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46 changes: 16 additions & 30 deletions build-ios/build.sh
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,10 @@ export OPTIONS_MONO="module_mono_enabled=yes"
export TERM=xterm

export IOS_SDK="18.5"
export IOS_LIPO="/root/ioscross/arm64/bin/arm-apple-darwin11-lipo"
export IOS_DEVICE="IOS_SDK_PATH=/root/SDKs/iPhoneOS${IOS_SDK}.sdk"
export IOS_SIMULATOR="IOS_SDK_PATH=/root/SDKs/iPhoneSimulator${IOS_SDK}.sdk simulator=yes"
export APPLE_TARGET_ARM64="APPLE_TOOLCHAIN_PATH=/root/ioscross/arm64 apple_target_triple=arm-apple-darwin11-"
export APPLE_TARGET_X86_64="APPLE_TOOLCHAIN_PATH=/root/ioscross/x86_64 apple_target_triple=x86_64-apple-darwin11-"

rm -rf godot
mkdir godot
Expand All @@ -25,30 +28,22 @@ if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for iOS..."

# arm64 device
$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=no target=template_debug \
IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=no target=template_release \
IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=ios $OPTIONS arch=arm64 target=template_debug $IOS_DEVICE $APPLE_TARGET_ARM64
$SCONS platform=ios $OPTIONS arch=arm64 target=template_release $IOS_DEVICE $APPLE_TARGET_ARM64

# arm64 simulator
# Disabled for now as it doesn't work with cctools-port and current LLVM.
# See https://github.com/godotengine/build-containers/pull/85.
#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=yes target=template_debug \
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
#$SCONS platform=ios $OPTIONS arch=arm64 ios_simulator=yes target=template_release \
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
#$SCONS platform=ios $OPTIONS arch=arm64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_ARM64
#$SCONS platform=ios $OPTIONS arch=arm64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_ARM64

# x86_64 simulator
$SCONS platform=ios $OPTIONS arch=x86_64 ios_simulator=yes target=template_debug \
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=ios $OPTIONS arch=x86_64 ios_simulator=yes target=template_release \
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=ios $OPTIONS arch=x86_64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_X86_64
$SCONS platform=ios $OPTIONS arch=x86_64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_X86_64

mkdir -p /root/out/templates
cp bin/libgodot.ios.template_release.arm64.a /root/out/templates/libgodot.ios.a
cp bin/libgodot.ios.template_debug.arm64.a /root/out/templates/libgodot.ios.debug.a
#$IOS_LIPO -create bin/libgodot.ios.template_release.arm64.simulator.a bin/libgodot.ios.template_release.x86_64.simulator.a -output /root/out/templates/libgodot.ios.simulator.a
#$IOS_LIPO -create bin/libgodot.ios.template_debug.arm64.simulator.a bin/libgodot.ios.template_debug.x86_64.simulator.a -output /root/out/templates/libgodot.ios.debug.simulator.a
cp bin/libgodot.ios.template_release.x86_64.simulator.a /root/out/templates/libgodot.ios.simulator.a
cp bin/libgodot.ios.template_debug.x86_64.simulator.a /root/out/templates/libgodot.ios.debug.simulator.a
fi
Expand All @@ -61,31 +56,22 @@ if [ "${MONO}" == "1" ]; then
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/

# arm64 device
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no target=template_debug \
IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=no target=template_release \
IOS_SDK_PATH="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $IOS_DEVICE $APPLE_TARGET_ARM64
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $IOS_DEVICE $APPLE_TARGET_ARM64

# arm64 simulator
# Disabled for now as it doesn't work with cctools-port and current LLVM.
# See https://github.com/godotengine/build-containers/pull/85.
#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes target=template_debug \
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 ios_simulator=yes target=template_release \
# IOS_SDK_PATH="/root/ioscross/arm64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/arm64_sim/" ios_triple="arm-apple-darwin11-"
#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_ARM64
#$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_ARM64

# x86_64 simulator
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes target=template_debug \
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 ios_simulator=yes target=template_release \
IOS_SDK_PATH="/root/ioscross/x86_64_sim/SDK/iPhoneSimulator${IOS_SDK}.sdk" APPLE_TOOLCHAIN_PATH="/root/ioscross/x86_64_sim/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_debug $IOS_SIMULATOR $APPLE_TARGET_X86_64
$SCONS platform=ios $OPTIONS $OPTIONS_MONO arch=x86_64 target=template_release $IOS_SIMULATOR $APPLE_TARGET_X86_64

mkdir -p /root/out/templates-mono

cp bin/libgodot.ios.template_release.arm64.a /root/out/templates-mono/libgodot.ios.a
cp bin/libgodot.ios.template_debug.arm64.a /root/out/templates-mono/libgodot.ios.debug.a
#$IOS_LIPO -create bin/libgodot.ios.template_release.arm64.simulator.a bin/libgodot.ios.template_release.x86_64.simulator.a -output /root/out/templates-mono/libgodot.ios.simulator.a
#$IOS_LIPO -create bin/libgodot.ios.template_debug.arm64.simulator.a bin/libgodot.ios.template_debug.x86_64.simulator.a -output /root/out/templates-mono/libgodot.ios.debug.simulator.a
cp bin/libgodot.ios.template_release.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.simulator.a
cp bin/libgodot.ios.template_debug.x86_64.simulator.a /root/out/templates-mono/libgodot.ios.debug.simulator.a
fi
Expand Down
22 changes: 22 additions & 0 deletions build-release.sh
Original file line number Diff line number Diff line change
Expand Up @@ -377,6 +377,17 @@ if [ "${build_classical}" == "1" ]; then
cd ..
rm -rf ios_xcode

## visionOS (Classical) ##

rm -rf visionos_xcode
cp -r git/misc/dist/visionos_xcode visionos_xcode
cp out/visionos/templates/libgodot.visionos.a visionos_xcode/libgodot.visionos.release.xcframework/xros-arm64/libgodot.a
cp out/visionos/templates/libgodot.visionos.debug.a visionos_xcode/libgodot.visionos.debug.xcframework/xros-arm64/libgodot.a
cd visionos_xcode
zip -q -9 -r "${templatesdir}/visionos.zip" *
cd ..
rm -rf visionos_xcode

## Templates TPZ (Classical) ##

echo "${templates_version}" > ${templatesdir}/version.txt
Expand Down Expand Up @@ -545,6 +556,17 @@ if [ "${build_mono}" == "1" ]; then
cd ..
rm -rf ios_xcode

## visionOS (Mono) ##

rm -rf visionos_xcode
cp -r git/misc/dist/visionos_xcode visionos_xcode
cp out/visionos/templates-mono/libgodot.visionos.a visionos_xcode/libgodot.visionos.release.xcframework/xros-arm64/libgodot.a
cp out/visionos/templates-mono/libgodot.visionos.debug.a visionos_xcode/libgodot.visionos.debug.xcframework/xros-arm64/libgodot.a
cd visionos_xcode
zip -q -9 -r "${templatesdir_mono}/visionos.zip" *
cd ..
rm -rf visionos_xcode

# No .NET support for those platforms yet.

if false; then
Expand Down
63 changes: 63 additions & 0 deletions build-visionos/build.sh
Original file line number Diff line number Diff line change
@@ -0,0 +1,63 @@
#!/bin/bash

set -e

# Config

export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
# Keep LTO disabled for visionOS - it works but it makes linking apps on deploy very slow,
# which is seen as a regression in the current workflow.
# Disable Vulkan and MoltenVK for visionOS - visionOS doesn't support MoltenVK.
export OPTIONS="production=yes use_lto=no vulkan=no"
export OPTIONS_MONO="module_mono_enabled=yes"
export TERM=xterm

export VISIONOS_SDK="2.5"
export VISIONOS_DEVICE="VISIONOS_SDK_PATH=/root/SDKs/XROS${VISIONOS_SDK}.sdk"
export VISIONOS_SIMULATOR="VISIONOS_SDK_PATH=/root/SDKs/XRSimulator${VISIONOS_SDK}.sdk simulator=yes"
export APPLE_TARGET_ARM64="APPLE_TOOLCHAIN_PATH=/root/ioscross/arm64 apple_target_triple=arm-apple-darwin11-"

rm -rf godot
mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1

# Classical

if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for visionOS..."

# arm64 device
$SCONS platform=visionos $OPTIONS arch=arm64 target=template_debug $VISIONOS_DEVICE $APPLE_TARGET_ARM64
$SCONS platform=visionos $OPTIONS arch=arm64 target=template_release $VISIONOS_DEVICE $APPLE_TARGET_ARM64

# arm64 simulator (disabled for now, see build-ios)
#$SCONS platform=visionos $OPTIONS arch=arm64 target=template_debug $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
#$SCONS platform=visionos $OPTIONS arch=arm64 target=template_release $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64

mkdir -p /root/out/templates
cp bin/libgodot.visionos.template_release.arm64.a /root/out/templates/libgodot.visionos.a
cp bin/libgodot.visionos.template_debug.arm64.a /root/out/templates/libgodot.visionos.debug.a
fi

# Mono

if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for visionOS..."

cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/

# arm64 device
$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $VISIONOS_DEVICE $APPLE_TARGET_ARM64
$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $VISIONOS_DEVICE $APPLE_TARGET_ARM64

# arm64 simulator (disabled for now, see build-ios)
#$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_debug $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64
#$SCONS platform=visionos $OPTIONS $OPTIONS_MONO arch=arm64 target=template_release $VISIONOS_SIMULATOR $APPLE_TARGET_ARM64

mkdir -p /root/out/templates-mono
cp bin/libgodot.visionos.template_release.arm64.a /root/out/templates-mono/libgodot.visionos.a
cp bin/libgodot.visionos.template_debug.arm64.a /root/out/templates-mono/libgodot.visionos.debug.a
fi

echo "visionOS build successful"
7 changes: 5 additions & 2 deletions build.sh
Original file line number Diff line number Diff line change
Expand Up @@ -133,7 +133,7 @@ if [ $skip_download == 0 ]; then
if [ ! -z "${logged_in}" ]; then
echo "Fetching private images"

for image in macosx android ios; do
for image in macosx android appleembedded; do
if [ ${force_download} == 1 ] || ! ${podman} image exists godot-private/$image; then
if ! ${podman} pull ${registry}/godot-private/${image}; then
echo "ERROR: image $image does not exist and can't be downloaded"
Expand Down Expand Up @@ -269,7 +269,10 @@ mkdir -p ${basedir}/out/android
${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out -v ${basedir}/deps/swappy:/root/swappy -v ${basedir}/deps/keystore:/root/keystore localhost/godot-android:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android

mkdir -p ${basedir}/out/ios
${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out localhost/godot-ios:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out localhost/godot-appleembedded:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios

mkdir -p ${basedir}/out/visionos
${podman_run} -v ${basedir}/build-visionos:/root/build -v ${basedir}/out/visionos:/root/out localhost/godot-appleembedded:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/visionos

uid=$(id -un)
gid=$(id -gn)
Expand Down