUNALIGNED-LABEL: s_load_constant_v12i8_align8:
+; GFX12-NOUNALIGNED: ; %bb.0:
+; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s13, s0, 8
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s12, s0, 16
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s3, s0, 24
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s5, s1, 8
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s6, s1, 16
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s7, s1, 24
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s9, s2, 8
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s10, s2, 16
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s11, s2, 24
+; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s4, s1
+; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s8, s2
+; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s1, s13
+; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s2, s12
+; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX1250-LABEL: s_load_constant_v12i8_align8:
+; GFX1250: ; %bb.0:
+; GFX1250-NEXT: s_mov_b32 s4, s0
+; GFX1250-NEXT: s_mov_b32 s5, s1
+; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
+; GFX1250-NEXT: s_wait_kmcnt 0x0
+; GFX1250-NEXT: s_lshr_b32 s13, s0, 8
+; GFX1250-NEXT: s_lshr_b32 s12, s0, 16
+; GFX1250-NEXT: s_lshr_b32 s3, s0, 24
+; GFX1250-NEXT: s_lshr_b32 s5, s1, 8
+; GFX1250-NEXT: s_lshr_b32 s6, s1, 16
+; GFX1250-NEXT: s_lshr_b32 s7, s1, 24
+; GFX1250-NEXT: s_lshr_b32 s9, s2, 8
+; GFX1250-NEXT: s_lshr_b32 s10, s2, 16
+; GFX1250-NEXT: s_lshr_b32 s11, s2, 24
+; GFX1250-NEXT: s_mov_b32 s4, s1
+; GFX1250-NEXT: s_mov_b32 s8, s2
+; GFX1250-NEXT: s_mov_b32 s1, s13
+; GFX1250-NEXT: s_mov_b32 s2, s12
+; GFX1250-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v12i8_align8:
; GFX9: ; %bb.0:
diff --git a/llvm/test/CodeGen/AMDGPU/bf16.ll b/llvm/test/CodeGen/AMDGPU/bf16.ll
index 94ba5cdd09df4..6b5647e696356 100644
--- a/llvm/test/CodeGen/AMDGPU/bf16.ll
+++ b/llvm/test/CodeGen/AMDGPU/bf16.ll
@@ -569,10 +569,10 @@ define <16 x bfloat> @v_load_global_v16bf16(ptr addrspace(1) %ptr) {
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0
; GFX1250-NEXT: s_wait_kmcnt 0x0
-; GFX1250-NEXT: v_dual_mov_b32 v5, v1 :: v_dual_mov_b32 v4, v0
+; GFX1250-NEXT: v_dual_mov_b32 v9, v1 :: v_dual_mov_b32 v8, v0
; GFX1250-NEXT: s_clause 0x1
-; GFX1250-NEXT: global_load_b128 v[0:3], v[4:5], off
-; GFX1250-NEXT: global_load_b128 v[4:7], v[4:5], off offset:16
+; GFX1250-NEXT: global_load_b128 v[0:3], v[8:9], off
+; GFX1250-NEXT: global_load_b128 v[4:7], v[8:9], off offset:16
; GFX1250-NEXT: s_wait_loadcnt 0x0
; GFX1250-NEXT: s_set_pc_i64 s[30:31]
%load = load <16 x bfloat>, ptr addrspace(1) %ptr
@@ -752,12 +752,12 @@ define <32 x bfloat> @v_load_global_v32bf16(ptr addrspace(1) %ptr) {
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0
; GFX1250-NEXT: s_wait_kmcnt 0x0
-; GFX1250-NEXT: v_dual_mov_b32 v13, v1 :: v_dual_mov_b32 v12, v0
+; GFX1250-NEXT: v_dual_mov_b32 v17, v1 :: v_dual_mov_b32 v16, v0
; GFX1250-NEXT: s_clause 0x3
-; GFX1250-NEXT: global_load_b128 v[0:3], v[12:13], off
-; GFX1250-NEXT: global_load_b128 v[4:7], v[12:13], off offset:16
-; GFX1250-NEXT: global_load_b128 v[8:11], v[12:13], off offset:32
-; GFX1250-NEXT: global_load_b128 v[12:15], v[12:13], off offset:48
+; GFX1250-NEXT: global_load_b128 v[0:3], v[16:17], off
+; GFX1250-NEXT: global_load_b128 v[4:7], v[16:17], off offset:16
+; GFX1250-NEXT: global_load_b128 v[8:11], v[16:17], off offset:32
+; GFX1250-NEXT: global_load_b128 v[12:15], v[16:17], off offset:48
; GFX1250-NEXT: s_wait_loadcnt 0x0
; GFX1250-NEXT: s_set_pc_i64 s[30:31]
%load = load <32 x bfloat>, ptr addrspace(1) %ptr
@@ -1055,16 +1055,16 @@ define <64 x bfloat> @v_load_global_v64bf16(ptr addrspace(1) %ptr) {
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0
; GFX1250-NEXT: s_wait_kmcnt 0x0
-; GFX1250-NEXT: v_dual_mov_b32 v29, v1 :: v_dual_mov_b32 v28, v0
+; GFX1250-NEXT: v_dual_mov_b32 v33, v1 :: v_dual_mov_b32 v32, v0
; GFX1250-NEXT: s_clause 0x7
-; GFX1250-NEXT: global_load_b128 v[0:3], v[28:29], off
-; GFX1250-NEXT: global_load_b128 v[4:7], v[28:29], off offset:16
-; GFX1250-NEXT: global_load_b128 v[8:11], v[28:29], off offset:32
-; GFX1250-NEXT: global_load_b128 v[12:15], v[28:29], off offset:48
-; GFX1250-NEXT: global_load_b128 v[16:19], v[28:29], off offset:64
-; GFX1250-NEXT: global_load_b128 v[20:23], v[28:29], off offset:80
-; GFX1250-NEXT: global_load_b128 v[24:27], v[28:29], off offset:96
-; GFX1250-NEXT: global_load_b128 v[28:31], v[28:29], off offset:112
+; GFX1250-NEXT: global_load_b128 v[0:3], v[32:33], off
+; GFX1250-NEXT: global_load_b128 v[4:7], v[32:33], off offset:16
+; GFX1250-NEXT: global_load_b128 v[8:11], v[32:33], off offset:32
+; GFX1250-NEXT: global_load_b128 v[12:15], v[32:33], off offset:48
+; GFX1250-NEXT: global_load_b128 v[16:19], v[32:33], off offset:64
+; GFX1250-NEXT: global_load_b128 v[20:23], v[32:33], off offset:80
+; GFX1250-NEXT: global_load_b128 v[24:27], v[32:33], off offset:96
+; GFX1250-NEXT: global_load_b128 v[28:31], v[32:33], off offset:112
; GFX1250-NEXT: s_wait_loadcnt 0x0
; GFX1250-NEXT: s_set_pc_i64 s[30:31]
%load = load <64 x bfloat>, ptr addrspace(1) %ptr
diff --git a/llvm/test/CodeGen/AMDGPU/calling-conventions.ll b/llvm/test/CodeGen/AMDGPU/calling-conventions.ll
index ddd3b1520bf5e..363a248ead8d5 100644
--- a/llvm/test/CodeGen/AMDGPU/calling-conventions.ll
+++ b/llvm/test/CodeGen/AMDGPU/calling-conventions.ll
@@ -2700,142 +2700,142 @@ define amdgpu_kernel void @amd_kernel_v32i8(<32 x i8> %arg0) {
;
; GFX1250-LABEL: amd_kernel_v32i8:
; GFX1250: ; %bb.0: ; %entry
-; GFX1250-NEXT: s_load_b256 s[0:7], s[4:5], 0x24
+; GFX1250-NEXT: s_load_b256 s[8:15], s[4:5], 0x24
; GFX1250-NEXT: v_mov_b64_e32 v[8:9], 16
; GFX1250-NEXT: v_mov_b64_e32 v[10:11], 0
; GFX1250-NEXT: s_wait_kmcnt 0x0
-; GFX1250-NEXT: s_lshr_b32 s16, s0, 16
-; GFX1250-NEXT: s_lshr_b32 s17, s0, 24
-; GFX1250-NEXT: s_lshr_b32 s20, s2, 16
-; GFX1250-NEXT: s_lshr_b32 s21, s2, 24
-; GFX1250-NEXT: s_lshr_b32 s14, s7, 16
-; GFX1250-NEXT: s_lshr_b32 s15, s7, 24
-; GFX1250-NEXT: s_bfe_u32 s27, s7, 0x80008
+; GFX1250-NEXT: s_lshr_b32 s16, s8, 16
+; GFX1250-NEXT: s_lshr_b32 s17, s8, 24
+; GFX1250-NEXT: s_lshr_b32 s6, s15, 16
+; GFX1250-NEXT: s_lshr_b32 s7, s15, 24
+; GFX1250-NEXT: s_bfe_u32 s27, s15, 0x80008
; GFX1250-NEXT: s_add_co_i32 s17, s17, s17
; GFX1250-NEXT: s_add_co_i32 s16, s16, s16
-; GFX1250-NEXT: s_lshr_b32 s18, s1, 16
-; GFX1250-NEXT: s_lshr_b32 s19, s1, 24
-; GFX1250-NEXT: s_lshr_b32 s22, s3, 16
-; GFX1250-NEXT: s_lshr_b32 s23, s3, 24
-; GFX1250-NEXT: s_bfe_u32 s29, s1, 0x80008
-; GFX1250-NEXT: s_bfe_u32 s30, s3, 0x80008
-; GFX1250-NEXT: s_add_co_i32 s21, s21, s21
-; GFX1250-NEXT: s_add_co_i32 s20, s20, s20
; GFX1250-NEXT: s_lshl_b32 s17, s17, 8
; GFX1250-NEXT: s_and_b32 s16, s16, 0xff
-; GFX1250-NEXT: s_add_co_i32 s7, s7, s7
-; GFX1250-NEXT: s_add_co_i32 s27, s27, s27
; GFX1250-NEXT: s_add_co_i32 s15, s15, s15
-; GFX1250-NEXT: s_add_co_i32 s14, s14, s14
-; GFX1250-NEXT: s_add_co_i32 s3, s3, s3
+; GFX1250-NEXT: s_add_co_i32 s27, s27, s27
+; GFX1250-NEXT: s_add_co_i32 s7, s7, s7
+; GFX1250-NEXT: s_add_co_i32 s6, s6, s6
+; GFX1250-NEXT: s_or_b32 s16, s16, s17
+; GF...
[truncated]
|
@llvm/pr-subscribers-llvm-globalisel Author: Shilei Tian (shiltian) ChangesThis should be always on. Fixes SWDEV-555931. Patch is 217.95 KiB, truncated to 20.00 KiB below, full version: https://github.com/llvm/llvm-project/pull/161457.diff 29 Files Affected:
diff --git a/llvm/lib/Target/AMDGPU/AMDGPU.td b/llvm/lib/Target/AMDGPU/AMDGPU.td
index 7003a40a940aa..9446144d30e9b 100644
--- a/llvm/lib/Target/AMDGPU/AMDGPU.td
+++ b/llvm/lib/Target/AMDGPU/AMDGPU.td
@@ -2126,6 +2126,8 @@ def FeatureISAVersion12_50 : FeatureSet<
FeatureLdsBarrierArriveAtomic,
FeatureSetPrioIncWgInst,
Feature45BitNumRecordsBufferResource,
+ FeatureSupportsXNACK,
+ FeatureXNACK,
]>;
def FeatureISAVersion12_51 : FeatureSet<
diff --git a/llvm/test/CodeGen/AMDGPU/GlobalISel/load-constant.96.ll b/llvm/test/CodeGen/AMDGPU/GlobalISel/load-constant.96.ll
index 41fda6de82181..efa51ead0d196 100644
--- a/llvm/test/CodeGen/AMDGPU/GlobalISel/load-constant.96.ll
+++ b/llvm/test/CodeGen/AMDGPU/GlobalISel/load-constant.96.ll
@@ -90,26 +90,24 @@ define <3 x i32> @v_load_constant_v3i32_align1(ptr addrspace(4) %ptr) {
; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v10, v[0:1], off offset:8
; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v11, v[0:1], off offset:9
; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v12, v[0:1], off offset:11
-; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v0, v[0:1], off offset:10
+; GFX1250-NOUNALIGNED-NEXT: global_load_u8 v13, v[0:1], off offset:10
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0xa
; GFX1250-NOUNALIGNED-NEXT: s_wait_xcnt 0x0
-; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v1, v3, 8, v2
+; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v0, v3, 8, v2
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x8
-; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v3, 16, v4 :: v_dual_lshlrev_b32 v2, 24, v5
+; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v2, 16, v4 :: v_dual_lshlrev_b32 v1, 24, v5
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x6
-; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v4, v7, 8, v6
+; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v3, v7, 8, v6
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x4
-; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v6, 16, v8 :: v_dual_lshlrev_b32 v5, 24, v9
+; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v5, 16, v8 :: v_dual_lshlrev_b32 v4, 24, v9
+; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v0, v1, v2, v0
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x2
-; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v7, v11, 8, v10
-; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x1
-; GFX1250-NOUNALIGNED-NEXT: v_lshlrev_b32_e32 v8, 24, v12
+; GFX1250-NOUNALIGNED-NEXT: v_lshl_or_b32 v6, v11, 8, v10
; GFX1250-NOUNALIGNED-NEXT: s_wait_loadcnt 0x0
-; GFX1250-NOUNALIGNED-NEXT: v_lshlrev_b32_e32 v9, 16, v0
-; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v0, v2, v3, v1
-; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v1, v5, v6, v4
-; GFX1250-NOUNALIGNED-NEXT: s_delay_alu instid0(VALU_DEP_3)
-; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v2, v8, v9, v7
+; GFX1250-NOUNALIGNED-NEXT: v_dual_lshlrev_b32 v7, 24, v12 :: v_dual_lshlrev_b32 v8, 16, v13
+; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v1, v4, v5, v3
+; GFX1250-NOUNALIGNED-NEXT: s_delay_alu instid0(VALU_DEP_2)
+; GFX1250-NOUNALIGNED-NEXT: v_or3_b32 v2, v7, v8, v6
; GFX1250-NOUNALIGNED-NEXT: s_set_pc_i64 s[30:31]
;
; GFX9-UNALIGNED-LABEL: v_load_constant_v3i32_align1:
@@ -942,7 +940,7 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align1(ptr addrspace(4) inreg
;
; GFX1250-NOUNALIGNED-LABEL: s_load_constant_v3i32_align1:
; GFX1250-NOUNALIGNED: ; %bb.0:
-; GFX1250-NOUNALIGNED-NEXT: s_clause 0xa
+; GFX1250-NOUNALIGNED-NEXT: s_clause 0xb
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s2, s[0:1], 0x1
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s3, s[0:1], 0x3
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s4, s[0:1], 0x2
@@ -954,27 +952,26 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align1(ptr addrspace(4) inreg
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s10, s[0:1], 0x0
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s11, s[0:1], 0x4
; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s12, s[0:1], 0xa
-; GFX1250-NOUNALIGNED-NEXT: s_wait_xcnt 0x0
-; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s1, s[0:1], 0x8
+; GFX1250-NOUNALIGNED-NEXT: s_load_u8 s13, s[0:1], 0x8
; GFX1250-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s0, s2, 8
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s2, s3, 24
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s3, s4, 16
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s4, s5, 8
-; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s2, s3
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s5, s6, 24
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s6, s7, 16
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s7, s8, 8
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s1, s3, 24
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s2, s4, 16
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s3, s5, 8
+; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s1, s1, s2
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s4, s6, 24
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s5, s7, 16
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s6, s8, 8
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s0, s0, s10
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s8, s9, 24
-; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s0, s2, s0
-; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s2, s12, 16
-; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s3, s4, s11
-; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s4, s5, s6
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s7, s9, 24
+; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s0, s1, s0
+; GFX1250-NOUNALIGNED-NEXT: s_lshl_b32 s1, s12, 16
+; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s3, s11
+; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s3, s4, s5
+; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s4, s6, s13
; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s5, s7, s1
-; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s8, s2
-; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s1, s4, s3
-; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s2, s5
+; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s1, s3, s2
+; GFX1250-NOUNALIGNED-NEXT: s_or_b32 s2, s5, s4
; GFX1250-NOUNALIGNED-NEXT: ; return to shader part epilog
;
; GFX9-UNALIGNED-LABEL: s_load_constant_v3i32_align1:
@@ -1351,11 +1348,25 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align2(ptr addrspace(4) inreg
}
define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align4(ptr addrspace(4) inreg %ptr) {
-; GFX12-LABEL: s_load_constant_v3i32_align4:
-; GFX12: ; %bb.0:
-; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
-; GFX12-NEXT: s_wait_kmcnt 0x0
-; GFX12-NEXT: ; return to shader part epilog
+; GFX12-UNALIGNED-LABEL: s_load_constant_v3i32_align4:
+; GFX12-UNALIGNED: ; %bb.0:
+; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX12-NOUNALIGNED-LABEL: s_load_constant_v3i32_align4:
+; GFX12-NOUNALIGNED: ; %bb.0:
+; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX1250-LABEL: s_load_constant_v3i32_align4:
+; GFX1250: ; %bb.0:
+; GFX1250-NEXT: s_mov_b32 s4, s0
+; GFX1250-NEXT: s_mov_b32 s5, s1
+; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
+; GFX1250-NEXT: s_wait_kmcnt 0x0
+; GFX1250-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v3i32_align4:
; GFX9: ; %bb.0:
@@ -1388,11 +1399,25 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align4(ptr addrspace(4) inreg
}
define amdgpu_ps i96 @s_load_constant_i96_align8(ptr addrspace(4) inreg %ptr) {
-; GFX12-LABEL: s_load_constant_i96_align8:
-; GFX12: ; %bb.0:
-; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
-; GFX12-NEXT: s_wait_kmcnt 0x0
-; GFX12-NEXT: ; return to shader part epilog
+; GFX12-UNALIGNED-LABEL: s_load_constant_i96_align8:
+; GFX12-UNALIGNED: ; %bb.0:
+; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX12-NOUNALIGNED-LABEL: s_load_constant_i96_align8:
+; GFX12-NOUNALIGNED: ; %bb.0:
+; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX1250-LABEL: s_load_constant_i96_align8:
+; GFX1250: ; %bb.0:
+; GFX1250-NEXT: s_mov_b32 s4, s0
+; GFX1250-NEXT: s_mov_b32 s5, s1
+; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
+; GFX1250-NEXT: s_wait_kmcnt 0x0
+; GFX1250-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_i96_align8:
; GFX9: ; %bb.0:
@@ -1425,11 +1450,25 @@ define amdgpu_ps i96 @s_load_constant_i96_align8(ptr addrspace(4) inreg %ptr) {
}
define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align8(ptr addrspace(4) inreg %ptr) {
-; GFX12-LABEL: s_load_constant_v3i32_align8:
-; GFX12: ; %bb.0:
-; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
-; GFX12-NEXT: s_wait_kmcnt 0x0
-; GFX12-NEXT: ; return to shader part epilog
+; GFX12-UNALIGNED-LABEL: s_load_constant_v3i32_align8:
+; GFX12-UNALIGNED: ; %bb.0:
+; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX12-NOUNALIGNED-LABEL: s_load_constant_v3i32_align8:
+; GFX12-NOUNALIGNED: ; %bb.0:
+; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX1250-LABEL: s_load_constant_v3i32_align8:
+; GFX1250: ; %bb.0:
+; GFX1250-NEXT: s_mov_b32 s4, s0
+; GFX1250-NEXT: s_mov_b32 s5, s1
+; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
+; GFX1250-NEXT: s_wait_kmcnt 0x0
+; GFX1250-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v3i32_align8:
; GFX9: ; %bb.0:
@@ -1462,11 +1501,25 @@ define amdgpu_ps <3 x i32> @s_load_constant_v3i32_align8(ptr addrspace(4) inreg
}
define amdgpu_ps <3 x i32> @s_load_constant_v6i16_align8(ptr addrspace(4) inreg %ptr) {
-; GFX12-LABEL: s_load_constant_v6i16_align8:
-; GFX12: ; %bb.0:
-; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
-; GFX12-NEXT: s_wait_kmcnt 0x0
-; GFX12-NEXT: ; return to shader part epilog
+; GFX12-UNALIGNED-LABEL: s_load_constant_v6i16_align8:
+; GFX12-UNALIGNED: ; %bb.0:
+; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX12-NOUNALIGNED-LABEL: s_load_constant_v6i16_align8:
+; GFX12-NOUNALIGNED: ; %bb.0:
+; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX1250-LABEL: s_load_constant_v6i16_align8:
+; GFX1250: ; %bb.0:
+; GFX1250-NEXT: s_mov_b32 s4, s0
+; GFX1250-NEXT: s_mov_b32 s5, s1
+; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
+; GFX1250-NEXT: s_wait_kmcnt 0x0
+; GFX1250-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v6i16_align8:
; GFX9: ; %bb.0:
@@ -1500,24 +1553,64 @@ define amdgpu_ps <3 x i32> @s_load_constant_v6i16_align8(ptr addrspace(4) inreg
}
define amdgpu_ps <12 x i8> @s_load_constant_v12i8_align8(ptr addrspace(4) inreg %ptr) {
-; GFX12-LABEL: s_load_constant_v12i8_align8:
-; GFX12: ; %bb.0:
-; GFX12-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
-; GFX12-NEXT: s_wait_kmcnt 0x0
-; GFX12-NEXT: s_lshr_b32 s13, s0, 8
-; GFX12-NEXT: s_lshr_b32 s12, s0, 16
-; GFX12-NEXT: s_lshr_b32 s3, s0, 24
-; GFX12-NEXT: s_lshr_b32 s5, s1, 8
-; GFX12-NEXT: s_lshr_b32 s6, s1, 16
-; GFX12-NEXT: s_lshr_b32 s7, s1, 24
-; GFX12-NEXT: s_lshr_b32 s9, s2, 8
-; GFX12-NEXT: s_lshr_b32 s10, s2, 16
-; GFX12-NEXT: s_lshr_b32 s11, s2, 24
-; GFX12-NEXT: s_mov_b32 s4, s1
-; GFX12-NEXT: s_mov_b32 s8, s2
-; GFX12-NEXT: s_mov_b32 s1, s13
-; GFX12-NEXT: s_mov_b32 s2, s12
-; GFX12-NEXT: ; return to shader part epilog
+; GFX12-UNALIGNED-LABEL: s_load_constant_v12i8_align8:
+; GFX12-UNALIGNED: ; %bb.0:
+; GFX12-UNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-UNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s13, s0, 8
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s12, s0, 16
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s3, s0, 24
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s5, s1, 8
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s6, s1, 16
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s7, s1, 24
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s9, s2, 8
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s10, s2, 16
+; GFX12-UNALIGNED-NEXT: s_lshr_b32 s11, s2, 24
+; GFX12-UNALIGNED-NEXT: s_mov_b32 s4, s1
+; GFX12-UNALIGNED-NEXT: s_mov_b32 s8, s2
+; GFX12-UNALIGNED-NEXT: s_mov_b32 s1, s13
+; GFX12-UNALIGNED-NEXT: s_mov_b32 s2, s12
+; GFX12-UNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX12-NOUNALIGNED-LABEL: s_load_constant_v12i8_align8:
+; GFX12-NOUNALIGNED: ; %bb.0:
+; GFX12-NOUNALIGNED-NEXT: s_load_b96 s[0:2], s[0:1], 0x0
+; GFX12-NOUNALIGNED-NEXT: s_wait_kmcnt 0x0
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s13, s0, 8
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s12, s0, 16
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s3, s0, 24
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s5, s1, 8
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s6, s1, 16
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s7, s1, 24
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s9, s2, 8
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s10, s2, 16
+; GFX12-NOUNALIGNED-NEXT: s_lshr_b32 s11, s2, 24
+; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s4, s1
+; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s8, s2
+; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s1, s13
+; GFX12-NOUNALIGNED-NEXT: s_mov_b32 s2, s12
+; GFX12-NOUNALIGNED-NEXT: ; return to shader part epilog
+;
+; GFX1250-LABEL: s_load_constant_v12i8_align8:
+; GFX1250: ; %bb.0:
+; GFX1250-NEXT: s_mov_b32 s4, s0
+; GFX1250-NEXT: s_mov_b32 s5, s1
+; GFX1250-NEXT: s_load_b96 s[0:2], s[4:5], 0x0
+; GFX1250-NEXT: s_wait_kmcnt 0x0
+; GFX1250-NEXT: s_lshr_b32 s13, s0, 8
+; GFX1250-NEXT: s_lshr_b32 s12, s0, 16
+; GFX1250-NEXT: s_lshr_b32 s3, s0, 24
+; GFX1250-NEXT: s_lshr_b32 s5, s1, 8
+; GFX1250-NEXT: s_lshr_b32 s6, s1, 16
+; GFX1250-NEXT: s_lshr_b32 s7, s1, 24
+; GFX1250-NEXT: s_lshr_b32 s9, s2, 8
+; GFX1250-NEXT: s_lshr_b32 s10, s2, 16
+; GFX1250-NEXT: s_lshr_b32 s11, s2, 24
+; GFX1250-NEXT: s_mov_b32 s4, s1
+; GFX1250-NEXT: s_mov_b32 s8, s2
+; GFX1250-NEXT: s_mov_b32 s1, s13
+; GFX1250-NEXT: s_mov_b32 s2, s12
+; GFX1250-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_load_constant_v12i8_align8:
; GFX9: ; %bb.0:
diff --git a/llvm/test/CodeGen/AMDGPU/bf16.ll b/llvm/test/CodeGen/AMDGPU/bf16.ll
index 94ba5cdd09df4..6b5647e696356 100644
--- a/llvm/test/CodeGen/AMDGPU/bf16.ll
+++ b/llvm/test/CodeGen/AMDGPU/bf16.ll
@@ -569,10 +569,10 @@ define <16 x bfloat> @v_load_global_v16bf16(ptr addrspace(1) %ptr) {
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0
; GFX1250-NEXT: s_wait_kmcnt 0x0
-; GFX1250-NEXT: v_dual_mov_b32 v5, v1 :: v_dual_mov_b32 v4, v0
+; GFX1250-NEXT: v_dual_mov_b32 v9, v1 :: v_dual_mov_b32 v8, v0
; GFX1250-NEXT: s_clause 0x1
-; GFX1250-NEXT: global_load_b128 v[0:3], v[4:5], off
-; GFX1250-NEXT: global_load_b128 v[4:7], v[4:5], off offset:16
+; GFX1250-NEXT: global_load_b128 v[0:3], v[8:9], off
+; GFX1250-NEXT: global_load_b128 v[4:7], v[8:9], off offset:16
; GFX1250-NEXT: s_wait_loadcnt 0x0
; GFX1250-NEXT: s_set_pc_i64 s[30:31]
%load = load <16 x bfloat>, ptr addrspace(1) %ptr
@@ -752,12 +752,12 @@ define <32 x bfloat> @v_load_global_v32bf16(ptr addrspace(1) %ptr) {
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0
; GFX1250-NEXT: s_wait_kmcnt 0x0
-; GFX1250-NEXT: v_dual_mov_b32 v13, v1 :: v_dual_mov_b32 v12, v0
+; GFX1250-NEXT: v_dual_mov_b32 v17, v1 :: v_dual_mov_b32 v16, v0
; GFX1250-NEXT: s_clause 0x3
-; GFX1250-NEXT: global_load_b128 v[0:3], v[12:13], off
-; GFX1250-NEXT: global_load_b128 v[4:7], v[12:13], off offset:16
-; GFX1250-NEXT: global_load_b128 v[8:11], v[12:13], off offset:32
-; GFX1250-NEXT: global_load_b128 v[12:15], v[12:13], off offset:48
+; GFX1250-NEXT: global_load_b128 v[0:3], v[16:17], off
+; GFX1250-NEXT: global_load_b128 v[4:7], v[16:17], off offset:16
+; GFX1250-NEXT: global_load_b128 v[8:11], v[16:17], off offset:32
+; GFX1250-NEXT: global_load_b128 v[12:15], v[16:17], off offset:48
; GFX1250-NEXT: s_wait_loadcnt 0x0
; GFX1250-NEXT: s_set_pc_i64 s[30:31]
%load = load <32 x bfloat>, ptr addrspace(1) %ptr
@@ -1055,16 +1055,16 @@ define <64 x bfloat> @v_load_global_v64bf16(ptr addrspace(1) %ptr) {
; GFX1250: ; %bb.0:
; GFX1250-NEXT: s_wait_loadcnt_dscnt 0x0
; GFX1250-NEXT: s_wait_kmcnt 0x0
-; GFX1250-NEXT: v_dual_mov_b32 v29, v1 :: v_dual_mov_b32 v28, v0
+; GFX1250-NEXT: v_dual_mov_b32 v33, v1 :: v_dual_mov_b32 v32, v0
; GFX1250-NEXT: s_clause 0x7
-; GFX1250-NEXT: global_load_b128 v[0:3], v[28:29], off
-; GFX1250-NEXT: global_load_b128 v[4:7], v[28:29], off offset:16
-; GFX1250-NEXT: global_load_b128 v[8:11], v[28:29], off offset:32
-; GFX1250-NEXT: global_load_b128 v[12:15], v[28:29], off offset:48
-; GFX1250-NEXT: global_load_b128 v[16:19], v[28:29], off offset:64
-; GFX1250-NEXT: global_load_b128 v[20:23], v[28:29], off offset:80
-; GFX1250-NEXT: global_load_b128 v[24:27], v[28:29], off offset:96
-; GFX1250-NEXT: global_load_b128 v[28:31], v[28:29], off offset:112
+; GFX1250-NEXT: global_load_b128 v[0:3], v[32:33], off
+; GFX1250-NEXT: global_load_b128 v[4:7], v[32:33], off offset:16
+; GFX1250-NEXT: global_load_b128 v[8:11], v[32:33], off offset:32
+; GFX1250-NEXT: global_load_b128 v[12:15], v[32:33], off offset:48
+; GFX1250-NEXT: global_load_b128 v[16:19], v[32:33], off offset:64
+; GFX1250-NEXT: global_load_b128 v[20:23], v[32:33], off offset:80
+; GFX1250-NEXT: global_load_b128 v[24:27], v[32:33], off offset:96
+; GFX1250-NEXT: global_load_b128 v[28:31], v[32:33], off offset:112
; GFX1250-NEXT: s_wait_loadcnt 0x0
; GFX1250-NEXT: s_set_pc_i64 s[30:31]
%load = load <64 x bfloat>, ptr addrspace(1) %ptr
diff --git a/llvm/test/CodeGen/AMDGPU/calling-conventions.ll b/llvm/test/CodeGen/AMDGPU/calling-conventions.ll
index ddd3b1520bf5e..363a248ead8d5 100644
--- a/llvm/test/CodeGen/AMDGPU/calling-conventions.ll
+++ b/llvm/test/CodeGen/AMDGPU/calling-conventions.ll
@@ -2700,142 +2700,142 @@ define amdgpu_kernel void @amd_kernel_v32i8(<32 x i8> %arg0) {
;
; GFX1250-LABEL: amd_kernel_v32i8:
; GFX1250: ; %bb.0: ; %entry
-; GFX1250-NEXT: s_load_b256 s[0:7], s[4:5], 0x24
+; GFX1250-NEXT: s_load_b256 s[8:15], s[4:5], 0x24
; GFX1250-NEXT: v_mov_b64_e32 v[8:9], 16
; GFX1250-NEXT: v_mov_b64_e32 v[10:11], 0
; GFX1250-NEXT: s_wait_kmcnt 0x0
-; GFX1250-NEXT: s_lshr_b32 s16, s0, 16
-; GFX1250-NEXT: s_lshr_b32 s17, s0, 24
-; GFX1250-NEXT: s_lshr_b32 s20, s2, 16
-; GFX1250-NEXT: s_lshr_b32 s21, s2, 24
-; GFX1250-NEXT: s_lshr_b32 s14, s7, 16
-; GFX1250-NEXT: s_lshr_b32 s15, s7, 24
-; GFX1250-NEXT: s_bfe_u32 s27, s7, 0x80008
+; GFX1250-NEXT: s_lshr_b32 s16, s8, 16
+; GFX1250-NEXT: s_lshr_b32 s17, s8, 24
+; GFX1250-NEXT: s_lshr_b32 s6, s15, 16
+; GFX1250-NEXT: s_lshr_b32 s7, s15, 24
+; GFX1250-NEXT: s_bfe_u32 s27, s15, 0x80008
; GFX1250-NEXT: s_add_co_i32 s17, s17, s17
; GFX1250-NEXT: s_add_co_i32 s16, s16, s16
-; GFX1250-NEXT: s_lshr_b32 s18, s1, 16
-; GFX1250-NEXT: s_lshr_b32 s19, s1, 24
-; GFX1250-NEXT: s_lshr_b32 s22, s3, 16
-; GFX1250-NEXT: s_lshr_b32 s23, s3, 24
-; GFX1250-NEXT: s_bfe_u32 s29, s1, 0x80008
-; GFX1250-NEXT: s_bfe_u32 s30, s3, 0x80008
-; GFX1250-NEXT: s_add_co_i32 s21, s21, s21
-; GFX1250-NEXT: s_add_co_i32 s20, s20, s20
; GFX1250-NEXT: s_lshl_b32 s17, s17, 8
; GFX1250-NEXT: s_and_b32 s16, s16, 0xff
-; GFX1250-NEXT: s_add_co_i32 s7, s7, s7
-; GFX1250-NEXT: s_add_co_i32 s27, s27, s27
; GFX1250-NEXT: s_add_co_i32 s15, s15, s15
-; GFX1250-NEXT: s_add_co_i32 s14, s14, s14
-; GFX1250-NEXT: s_add_co_i32 s3, s3, s3
+; GFX1250-NEXT: s_add_co_i32 s27, s27, s27
+; GFX1250-NEXT: s_add_co_i32 s7, s7, s7
+; GFX1250-NEXT: s_add_co_i32 s6, s6, s6
+; GFX1250-NEXT: s_or_b32 s16, s16, s17
+; GF...
[truncated]
|
@rampitec It looks like this doesn't work well with the test case |
This seems to be pre-existing issue on other subtargets too. Although it does not seem to be important since gfx10 at least, where we do not allocate SGPRs. |
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LGTM
Hm, but I don't know how we can make the test pass, since the command simply fails:
It can also potentially affect the disassembler as well, because |
You can probably change that line in disasm to use 1 if xnack is on based on features. But likely in a separate change. |
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Yeah, that can do it. |
This should be always on. Fixes SWDEV-555931.
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This should be always on.
Fixes SWDEV-555931.